Fixed a bug in skullstorm.py. Players can not be damaged by falling skulls if invincible. Jumping is no longer a good way to avoid them because they are falling from above.
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@@ -106,6 +106,7 @@ class SkullStorm(Object):
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# Check if player was hit
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# Check if player was hit
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if abs(player.xPos - skull['x']) < 1: # Within 1 tile
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if abs(player.xPos - skull['x']) < 1: # Within 1 tile
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if not player.isJumping: # Only hit if not jumping
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if not player.isInvincible:
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player.set_health(player.get_health() - self.damage)
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player.set_health(player.get_health() - self.damage)
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self.sounds['player_takes_damage'].play()
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speak("Hit by falling skull!")
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speak("Hit by falling skull!")
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