Updated libstormgames. Added end of skull storm sound. Fixed inconsistancy with escape key in survival as apposed to story mode.
This commit is contained in:
@@ -38,6 +38,7 @@ class SkullStorm(Object):
|
||||
elif not inRange and self.playerInRange: # Only speak when actually leaving range
|
||||
# Player just left range
|
||||
self.playerInRange = False
|
||||
play_sound(self.sounds["skull_storm_ends"])
|
||||
speak("Skull storm ended.")
|
||||
|
||||
# Clear any active skulls when player leaves the range
|
||||
|
||||
Reference in New Issue
Block a user