Weapons now do different things. Shovels fill in graves, broom gives a speed and jump bonus and nunchucks just thwack things real hard and have best reach.
This commit is contained in:
@@ -100,7 +100,9 @@ class SaveManager:
|
||||
'range': weapon.range,
|
||||
'attackSound': weapon.attackSound,
|
||||
'hitSound': weapon.hitSound,
|
||||
'attackDuration': weapon.attackDuration
|
||||
'attackDuration': weapon.attackDuration,
|
||||
'speedBonus': getattr(weapon, 'speedBonus', 1.0),
|
||||
'jumpDurationBonus': getattr(weapon, 'jumpDurationBonus', 1.0)
|
||||
})
|
||||
return serialized
|
||||
|
||||
@@ -109,13 +111,24 @@ class SaveManager:
|
||||
from src.weapon import Weapon
|
||||
weapons = []
|
||||
for data in weapon_data:
|
||||
# Handle backward compatibility for old saves
|
||||
speedBonus = data.get('speedBonus', 1.0)
|
||||
jumpDurationBonus = data.get('jumpDurationBonus', 1.0)
|
||||
|
||||
# For old saves, restore proper bonuses for specific weapons
|
||||
if data['name'] == 'witch_broom' and speedBonus == 1.0:
|
||||
speedBonus = 1.17
|
||||
jumpDurationBonus = 1.25
|
||||
|
||||
weapon = Weapon(
|
||||
name=data['name'],
|
||||
damage=data['damage'],
|
||||
range=data['range'],
|
||||
attackSound=data['attackSound'],
|
||||
hitSound=data['hitSound'],
|
||||
attackDuration=data['attackDuration']
|
||||
attackDuration=data['attackDuration'],
|
||||
speedBonus=speedBonus,
|
||||
jumpDurationBonus=jumpDurationBonus
|
||||
)
|
||||
weapons.append(weapon)
|
||||
return weapons
|
||||
|
Reference in New Issue
Block a user