676 lines
22 KiB
Plaintext
676 lines
22 KiB
Plaintext
# w3m JavaScript Integration: Comprehensive Implementation Plan
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## Executive Summary
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This document provides a detailed implementation roadmap for adding JavaScript support to w3m, a text-based web browser. The integration focuses on essential web functionality while maintaining w3m's lightweight nature and terminal-based interface.
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**FEASIBILITY ASSESSMENT: CHALLENGING BUT ACHIEVABLE**
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Adding JavaScript to w3m is ambitious but technically feasible with careful planning and phased implementation. The key is balancing functionality with w3m's core philosophy of being a lightweight, fast, text-based browser.
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---
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## 1. ARCHITECTURE ANALYSIS: W3M CODEBASE STRUCTURE
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### Current w3m Architecture
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w3m's architecture provides several integration points for JavaScript:
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#### Core Data Structures (fm.h:455-522)
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```c
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typedef struct _Buffer {
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Line *firstLine, *topLine, *currentLine, *lastLine; // Document structure
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AnchorList *href, *name, *img, *formitem; // Interactive elements
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FormList *formlist; // Forms
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ParsedURL currentURL, *baseURL; // Navigation
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// ... 70+ additional fields
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} Buffer;
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typedef struct _Line { // Text line representation
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char *lineBuf; // Text content
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Lineprop *propBuf; // Character properties
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Linecolor *colorBuf; // Color information (if USE_ANSI_COLOR)
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// Position and formatting data
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} Line;
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```
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#### HTML Processing Pipeline (file.c)
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1. **HTML Parsing**: `loadGeneralFile()` → `loadHTMLBuffer()` → HTML tag processing
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2. **Document Building**: `struct readbuffer` → `flushline()` → Buffer/Line creation
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3. **Rendering**: `displayBuffer()` → terminal output
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#### Event System (main.c:1300)
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- **Input Processing**: `keyPressEventProc()` handles all user input
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- **Event Loop**: `getch()` → keymap lookup → function dispatch
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- **Form Interaction**: Form elements trigger buffer modifications
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### Integration Points for JavaScript
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1. **HTML Tag Processing** (parsetagx.c): Hook JavaScript parsing into HTML_SCRIPT tags
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2. **Buffer Management** (buffer.c): Extend Buffer structure for DOM representation
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3. **Event System** (main.c): Integrate JS event handlers into existing input system
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4. **Form Processing** (form.c): Connect JS to form validation and submission
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5. **Network Layer** (file.c): Handle XMLHttpRequest and fetch operations
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---
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## 2. JAVASCRIPT ENGINE RECOMMENDATION: QuickJS
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### Selected Engine: QuickJS
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- **Rationale**: 367kB footprint, ES2023 compliance, MIT license compatibility
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- **Integration**: Drop-in C files with clean API
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- **Performance**: Excellent balance for text browser needs
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### QuickJS Integration Plan
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```c
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// Core JavaScript context structure
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typedef struct {
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JSRuntime *runtime;
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JSContext *context;
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JSValue global_obj;
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JSValue document_obj;
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JSValue window_obj;
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} W3MJSContext;
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// Per-buffer JavaScript state
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typedef struct {
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W3MJSContext *js_ctx;
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JSValue *script_objects; // Array of script element objects
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int script_count;
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char *pending_scripts; // Scripts to execute on load
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} BufferJSState;
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```
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---
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## 3. DOM REPRESENTATION REQUIREMENTS
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### Minimal DOM Implementation
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w3m needs a simplified DOM focused on essential web functionality:
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#### Core DOM Objects
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```c
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// Document Object Model structures
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typedef struct W3MElement {
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char *tagName; // Element tag name
