Shin bones now restore health like they are supposed to do. Healing now happens even if invincible. Thanks Ember for the bug report.

This commit is contained in:
Storm Dragon
2025-02-15 20:53:35 -05:00
parent bf63513c44
commit 3ca3b180c6
2 changed files with 10 additions and 3 deletions

View File

@@ -189,10 +189,12 @@ class Player:
def set_health(self, value):
"""Set health and handle death if needed."""
if self.isInvincible:
return # No damage while invincible
old_health = self._health
# Oops, allow healing while invincible.
if self.isInvincible and value < old_health:
return
self._health = max(0, value) # Health can't go below 0
if self._health == 0 and old_health > 0: