222 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			222 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef	_weakpointer_h_
 | |
| #define	_weakpointer_h_
 | |
| 
 | |
| /****************************************************************************
 | |
| 
 | |
| WeakPointer and CleanUp
 | |
| 
 | |
|     Copyright (c) 1991 by Xerox Corporation.  All rights reserved.
 | |
| 
 | |
|     THIS MATERIAL IS PROVIDED AS IS, WITH ABSOLUTELY NO WARRANTY EXPRESSED
 | |
|     OR IMPLIED.  ANY USE IS AT YOUR OWN RISK.
 | |
| 
 | |
|     Permission is hereby granted to copy this code for any purpose,
 | |
|     provided the above notices are retained on all copies.
 | |
| 
 | |
|     Last modified on Mon Jul 17 18:16:01 PDT 1995 by ellis
 | |
| 
 | |
| ****************************************************************************/
 | |
| 
 | |
| /****************************************************************************
 | |
| 
 | |
| WeakPointer
 | |
| 
 | |
| A weak pointer is a pointer to a heap-allocated object that doesn't
 | |
| prevent the object from being garbage collected. Weak pointers can be
 | |
| used to track which objects haven't yet been reclaimed by the
 | |
| collector. A weak pointer is deactivated when the collector discovers
 | |
| its referent object is unreachable by normal pointers (reachability
 | |
| and deactivation are defined more precisely below). A deactivated weak
 | |
| pointer remains deactivated forever.
 | |
| 
 | |
| ****************************************************************************/
 | |
| 
 | |
| 
 | |
| template< class T > class WeakPointer {
 | |
| public:
 | |
| 
 | |
| WeakPointer( T* t = 0 )
 | |
|     /* Constructs a weak pointer for *t. t may be null. It is an error
 | |
|        if t is non-null and *t is not a collected object. */
 | |
|     {impl = _WeakPointer_New( t );}
 | |
| 
 | |
| T* Pointer()
 | |
|     /* wp.Pointer() returns a pointer to the referent object of wp or
 | |
|        null if wp has been deactivated (because its referent object
 | |
|        has been discovered unreachable by the collector). */
 | |
|     {return (T*) _WeakPointer_Pointer( this->impl );}
 | |
| 
 | |
| int operator==( WeakPointer< T > wp2 )
 | |
|     /* Given weak pointers wp1 and wp2, if wp1 == wp2, then wp1 and
 | |
|        wp2 refer to the same object. If wp1 != wp2, then either wp1
 | |
|        and wp2 don't refer to the same object, or if they do, one or
 | |
|        both of them has been deactivated. (Note: If objects t1 and t2
 | |
|        are never made reachable by their clean-up functions, then
 | |
|        WeakPointer<T>(t1) == WeakPointer<T>(t2) if and only t1 == t2.) */
 | |
|     {return _WeakPointer_Equal( this->impl, wp2.impl );}
 | |
| 
 | |
| int Hash()
 | |
|     /* Returns a hash code suitable for use by multiplicative- and
 | |
|        division-based hash tables. If wp1 == wp2, then wp1.Hash() ==
 | |
|        wp2.Hash(). */
 | |
|     {return _WeakPointer_Hash( this->impl );}
 | |
| 
 | |
| private:
 | |
| void* impl;
 | |
| };
 | |
| 
 | |
| /*****************************************************************************
 | |
| 
 | |
| CleanUp
 | |
| 
 | |
| A garbage-collected object can have an associated clean-up function
 | |
| that will be invoked some time after the collector discovers the
 | |
| object is unreachable via normal pointers. Clean-up functions can be
 | |
| used to release resources such as open-file handles or window handles
 | |
| when their containing objects become unreachable.  If a C++ object has
 | |
| a non-empty explicit destructor (i.e. it contains programmer-written
 | |
| code), the destructor will be automatically registered as the object's
 | |
| initial clean-up function.
 | |
| 
 | |
| There is no guarantee that the collector will detect every unreachable
 | |
| object (though it will find almost all of them). Clients should not
 | |
| rely on clean-up to cause some action to occur immediately -- clean-up
 | |
| is only a mechanism for improving resource usage.
 | |
| 
 | |
| Every object with a clean-up function also has a clean-up queue. When
 | |
| the collector finds the object is unreachable, it enqueues it on its
 | |
| queue. The clean-up function is applied when the object is removed
 | |
| from the queue. By default, objects are enqueued on the garbage
 | |
| collector's queue, and the collector removes all objects from its
 | |
| queue after each collection. If a client supplies another queue for
 | |
| objects, it is his responsibility to remove objects (and cause their
 | |
| functions to be called) by polling it periodically.
 | |
| 
 | |
| Clean-up queues allow clean-up functions accessing global data to
 | |
| synchronize with the main program. Garbage collection can occur at any
 | |
| time, and clean-ups invoked by the collector might access data in an
 | |
| inconsistent state. A client can control this by defining an explicit
 | |
| queue for objects and polling it at safe points.
 | |
| 
 | |
| The following definitions are used by the specification below:
 | |
| 
 | |
| Given a pointer t to a collected object, the base object BO(t) is the
 | |
| value returned by new when it created the object. (Because of multiple
 | |
| inheritance, t and BO(t) may not be the same address.)
 | |
| 
 | |
| A weak pointer wp references an object *t if BO(wp.Pointer()) ==
 | |
| BO(t).