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char *id; // Element ID
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char *className; // CSS classes
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struct W3MElement *parent; // Parent element
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struct W3MElement *firstChild;
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struct W3MElement *nextSibling;
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// w3m-specific mappings
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Line *line; // Associated line in buffer
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int line_pos; // Position within line
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Anchor *anchor; // If element is interactive
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FormItem *form_item; // If element is form control
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// Attributes and content
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HashMap *attributes;
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char *textContent;
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char *innerHTML;
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} W3MElement;
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typedef struct W3MDocument {
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W3MElement *documentElement; // <html> element
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W3MElement *body; // <body> element
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W3MElement *head; // <head> element
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Buffer *buffer; // Associated w3m buffer
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char *title;
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char *URL;
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} W3MDocument;
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```
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#### DOM-to-Buffer Mapping
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- **Element-to-Line Mapping**: Each DOM element maps to specific Line/position
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- **Dynamic Updates**: Changes to DOM trigger buffer regeneration
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- **Interactive Elements**: Form controls and links maintain two-way sync
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### Essential DOM APIs
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1. **Element Selection**: `getElementById()`, `getElementsByTagName()`
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2. **Content Manipulation**: `innerHTML`, `textContent`, `setAttribute()`
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3. **Form Access**: `document.forms[]`, form validation
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4. **Navigation**: `location.href`, `location.reload()`
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---
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## 4. EVENT HANDLING INTEGRATION
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### Event System Architecture
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```c
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typedef struct W3MJSEvent {
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char *type; // "click", "submit", "load", etc.
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W3MElement *target; // Target element
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JSValue callback; // JavaScript callback function
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struct W3MJSEvent *next; // Linked list
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} W3MJSEvent;
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typedef struct {
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W3MJSEvent *event_listeners; // Registered event listeners
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int event_queue_size;
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W3MJSEvent **event_queue; // Pending events for processing
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} W3MEventSystem;
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```
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### Event Integration Points
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#### 1. Form Events (form.c integration)
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```c
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// In form submission handling
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void processFormSubmit(Buffer *buf, FormList *form) {
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// Existing form processing...
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// NEW: Fire JavaScript submit event
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if (buf->js_state && buf->js_state->js_ctx) {
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fireJSEvent(buf->js_state->js_ctx, "submit", form->target_element);
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}
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// Continue with normal submission if not prevented
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}
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```
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#### 2. Click Events (main.c:keyPressEventProc integration)
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```c
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// In anchor click processing
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void followAnchor(Anchor *anchor) {
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// NEW: Check for JavaScript click handlers
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if (anchor->element && hasJSEventListener(anchor->element, "click")) {
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JSValue result = fireJSEvent(js_ctx, "click", anchor->element);
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if (JSEventDefaultPrevented(result)) {
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return; // Don't follow link if preventDefault() called
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}
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}
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// Existing anchor following logic...
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}
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```
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#### 3. Page Load Events
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```c
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// In buffer loading completion
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void completeBufferLoad(Buffer *buf) {
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// Existing completion logic...
