Minor cosmetic updates.
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@@ -258,7 +258,7 @@ class Enemy(Object):
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self.level.levelScore += totalPoints
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# Create a DeathSound object to play death sound at fixed position
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from src.death_sound import DeathSound
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from src.die_monster_die import DeathSound
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deathSoundObj = DeathSound(self.xPos, self.yPos, self.enemyType, self.sounds)
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self.level.objects.append(deathSoundObj)
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