 | |
| 
 | |
| ***************************************************************************/
 | |
| 
 | |
| template< class T, class Data > class CleanUp {
 | |
| public:
 | |
| 
 | |
| static void Set( T* t, void c( Data* d, T* t ), Data* d = 0 )
 | |
|     /* Sets the clean-up function of object BO(t) to be <c, d>,
 | |
|        replacing any previously defined clean-up function for BO(t); c
 | |
|        and d can be null, but t cannot. Sets the clean-up queue for
 | |
|        BO(t) to be the collector's queue. When t is removed from its
 | |
|        clean-up queue, its clean-up will be applied by calling c(d,
 | |
|        t). It is an error if *t is not a collected object. */ 
 | |
|        {_CleanUp_Set( t, c, d );}
 | |
| 
 | |
| static void Call( T* t )
 | |
|     /* Sets the new clean-up function for BO(t) to be null and, if the
 | |
|        old one is non-null, calls it immediately, even if BO(t) is
 | |
|        still reachable. Deactivates any weak pointers to BO(t). */
 | |
|        {_CleanUp_Call( t );}
 | |
| 
 | |
| class Queue {public:
 | |
|     Queue()
 | |
|         /* Constructs a new queue. */
 | |
|             {this->head = _CleanUp_Queue_NewHead();}
 | |
| 
 | |
|     void Set( T* t )
 | |
|         /* q.Set(t) sets the clean-up queue of BO(t) to be q. */
 | |
|             {_CleanUp_Queue_Set( this->head, t );}
 | |
| 
 | |
|     int Call()
 | |
|         /* If q is non-empty, q.Call() removes the first object and
 | |
|            calls its clean-up function; does nothing if q is
 | |
|            empty. Returns true if there are more objects in the
 | |
|            queue. */
 | |
|            {return _CleanUp_Queue_Call( this->head );}
 | |
| 
 | |
|     private:
 | |
|     void* head;
 | |
|     };
 | |
| };
 | |
| 
 | |
| /**********************************************************************
 | |
| 
 | |
| Reachability and Clean-up
 | |
| 
 | |
| An object O is reachable if it can be reached via a non-empty path of
 | |
| normal pointers from the registers, stacks, global variables, or an
 | |
| object with a non-null clean-up function (including O itself),
 | |
| ignoring pointers from an object to itself.
 | |
| 
 | |
| This definition of reachability ensures that if object B is accessible
 | |
| from object A (and not vice versa) and if both A and B have clean-up
 | |
| functions, then A will always be cleaned up before B. Note that as
 | |
| long as an object with a clean-up function is contained in a cycle of
 | |
| pointers, it will always be reachable and will never be cleaned up or
 | |
| collected.
 | |
| 
 | |
| When the collector finds an unreachable object with a null clean-up
 | |
| function, it atomically deactivates all weak pointers referencing the
 | |
| object and recycles its storage. If object B is accessible from object
 | |
| A via a path of normal pointers, A will be discovered unreachable no
 | |
| later than B, and a weak pointer to A will be deactivated no later
 | |
| than a weak pointer to B.
 | |
| 
 | |
| When the collector finds an unreachable object with a non-null
 | |
| clean-up function, the collector atomically deactivates all weak
 | |
| pointers referencing the object, redefines its clean-up function to be
 | |
| null, and enqueues it on its clean-up queue. The object then becomes
 | |
| reachable again and remains reachable at least until its clean-up
 | |
| function executes.
 | |
| 
 | |
| The clean-up function is assured that its argument is the only
 | |
| accessible pointer to the object. Nothing prevents the function from
 | |
| redefining the object's clean-up function or making the object
 | |
| reachable again (for example, by storing the pointer in a global
 | |
| variable).
 | |
| 
 | |
| If the clean-up function does not make its object reachable again and
 | |
| does not redefine its clean-up function, then the object will be
 | |
| collected by a subsequent collection (because the object remains
 | |
| unreachable and now has a null clean-up function). If the clean-up
 | |
| function does make its object reachable again and a clean-up function
 | |
| is subsequently redefined for the object, then the new clean-up
 | |
| function will be invoked the next time the collector finds the object
 | |
| unreachable.
 | |
| 
 | |
| Note that a destructor for a collected object cannot safely redefine a
 | |
| clean-up function for its object, since after the destructor executes,
 | |
| the object has been destroyed into "raw memory". (In most
 | |
| implementations, destroying an object mutates its vtbl.)
 | |
| 
 | |
| Finally, note that calling delete t on a collected object first
 | |
| deactivates any weak pointers to t and then invokes its clean-up
 | |
| function (destructor).
 | |
| 
 | |
| **********************************************************************/
 | |
| 
 | |
| extern "C" {
 | |
|     void* _WeakPointer_New( void* t );
 | |
|     void* _WeakPointer_Pointer( void* wp );
 | |
|     int _WeakPointer_Equal( void* wp1, void* wp2 );
 | |
|     int _WeakPointer_Hash( void* wp );
 | |
|     void _CleanUp_Set( void* t, void (*c)( void* d, void* t ), void* d );
 | |
|     void _CleanUp_Call( void* t );
 | |
|     void* _CleanUp_Queue_NewHead ();
 | |
|     void _CleanUp_Queue_Set( void* h, void* t );
 | |
|     int _CleanUp_Queue_Call( void* h );
 | |
| }
 | |
| 
 | |
| #endif /* _weakpointer_h_ */
 | |
| 
 | |
| 
 |