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// NEW: Execute pending scripts and fire load event
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if (buf->js_state) {
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executeBufferScripts(buf);
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fireJSEvent(buf->js_state->js_ctx, "load", buf->js_document->body);
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}
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}
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```
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---
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## 5. JAVASCRIPT-HTML BRIDGE ARCHITECTURE
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### Bridge Implementation Strategy
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#### 1. HTML Script Tag Processing
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```c
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// Enhanced script tag handler in parsetagx.c
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void processScriptTag(struct parsed_tag *tag, Buffer *buf) {
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char *src = tag->value[ATTR_SRC];
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char *script_content = NULL;
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if (src) {
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// External script - fetch via existing URL loading
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script_content = loadExternalScript(src, buf);
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} else {
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// Inline script - extract from HTML content
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script_content = extractInlineScript(tag);
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}
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if (script_content) {
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addPendingScript(buf->js_state, script_content);
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}
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}
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```
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#### 2. DOM Object Binding
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```c
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// Bind w3m objects to JavaScript context
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void bindDOMObjects(W3MJSContext *js_ctx, Buffer *buf) {
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// Create document object
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JSValue document = JS_NewObject(js_ctx->context);
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// Bind document methods
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JS_SetPropertyStr(js_ctx->context, document, "getElementById",
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JS_NewCFunction(js_ctx->context, js_getElementById, "getElementById", 1));
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JS_SetPropertyStr(js_ctx->context, document, "createElement",
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JS_NewCFunction(js_ctx->context, js_createElement, "createElement", 1));
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// Bind to global object
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JS_SetPropertyStr(js_ctx->context, js_ctx->global_obj, "document", document);
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// Create window object with location
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JSValue window = JS_NewObject(js_ctx->context);
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JSValue location = JS_NewObject(js_ctx->context);
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JS_SetPropertyStr(js_ctx->context, location, "href",
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JS_NewString(js_ctx->context, buf->currentURL.url));
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JS_SetPropertyStr(js_ctx->context, window, "location", location);
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JS_SetPropertyStr(js_ctx->context, js_ctx->global_obj, "window", window);
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}
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```
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#### 3. Form Integration Bridge
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```c
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// JavaScript form validation integration
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JSValue js_validateForm(JSContext *ctx, JSValueConst this_val, int argc, JSValueConst *argv) {
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// Get form reference from arguments
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FormList *form = getFormFromJSValue(ctx, argv[0]);
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// Perform validation
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int valid = validateFormData(form);
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return JS_NewBool(ctx, valid);
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}
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```
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### Network Integration
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```c
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// Simple XMLHttpRequest implementation using w3m's existing network layer
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JSValue js_fetch(JSContext *ctx, JSValueConst this_val, int argc, JSValueConst *argv) {
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const char *url = JS_ToCString(ctx, argv[0]);
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// Use w3m's existing loadGeneralFile for HTTP requests
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URLFile *response = loadURL(url, current_buffer);
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// Convert response to JavaScript Promise/response object
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JSValue result = createJSResponse(ctx, response);
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JS_FreeCString(ctx, url);
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return result;
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}
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```
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---
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## 6. IMPLEMENTATION ROADMAP
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### Phase 1: Foundation (Months 1-2)
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**Goal**: Basic JavaScript execution infrastructure
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#### Milestones:
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1. **QuickJS Integration**
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- Add QuickJS source files to w3m build system
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- Modify configure.ac and Makefile for conditional compilation
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- Create basic JavaScript context management
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2. **Buffer Extension**
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- Extend Buffer structure with JavaScript state
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- Add memory management for JS contexts
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- Implement cleanup in buffer destruction
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3. **Script Tag Recognition**
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- Modify HTML parser to recognize `<script>` tags
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- Store script content for later execution
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- Handle both inline and external scripts
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#### Deliverables:
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- Modified build system with `--enable-javascript` configure option
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- Extended Buffer structure with JavaScript support
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- Basic script extraction from HTML
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#### Code Changes:
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```c
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// In fm.h, extend Buffer structure:
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typedef struct _Buffer {
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// ... existing fields ...
