[w3m-dev 03837] Re: gif animation with no delay_time

* w3mimg/fb/fb_gdkpixbuf.c (get_animation_size): add delay
			check delay_time
	(get_image_size): no need delay time
	(fb_image_load): check delay
	(draw): no bg
* w3mimg/fb/fb_w3mimg.c (w3mfb_show_image): delete delay skip loop
* w3mimg/x11/x11_w3mimg.c (get_animation_size): add delay
			check delay_time
	(x11_load_image): check delay
	(x11_get_image_size): no need delay time
From: Hiroyuki Ito <hito@crl.go.jp>
This commit is contained in:
Fumitoshi UKAI
2003-04-03 16:35:42 +00:00
parent f58665fd3b
commit fdb83cd002
4 changed files with 86 additions and 41 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: fb_w3mimg.c,v 1.10 2003/03/26 15:34:19 ukai Exp $ */
/* $Id: fb_w3mimg.c,v 1.11 2003/04/03 16:35:48 ukai Exp $ */
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
@@ -92,10 +92,6 @@ w3mfb_show_image(w3mimg_op * self, W3MImage * img, int sx, int sy,
frame = (FB_IMAGE **) img->pixmap;
i = frame[0]->id;
while (i < frame[0]->num - 1 && frame[i]->delay <= 0) {
frame[0]->id += 1;
i = frame[0]->id;
}
fb_image_draw(frame[i],
x + self->offset_x, y + self->offset_y,
sx, sy, (sw ? sw : img->width), (sh ? sh : img->height));