Updated documentation for custom levels.
This commit is contained in:
@@ -1,6 +1,6 @@
|
|||||||
# Creating Custom Levels for Wicked Quest
|
# Creating Custom Levels for Wicked Quest
|
||||||
|
|
||||||
Want to add your own levels? It's simple! Every level is a JSON file, and you can create as many as you want.
|
Want to add your own levels? It's simple! Every level is a JSON file, and you can create as many as you want up to 998. Level 999 is reserved for survival mode.
|
||||||
|
|
||||||
## Getting Started
|
## Getting Started
|
||||||
|
|
||||||
@@ -9,7 +9,7 @@ Want to add your own levels? It's simple! Every level is a JSON file, and you ca
|
|||||||
levels/My Cool Levels/
|
levels/My Cool Levels/
|
||||||
```
|
```
|
||||||
|
|
||||||
2. Start with `1.json` in your new directory. Each level after that is numbered in order: `2.json`, `3.json`, etc.
|
2. Start with `1.json` in your new directory. Each level after that is numbered in order: `2.json`, `3.json`, etc. You can also add instructions.txt and credits.txt to the level pack. These items will be shown in the menu for the level pack, e.g. Story Mode, Survival Mode, Instructions, Credits.
|
||||||
|
|
||||||
## Basic Level Structure
|
## Basic Level Structure
|
||||||
|
|
||||||
@@ -133,6 +133,8 @@ The `static` property means objects don't move - they stay in their fixed positi
|
|||||||
- `"guts"` - Increases max health or restores health if at max
|
- `"guts"` - Increases max health or restores health if at max
|
||||||
- `"cauldron"` - Special item
|
- `"cauldron"` - Special item
|
||||||
- `"witch_broom"` - Weapon upgrade
|
- `"witch_broom"` - Weapon upgrade
|
||||||
|
- `"shin_bone"` - Currency for extra lives (100 needed)
|
||||||
|
- `"guts"` - Health upgrade/restoration
|
||||||
- `"random"` - Randomly selects from eligible items (default if not specified)
|
- `"random"` - Randomly selects from eligible items (default if not specified)
|
||||||
|
|
||||||
**Coffin Behavior:** When broken with any weapon, coffins drop their specified item 1-2 tiles away in a random direction. The item bounces and can be collected by walking over it.
|
**Coffin Behavior:** When broken with any weapon, coffins drop their specified item 1-2 tiles away in a random direction. The item bounces and can be collected by walking over it.
|
||||||
@@ -151,8 +153,6 @@ The `static` property means objects don't move - they stay in their fixed positi
|
|||||||
```
|
```
|
||||||
|
|
||||||
**Grave items available:**
|
**Grave items available:**
|
||||||
- `"shin_bone"` - Currency for extra lives (100 needed)
|
|
||||||
- `"guts"` - Health upgrade/restoration
|
|
||||||
- Any item available for coffins
|
- Any item available for coffins
|
||||||
|
|
||||||
**Grave behaviors:**
|
**Grave behaviors:**
|
||||||
@@ -308,7 +308,7 @@ Spider webs create interactive traps that can slow player movement and attack sp
|
|||||||
- **Air webs** (`"y": > 0`) work well for: hanging webs, floating pods, magical traps, dangling ornaments
|
- **Air webs** (`"y": > 0`) work well for: hanging webs, floating pods, magical traps, dangling ornaments
|
||||||
- **Slowdown considerations**: Use `"slowdown": false` for traps where the slowdown effect doesn't make thematic sense (stepping on a snowdrift shouldn't entangle you like a web would)
|
- **Slowdown considerations**: Use `"slowdown": false` for traps where the slowdown effect doesn't make thematic sense (stepping on a snowdrift shouldn't entangle you like a web would)
|
||||||
|
|
||||||
**Example Themed Variations:**
|
**Example Themed Variations:** note that in true json you cannot use comments like the // lines here for explanations.
|
||||||
```json
|
```json
|
||||||
// Christmas snowdrift (ground trap - jump to avoid)
|
// Christmas snowdrift (ground trap - jump to avoid)
|
||||||
{
|
{
|
||||||
@@ -505,8 +505,8 @@ Weapon overrides set in **level 1** automatically persist throughout the entire
|
|||||||
"level_id": 1,
|
"level_id": 1,
|
||||||
"weapon_sound_overrides": {
|
"weapon_sound_overrides": {
|
||||||
"rusty_shovel": { "name": "rusty snow shovel" },
|
"rusty_shovel": { "name": "rusty snow shovel" },
|
||||||
"witch_broom": { "name": "decorated witch's broom" },
|
"witch_broom": { "name": "snow broom" },
|
||||||
"nunchucks": { "name": "candy cane nunchucks" }
|
"nunchucks": { "name": "ice sickles" }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user