Level 2 is now a boss level.
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@@ -2,6 +2,7 @@
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"level_id": 2,
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"name": "The Graveyard",
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"description": "The mausoleum led to an ancient graveyard. Watch out for falling skulls!",
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"locked": true,
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"player_start": {
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"x": 0,
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"y": 0
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@@ -136,16 +137,35 @@
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"zombie_spawn_chance": 0
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},
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{
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"x_range": [165, 175],
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"x": 165,
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"y": 0,
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"type": "grave",
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"sound": "grave",
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"static": true,
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"zombie_spawn_chance": 0
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},
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{
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"x_range": [200, 215],
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"y": 0,
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"enemy_type": "witch",
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"health": 3,
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"health": 6,
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"damage": 2,
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"attack_range": 1.5,
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"attack_pattern": {
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"type": "patrol"
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}
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},
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{
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"x_range": [190, 200],
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"y": 0,
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"enemy_type": "black_cat",
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"health": 6,
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"damage": 2,
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"attack_range": 1,
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"attack_pattern": {
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"type": "patrol"
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}
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},
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{
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"x": 170,
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"y": 3,
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@@ -171,7 +191,7 @@
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],
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"boundaries": {
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"left": 0,
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"right": 200
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"right": 220
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},
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"ambience": "Graveyard Blitz.ogg",
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"footstep_sound": "footstep_tall_grass"
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BIN
sounds/black_cat.ogg
(Stored with Git LFS)
Normal file
BIN
sounds/black_cat.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
sounds/black_cat_dies.ogg
(Stored with Git LFS)
Normal file
BIN
sounds/black_cat_dies.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
@@ -12,7 +12,7 @@ class PowerUp(Object):
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)
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self.sounds = sounds
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self.direction = direction
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self.speed = 0.05 # Base movement speed
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self.speed = 0.049 # Base movement speed
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self.item_type = item_type
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self.channel = None
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self._currentX = x # Initialize the current x position
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