Level 2 is now a boss level.

This commit is contained in:
Storm Dragon
2025-02-12 01:45:38 -05:00
parent 361f085a4c
commit 3edee44fa0
4 changed files with 30 additions and 4 deletions

View File

@@ -2,6 +2,7 @@
"level_id": 2,
"name": "The Graveyard",
"description": "The mausoleum led to an ancient graveyard. Watch out for falling skulls!",
"locked": true,
"player_start": {
"x": 0,
"y": 0
@@ -136,16 +137,35 @@
"zombie_spawn_chance": 0
},
{
"x_range": [165, 175],
"x": 165,
"y": 0,
"type": "grave",
"sound": "grave",
"static": true,
"zombie_spawn_chance": 0
},
{
"x_range": [200, 215],
"y": 0,
"enemy_type": "witch",
"health": 3,
"health": 6,
"damage": 2,
"attack_range": 1.5,
"attack_pattern": {
"type": "patrol"
}
},
{
"x_range": [190, 200],
"y": 0,
"enemy_type": "black_cat",
"health": 6,
"damage": 2,
"attack_range": 1,
"attack_pattern": {
"type": "patrol"
}
},
{
"x": 170,
"y": 3,
@@ -171,7 +191,7 @@
],
"boundaries": {
"left": 0,
"right": 200
"right": 220
},
"ambience": "Graveyard Blitz.ogg",
"footstep_sound": "footstep_tall_grass"

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sounds/black_cat.ogg (Stored with Git LFS) Normal file

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sounds/black_cat_dies.ogg (Stored with Git LFS) Normal file

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@@ -12,7 +12,7 @@ class PowerUp(Object):
)
self.sounds = sounds
self.direction = direction
self.speed = 0.05 # Base movement speed
self.speed = 0.049 # Base movement speed
self.item_type = item_type
self.channel = None
self._currentX = x # Initialize the current x position