Stats tracking updated. Work on skull storms. Enemy death sound added for goblins. Various updates and fixes.
This commit is contained in:
118
levels/2.json
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118
levels/2.json
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{
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"level_id": 2,
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"name": "The Graveyard",
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"description": "The mausoleum led to an ancient graveyard. Watch out for falling skulls!",
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"player_start": {
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"x": 0,
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"y": 0
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},
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"objects": [
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{
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"x": 5,
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"y": 3,
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"sound": "coffin",
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"type": "coffin"
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},
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{
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"x_range": [15, 17],
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"y": 3,
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"sound": "coin",
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"collectible": true,
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"static": true
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},
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{
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"x": 25,
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"y": 0,
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"enemy_type": "goblin",
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"health": 4,
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"damage": 2,
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"attack_range": 1,
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"movement_range": 5
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},
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{
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"x": 35,
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"y": 0,
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"hazard": true,
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"sound": "grave",
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"static": true,
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"zombie_spawn_chance": 15
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},
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{
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"x_range": [45, 60],
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"y": 12,
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"type": "skull_storm",
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"damage": 3,
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"maximum_skulls": 2,
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"frequency": {
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"min": 3,
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"max": 6
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}
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},
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{
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"x": 55,
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"y": 3,
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"sound": "coffin",
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"type": "coffin"
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},
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{
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"x_range": [65, 67],
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"y": 3,
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"sound": "coin",
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"collectible": true,
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"static": true
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},
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{
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"x": 75,
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"y": 0,
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"enemy_type": "goblin",
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"health": 5,
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"damage": 2,
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"attack_range": 1,
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"movement_range": 6
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},
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{
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"x": 85,
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"y": 3,
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"sound": "coffin",
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"type": "coffin"
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},
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{
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"x": 95,
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"y": 0,
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"hazard": true,
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"sound": "grave",
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"static": true,
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"zombie_spawn_chance": 20
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},
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{
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"x_range": [105, 107],
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"y": 3,
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"sound": "coin",
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"collectible": true,
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"static": true
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},
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{
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"x": 120,
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"y": 0,
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"type": "catapult",
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"direction": -1,
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"fire_interval": 5000,
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"range": 15
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},
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{
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"x_range": [130, 160],
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"y": 15,
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"type": "skull_storm",
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"damage": 4,
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"maximum_skulls": 3,
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"frequency": {
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"min": 2,
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"max": 5
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}
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}
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],
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"boundaries": {
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"left": 0,
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"right": 170
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}
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}
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