Shin bones now restore health like they are supposed to do. Healing now happens even if invincible. Thanks Ember for the bug report.

This commit is contained in:
Storm Dragon
2025-02-15 20:53:35 -05:00
parent bf63513c44
commit 3ca3b180c6
2 changed files with 10 additions and 3 deletions

View File

@@ -189,10 +189,12 @@ class Player:
def set_health(self, value): def set_health(self, value):
"""Set health and handle death if needed.""" """Set health and handle death if needed."""
if self.isInvincible:
return # No damage while invincible
old_health = self._health old_health = self._health
# Oops, allow healing while invincible.
if self.isInvincible and value < old_health:
return
self._health = max(0, value) # Health can't go below 0 self._health = max(0, value) # Health can't go below 0
if self._health == 0 and old_health > 0: if self._health == 0 and old_health > 0:

View File

@@ -70,6 +70,11 @@ class PowerUp(Object):
elif self.item_type == 'shin_bone': # Add shin bone handling elif self.item_type == 'shin_bone': # Add shin bone handling
player.shinBoneCount += 1 player.shinBoneCount += 1
player._coins += 5 player._coins += 5
if player.get_health() < player.get_max_health():
player.set_health(min(
player.get_health() + 1,
player.get_max_health()
))
self.check_for_nunchucks(player) self.check_for_nunchucks(player)
elif self.item_type == 'witch_broom': elif self.item_type == 'witch_broom':
broomWeapon = Weapon.create_witch_broom() broomWeapon = Weapon.create_witch_broom()