* w3mimg/fb/fb.c (fb_image_new): ignore no image calloc multiple images (fb_image_fill): added (fb_image_draw): width, height fix (fb_image_rotate): fix typo (fb_image_copy): added (fb_frame_new): added (fb_freme_free): added (fb_frame_rotate): added * w3mimg/fb/fb.h (FB_IMAGE): add num, id, delay (fb_frame_new): added (fb_frame_free): added (fb_frame_rotate): added * w3mimg/fb/fb_gdkpixbuf.c (get_image_size): animation support (fb_image_load): animation support (draw): add bg, x, y, w, h args * w3mimg/fb/fb_img.h (fb_image_load): return FB_IMAGE** * w3mimg/fb/fb_imlib2.c (fb_image_load): return FB_IMAGE** * w3mimg/fb/fb_w3mimg.c (w3mfb_show_image): animation support From: Hiroyuki Ito <hito@crl.go.jp>
42 lines
1.1 KiB
C
42 lines
1.1 KiB
C
/* $Id: fb.h,v 1.5 2002/07/29 15:25:37 ukai Exp $ */
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#ifndef fb_header
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#define fb_header
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#include <linux/fb.h>
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typedef struct {
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int num;
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int id;
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int delay;
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int width;
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int height;
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int rowstride;
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int len;
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unsigned char *data;
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} FB_IMAGE;
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FB_IMAGE *fb_image_new(int width, int height);
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void fb_image_pset(FB_IMAGE * image, int x, int y, int r, int g, int b);
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void fb_image_fill(FB_IMAGE * image, int r, int g, int b);
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int fb_image_draw(FB_IMAGE * image, int x, int y, int sx, int sy, int width,
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int height);
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void fb_image_free(FB_IMAGE * image);
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void fb_image_rotate(FB_IMAGE * image, int direction);
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void fb_image_copy(FB_IMAGE * dest, FB_IMAGE * src);
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FB_IMAGE **fb_frame_new(int w, int h, int num);
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void fb_frame_free(FB_IMAGE ** frame);
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void fb_frame_rotate(FB_IMAGE ** frame, int direction);
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int fb_open(void);
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void fb_close(void);
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void fb_pset(int x, int y, int r, int g, int b);
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int fb_get_color(int x, int y, int *r, int *g, int *b);
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void fb_clear(void);
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int fb_width(void);
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int fb_height(void);
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void fb_cmap_disp(void);
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void fb_fscrn_disp(void);
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void fb_vscrn_disp(void);
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#endif
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