Added points system with scoreboard.

This commit is contained in:
Storm Dragon
2025-02-14 21:39:32 -05:00
parent 03b59256b2
commit 1d60c58532
7 changed files with 45 additions and 4 deletions

View File

@@ -103,7 +103,7 @@ class WickedQuest:
if keys[pygame.K_h]:
speak(f"{player.get_health()} health of {player.get_max_health()}")
if keys[pygame.K_i]:
speak(f"Level {self.currentLevel.levelId}, {self.currentLevel.levelName}. {player.get_health()} health of {player.get_max_health()}. {player.get_lives()} lives remaining.")
speak(f"Level {self.currentLevel.levelId}, {self.currentLevel.levelName}. {player.get_health()} health of {player.get_max_health()}. {self.currentLevel.levelScore} points on this level so far. {player.get_lives()} lives remaining.")
if keys[pygame.K_l]:
speak(f"{player.get_lives()} lives")
if keys[pygame.K_j]: # Check jack o'lanterns
@@ -150,6 +150,8 @@ class WickedQuest:
if key != 'Total time': # Skip time since we already displayed it
report.append(f"{key}: {self.currentLevel.player.stats.get_level_stat(key)}")
report.append(f"Score: {self.currentLevel.levelScore}")
# Stop all sounds and music then play fanfare
try:
speak(f"Level {self.currentLevel.levelId}, {self.currentLevel.levelName}, complete!")
@@ -174,6 +176,11 @@ class WickedQuest:
if key not in ['Total time', 'levelsCompleted']: # Skip these
report.append(f"Total {key}: {self.currentLevel.player.stats.get_total_stat(key)}")
report.append(f"Final Score: {self.player.scoreboard.get_score()}")
if self.player.scoreboard.check_high_score():
self.player.scoreboard.add_high_score()
cut_scene(self.sounds, "game_over")
display_text(report)
@@ -269,8 +276,8 @@ class WickedQuest:
pass
while True:
choice = game_menu(self.sounds, "play", "instructions", "learn_sounds",
"credits", "donate", "exit")
choice = game_menu(self.sounds, "play", "high_scores", "instructions",
"learn_sounds", "credits", "donate", "exit")
if choice == "exit":
exit_game()
@@ -281,6 +288,16 @@ class WickedQuest:
self.gameStartTime = pygame.time.get_ticks()
if self.load_level(1):
self.game_loop()
elif choice == "high_scores":
board = Scoreboard()
scores = board.get_high_scores()
lines = ["High Scores:"]
for i, entry in enumerate(scores, 1):
scoreStr = f"{i}. {entry['name']}: {entry['score']}"
lines.append(scoreStr)
pygame.event.clear()
display_text(lines)
elif choice == "learn_sounds":
choice = learn_sounds(self.sounds)