More work on survival mode.
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@@ -56,7 +56,7 @@ class PowerUp(Object):
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return True
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def apply_effect(self, player):
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def apply_effect(self, player, level=None):
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"""Apply the item's effect when collected"""
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if self.item_type == 'hand_of_glory':
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player.start_invincibility()
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@@ -69,7 +69,13 @@ class PowerUp(Object):
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elif self.item_type == 'jack_o_lantern':
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player.add_jack_o_lantern()
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elif self.item_type == 'extra_life':
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player.extra_life()
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# Don't give extra lives in survival mode
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if level and level.levelId == 999:
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# In survival mode, give bonus score instead
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level.levelScore += 2000
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speak("Extra life found! Bonus score in survival mode!")
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else:
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player.extra_life()
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elif self.item_type == 'shin_bone': # Add shin bone handling
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player.shinBoneCount += 1
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player._coins += 5
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@@ -122,3 +128,4 @@ class PowerUp(Object):
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player.scoreboard.increase_score(basePoints + rangeModifier)
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play_sound(self.sounds['get_nunchucks'])
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player.stats.update_stat('Items collected', 1)
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