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#ifdef USE_JAVASCRIPT
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BufferJSState *js_state;
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W3MDocument *js_document;
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#endif
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} Buffer;
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// New files to create:
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// - js/w3m_javascript.h - JavaScript integration headers
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// - js/w3m_javascript.c - Core JavaScript functionality
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// - js/quickjs/ - QuickJS engine files
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```
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### Phase 2: DOM Foundation (Months 3-4)
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**Goal**: Basic DOM representation and document object
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#### Milestones:
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1. **DOM Structure Creation**
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- Build minimal DOM tree from parsed HTML
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- Map DOM elements to Buffer/Line structures
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- Implement basic element traversal
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2. **Document Object Implementation**
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- Create JavaScript `document` object
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- Implement `getElementById()`, `getElementsByTagName()`
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- Basic property access (title, URL)
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3. **Element Property Access**
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- innerHTML, textContent getters/setters
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- Attribute manipulation (getAttribute, setAttribute)
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- Basic style property access
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#### Deliverables:
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- DOM tree construction from HTML
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- Working `document` object in JavaScript
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- Basic element manipulation APIs
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### Phase 3: Event System (Months 5-6)
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**Goal**: JavaScript event handling integration
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#### Milestones:
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1. **Event Listener Registration**
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- `addEventListener()` implementation
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- Event listener storage and management
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- Event object creation
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2. **Form Event Integration**
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- Submit event firing
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- Input validation hooks
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- Form data access from JavaScript
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3. **Click Event Integration**
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- Link click event handling
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- Event propagation and preventDefault()
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- Mouse event coordinate mapping
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#### Deliverables:
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- Complete event system integration
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- Form validation via JavaScript
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- Interactive link behavior control
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### Phase 4: Form and Network Integration (Months 7-8)
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**Goal**: Complete form handling and basic network requests
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#### Milestones:
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1. **Advanced Form Support**
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- Form element access and manipulation
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- Dynamic form creation and modification
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- Form submission control
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2. **Network Request Support**
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- Basic XMLHttpRequest implementation
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- Simple fetch() API using w3m's HTTP layer
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- Response handling and parsing
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3. **URL and Navigation Control**
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- Location object implementation
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- History manipulation (basic)
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- Page redirection control
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#### Deliverables:
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- Full form manipulation from JavaScript
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- Basic AJAX request capability
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- URL and navigation control
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### Phase 5: Performance and Compatibility (Months 9-10)
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**Goal**: Optimization and modern web compatibility
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#### Milestones:
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1. **Performance Optimization**
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- JavaScript execution optimization
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- Memory usage optimization
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- Lazy script loading
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2. **Enhanced Compatibility**
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- Modern JavaScript features support
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- Better error handling and debugging
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- Cross-platform compatibility testing
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3. **Security Implementation**
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- Same-origin policy enforcement
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- Script execution sandboxing
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- Content Security Policy basics
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#### Deliverables:
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- Optimized JavaScript performance
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- Enhanced web compatibility
