lint and spacing fixes. Also fixed problem with levels not showing up in compiled version (hopefully).

This commit is contained in:
Storm Dragon
2025-09-09 22:02:33 -04:00
parent 949c12f193
commit 21d3cd7788
21 changed files with 540 additions and 584 deletions

View File

@@ -2,6 +2,7 @@
from libstormgames import *
class Object:
def __init__(self, x, yPos, soundName, isStatic=True, isCollectible=False, isHazard=False, zombieSpawnChance=0):
# x can be either a single position or a range [start, end]
@@ -37,5 +38,3 @@ class Object:
if self.channel:
obj_stop(self.channel)
self.channel = None