Firing sound for catapult actually comes from the direction of the catapult. It still works if catapult itself is out of normal sound range.
This commit is contained in:
		 Submodule libstormgames updated: 2f791da5b7...e7d5b03e55
									
								
							| @@ -76,8 +76,8 @@ class Catapult(Object): | ||||
|         """Start the firing sequence""" | ||||
|         self.lastFireTime = currentTime | ||||
|      | ||||
|         # Play launch sound | ||||
|         play_sound(self.sounds['catapult_launch']) | ||||
|         # Play launch sound using directional audio | ||||
|         play_directional_sound(self.sounds, 'catapult_launch', player.xPos, self.xPos) | ||||
|      | ||||
|         # Set up pending pumpkin | ||||
|         isHigh = random.choice([True, False]) | ||||
|   | ||||
		Reference in New Issue
	
	Block a user