Skulls no longer pause in mid fall when you leave a storm but instead reset. No more surprise splats.
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		| @@ -42,6 +42,12 @@ class SkullStorm(Object): | ||||
|             self.playerInRange = False | ||||
|             speak("Skull storm ended.") | ||||
|          | ||||
|             # Clear any active skulls when player leaves the range | ||||
|             for skull in self.activeSkulls[:]: | ||||
|                 if skull['channel']: | ||||
|                     obj_stop(skull['channel']) | ||||
|             self.activeSkulls = []  # Reset the list of active skulls | ||||
|          | ||||
|         if not inRange: | ||||
|             return | ||||
|      | ||||
|   | ||||
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