lint and spacing fixes. Also fixed problem with levels not showing up in compiled version (hopefully).
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		| @@ -2,6 +2,7 @@ | ||||
|  | ||||
| from libstormgames import * | ||||
|  | ||||
|  | ||||
| class Object: | ||||
|     def __init__(self, x, yPos, soundName, isStatic=True, isCollectible=False, isHazard=False, zombieSpawnChance=0): | ||||
|         # x can be either a single position or a range [start, end] | ||||
| @@ -37,5 +38,3 @@ class Object: | ||||
|             if self.channel: | ||||
|                 obj_stop(self.channel) | ||||
|                 self.channel = None | ||||
|  | ||||
|  | ||||
|   | ||||
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