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- Basic security measures
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### Phase 6: Advanced Features (Months 11-12)
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**Goal**: Advanced web functionality and polish
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#### Milestones:
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1. **Advanced DOM Manipulation**
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- Dynamic element creation/removal
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- Complex event handling
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- CSS selector support (basic)
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2. **Modern Web APIs**
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- localStorage/sessionStorage (file-based)
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- setTimeout/setInterval
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- JSON object
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3. **Testing and Documentation**
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- Comprehensive test suite
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- Performance benchmarking
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- User documentation and examples
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#### Deliverables:
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- Production-ready JavaScript support
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- Comprehensive testing
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- Complete documentation
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---
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## 7. TECHNICAL CHALLENGES AND SOLUTIONS
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### Challenge 1: Memory Management
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**Problem**: QuickJS requires careful memory management in C environment
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**Solution**:
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- Wrap all JavaScript operations in error-handling contexts
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- Implement automatic cleanup on buffer destruction
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- Use w3m's existing Boehm GC for JavaScript object lifecycle
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### Challenge 2: DOM-Buffer Synchronization
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**Problem**: Keeping DOM state synchronized with w3m's text buffer
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**Solution**:
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- Implement two-way mapping between DOM elements and buffer positions
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- Use buffer modification hooks to update DOM
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- Cache DOM state and regenerate only when necessary
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### Challenge 3: Event System Integration
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**Problem**: Integrating JavaScript events with w3m's input handling
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**Solution**:
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- Hook into existing input processing pipeline
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- Queue JavaScript events for processing during idle cycles
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- Implement event priority system for critical operations
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### Challenge 4: Network Request Handling
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**Problem**: Handling asynchronous network requests in synchronous text browser
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**Solution**:
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- Implement pseudo-asynchronous requests using w3m's existing network layer
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- Use callback queuing for request completion
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- Integrate with w3m's existing download management
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### Challenge 5: Cross-Platform Compatibility
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**Problem**: Ensuring JavaScript works across all platforms w3m supports
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**Solution**:
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- Conditional compilation with feature detection
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- Platform-specific implementations where necessary
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- Extensive testing on target platforms
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---
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## 8. BUILD SYSTEM INTEGRATION
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### Configure Script Modifications
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```bash
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# Add to configure.ac
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AC_ARG_ENABLE([javascript],
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AS_HELP_STRING([--enable-javascript], [Enable JavaScript support]),
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[javascript_enabled=$enableval],
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[javascript_enabled=no])
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if test "x$javascript_enabled" = "xyes"; then
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AC_DEFINE([USE_JAVASCRIPT], [1], [Define to enable JavaScript support])
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JAVASCRIPT_LIBS="-lquickjs -lm"
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JAVASCRIPT_OBJS="js/w3m_javascript.o js/w3m_dom.o js/w3m_events.o"
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fi
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AC_SUBST([JAVASCRIPT_LIBS])
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AC_SUBST([JAVASCRIPT_OBJS])
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```
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### Makefile Modifications
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```makefile
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# Add to Makefile.in
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ifdef USE_JAVASCRIPT
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CFLAGS += -DUSE_JAVASCRIPT
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LIBS += $(JAVASCRIPT_LIBS)
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OBJS += $(JAVASCRIPT_OBJS)
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js/%.o: js/%.c
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$(CC) $(CFLAGS) -c $< -o $@
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endif
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```
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---
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## 9. TESTING STRATEGY
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### Unit Testing
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- Test JavaScript engine integration
