Weapons now do different things. Shovels fill in graves, broom gives a speed and jump bonus and nunchucks just thwack things real hard and have best reach.
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@@ -242,7 +242,7 @@ class WickedQuest:
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play_sound(self.sounds['jump'])
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# Check if jump should end
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if player.isJumping and currentTime - player.jumpStartTime >= player.jumpDuration:
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if player.isJumping and currentTime - player.jumpStartTime >= player.get_current_jump_duration():
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player.isJumping = False
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play_sound(self.sounds[player.footstepSound]) # Landing sound
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# Reset step distance tracking after landing
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