Skulls no longer pause in mid fall when you leave a storm but instead reset. No more surprise splats.
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@@ -42,6 +42,12 @@ class SkullStorm(Object):
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self.playerInRange = False
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self.playerInRange = False
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speak("Skull storm ended.")
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speak("Skull storm ended.")
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# Clear any active skulls when player leaves the range
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for skull in self.activeSkulls[:]:
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if skull['channel']:
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obj_stop(skull['channel'])
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self.activeSkulls = [] # Reset the list of active skulls
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if not inRange:
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if not inRange:
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return
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return
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