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- Test DOM manipulation functions
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- Test event handling mechanisms
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- Test memory management and cleanup
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### Integration Testing
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- Test with real-world websites
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- Test form submission and validation
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- Test network request handling
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- Test performance with large pages
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### Compatibility Testing
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- Test with modern JavaScript frameworks (basic functionality)
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- Test with common web libraries
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- Cross-platform compatibility verification
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- Memory usage and performance benchmarking
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### Test Websites for Validation
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1. **Basic JavaScript**: Simple form validation, alert dialogs
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2. **DOM Manipulation**: Dynamic content updates, element creation
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3. **Event Handling**: Click handlers, form events
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4. **Network Requests**: Simple AJAX calls, form submissions
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5. **Modern Features**: JSON parsing, local storage simulation
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---
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## 10. RISK ASSESSMENT AND MITIGATION
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### High-Risk Areas
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1. **Memory Leaks**: JavaScript objects not properly cleaned up
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- *Mitigation*: Comprehensive cleanup procedures, automated testing
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2. **Performance Impact**: JavaScript execution slowing down text rendering
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- *Mitigation*: Lazy loading, execution time limits, profiling
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3. **Security Vulnerabilities**: Untrusted JavaScript execution
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- *Mitigation*: Sandboxing, same-origin policy, content filtering
|
|
|
|
4. **Compatibility Issues**: Modern websites expecting full browser capabilities
|
|
- *Mitigation*: Clear documentation of supported features, graceful degradation
|
|
|
|
### Medium-Risk Areas
|
|
1. **Build Complexity**: Integration with existing build system
|
|
- *Mitigation*: Thorough testing, multiple platform validation
|
|
|
|
2. **Code Maintenance**: Additional complexity in codebase
|
|
- *Mitigation*: Modular design, comprehensive documentation
|
|
|
|
---
|
|
|
|
## 11. CONFIGURATION OPTIONS
|
|
|
|
### Runtime Configuration
|
|
```c
|
|
// New configuration options for w3m
|
|
global int EnableJavaScript init(FALSE);
|
|
global int JSExecutionTimeout init(5000); // 5 second timeout
|
|
global int JSMemoryLimit init(8*1024*1024); // 8MB memory limit
|
|
global int JSNetworkRequests init(TRUE); // Allow network requests
|
|
global int JSFormValidation init(TRUE); // Enable form validation
|
|
```
|
|
|
|
### User Configuration (.w3m/config)
|
|
```
|
|
# JavaScript configuration options
|
|
javascript_enabled 1
|
|
javascript_timeout 5000
|
|
javascript_memory_limit 8388608
|
|
javascript_network 1
|
|
javascript_forms 1
|
|
javascript_console_log 0
|
|
```
|
|
|
|
---
|
|
|
|
## 12. USER INTERFACE CONSIDERATIONS
|
|
|
|
### JavaScript Console (Optional)
|
|
- Simple text-based console for debugging
|
|
- Console.log() output to status line or separate buffer
|
|
- Error reporting and debugging information
|
|
|
|
### Status Indicators
|
|
- JavaScript execution indicator in status line
|
|
- Error notifications for script failures
|
|
- Performance warnings for slow scripts
|
|
|
|
### User Controls
|
|
- Ability to disable JavaScript per-site
|
|
- Manual script execution control
|
|
- Performance monitoring display
|
|
|
|
---
|
|
|
|
## 13. DOCUMENTATION REQUIREMENTS
|
|
|
|
### Developer Documentation
|
|
1. **JavaScript Integration Guide**: How to extend JavaScript functionality
|
|
2. **DOM API Reference**: Complete API documentation for supported features
|
|
3. **Event System Documentation**: Event handling and custom events
|
|
4. **Build Instructions**: Compilation with JavaScript support
|
|
|
|
### User Documentation
|
|
1. **JavaScript Support Overview**: What works and what doesn't
|
|
2. **Configuration Guide**: How to configure JavaScript options
|
|
3. **Troubleshooting Guide**: Common issues and solutions
|
|
4. **Performance Tips**: Optimizing JavaScript performance
|
|
|
|
---
|
|
|
|
## 14. CONCLUSION AND FEASIBILITY ASSESSMENT
|
|
|
|
### Feasibility: **CHALLENGING BUT ACHIEVABLE**
|
|
|
|
Adding JavaScript support to w3m is technically feasible but represents a significant undertaking:
|
|
|
|
#### Pros:
|
|
- ✅ **Existing Architecture**: w3m's buffer and event system provide good integration points
|
|
- ✅ **Suitable Engine**: QuickJS offers the right balance of features and size
|
|
- ✅ **Incremental Development**: Can be implemented in phases with useful milestones
|
|
- ✅ **Community Value**: Would significantly enhance w3m's utility for modern web
|
|
|
|
#### Cons:
|
|
- ⚠️ **Complexity**: Adds significant complexity to a historically simple codebase
|
|
- ⚠️ **Performance**: May impact w3m's speed and memory efficiency
|
|
- ⚠️ **Maintenance**: Requires ongoing maintenance and security updates
|
|
- ⚠️ **Compatibility Gap**: Will never achieve full modern browser compatibility
|
|
|
|
### Recommended Approach:
|
|
1. **Start with Phase 1**: Basic infrastructure and script recognition
|
|
2. **Validate Early**: Test with real websites to ensure practical value
|
|
3. **Community Feedback**: Engage w3m community throughout development
|
|
4. **Performance Focus**: Maintain w3m's speed and efficiency as top priority
|
|
|
|
### Success Metrics:
|
|
- Popular websites work with basic JavaScript functionality
|
|
- No significant performance regression for non-JavaScript pages
|
|
- Positive community reception and adoption
|
|
- Maintainable codebase that doesn't compromise w3m's core values
|
|
|
|
### Estimated Timeline: **12 months** for full implementation
|
|
### Estimated Effort: **2000-3000 hours** of development time
|
|
### Code Size Impact: **+30-50% codebase size** (with QuickJS integration)
|
|
|
|
**FINAL ASSESSMENT**: This is an ambitious but worthwhile project that could significantly enhance w3m's relevance for modern web browsing while maintaining its text-based, efficient character. Success depends on careful implementation that preserves w3m's core strengths while adding essential modern web functionality. |