Make the game more level creator friendly by separating levels into adventures. Menu for choosing which adventure you want.
This commit is contained in:
168
levels/Wicked Quest/1.json
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168
levels/Wicked Quest/1.json
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@@ -0,0 +1,168 @@
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{
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"level_id": 1,
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"name": "The Mausoleum",
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"description": "After years of existing as a pile of bones, someone was crazy enough to assemble your skeleton. Time to wreak some havoc!",
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"player_start": {
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"x": 0,
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"y": 0
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},
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"objects": [
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{
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"x_range": [5, 8],
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"y": 3,
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"sound": "coin",
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"collectible": true,
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"static": true
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},
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{
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"x": 10,
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"y": 3,
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"sound": "coffin",
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"type": "coffin"
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},
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{
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"x_range": [15, 17],
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"y": 3,
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"sound": "coin",
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"collectible": true,
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"static": true
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},
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{
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"x_range": [25, 30],
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"y": 0,
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"enemy_type": "goblin",
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"health": 1,
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"damage": 1,
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"attack_range": 1,
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"attack_pattern": {
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"type": "patrol"
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}
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},
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{
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"x": 35,
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"y": 3,
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"sound": "coffin",
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"type": "coffin"
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},
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{
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"x": 45,
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"y": 0,
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"type": "grave",
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"sound": "grave",
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"static": true,
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"zombie_spawn_chance": 0
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},
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{
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"x_range": [55, 57],
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"y": 3,
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"sound": "coin",
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"collectible": true,
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"static": true
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},
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{
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"x": 65,
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"y": 3,
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"sound": "coffin",
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"type": "coffin"
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},
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{
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"x_range": [75, 80],
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"y": 0,
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"enemy_type": "goblin",
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"health": 1,
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"damage": 1,
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"attack_range": 1,
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"attack_pattern": {
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"type": "patrol"
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}
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},
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{
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"x": 85,
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"y": 0,
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"type": "grave",
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"sound": "grave",
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"static": true,
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"zombie_spawn_chance": 0
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},
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{
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"x_range": [95, 100],
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"y": 3,
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"sound": "coin",
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"collectible": true,
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"static": true
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},
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{
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"x": 110,
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"y": 3,
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"sound": "coffin",
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"type": "coffin"
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},
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{
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"x_range": [120, 123],
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"y": 3,
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"sound": "coin",
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"collectible": true,
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"static": true
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},
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{
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"x": 145,
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"y": 0,
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"type": "catapult",
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"fire_interval": 5000,
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"range": 15
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},
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{
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"x_range": [154, 159],
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"y": 3,
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"sound": "coin",
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"collectible": true,
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"static": true
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},
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{
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"x": 165,
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"y": 0,
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"type": "grave",
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"sound": "grave",
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"static": true,
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"zombie_spawn_chance": 0
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},
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{
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"x_range": [170, 172],
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"y": 3,
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"sound": "coin",
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"collectible": true,
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"static": true
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},
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{
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"x": 180,
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"y": 3,
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"sound": "coffin",
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"type": "coffin"
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},
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{
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"x_range": [185, 190],
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"y": 0,
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"enemy_type": "goblin",
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"health": 1,
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"damage": 1,
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"attack_range": 1,
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"attack_pattern": {
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"type": "patrol"
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}
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},
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{
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"x": 195,
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"y": 0,
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"type": "grave",
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"sound": "grave",
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"static": true,
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"zombie_spawn_chance": 0,
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"item": "guts"
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}
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],
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"boundaries": {
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"left": 0,
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"right": 200
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},
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"footstep_sound": "footstep_stone"
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}
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