Fixed a typo.
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@@ -104,7 +104,7 @@ class WickedQuest:
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# Status queries
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if keys[pygame.K_c]:
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speak(f"{player.get_coins()} gbone dust")
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speak(f"{player.get_coins()} bone dust")
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if keys[pygame.K_h]:
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speak(f"{player.get_health()} health of {player.get_max_health()}")
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if keys[pygame.K_i]:
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