indent
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3
matrix.h
3
matrix.h
@@ -1,7 +1,6 @@
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/*
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/*
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/*
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* matrix.h, matrix.c: Liner equation solver using LU decomposition.
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* matrix.h, matrix.c: Liner equation solver using LU decomposition.
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* $Id: matrix.h,v 1.5 2002/07/18 14:28:36 ukai Exp $
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* $Id: matrix.h,v 1.6 2002/07/18 14:31:07 ukai Exp $
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*
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*
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* by K.Okabe Aug. 1999
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* by K.Okabe Aug. 1999
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*
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*
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@@ -11,7 +11,8 @@
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#endif
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#endif
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IMAGE *fb_load_image(char *filename, int w, int h);
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IMAGE *fb_load_image(char *filename, int w, int h);
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int fb_draw_image(IMAGE *img, int x, int y, int sx, int sy, int width, int height);
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int fb_draw_image(IMAGE * img, int x, int y, int sx, int sy, int width,
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int height);
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int fb_draw_image_simple(IMAGE * img, int x, int y);
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int fb_draw_image_simple(IMAGE * img, int x, int y);
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int fb_resize_image(IMAGE * img, int width, int height);
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int fb_resize_image(IMAGE * img, int width, int height);
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void fb_free_image(IMAGE * img);
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void fb_free_image(IMAGE * img);
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@@ -1,4 +1,4 @@
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/* $Id: x11_w3mimg.c,v 1.2 2002/07/18 06:23:51 ukai Exp $ */
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/* $Id: x11_w3mimg.c,v 1.3 2002/07/18 14:32:12 ukai Exp $ */
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <ctype.h>
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@@ -300,8 +300,7 @@ w3mimg_x11open()
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wop->offset_x = OFFSET_X;
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wop->offset_x = OFFSET_X;
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for (i = 0; i < nchildren; i++) {
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for (i = 0; i < nchildren; i++) {
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XGetWindowAttributes(xi->display, children[i], &attr);
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XGetWindowAttributes(xi->display, children[i], &attr);
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if (attr.x <= 0 && attr.width < 30 &&
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if (attr.x <= 0 && attr.width < 30 && attr.height > wop->height * 0.7) {
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attr.height > wop->height * 0.7) {
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/* scrollbar of xterm/kterm ? */
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/* scrollbar of xterm/kterm ? */
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wop->offset_x += attr.x + attr.width + attr.border_width * 2;
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wop->offset_x += attr.x + attr.width + attr.border_width * 2;
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break;
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break;
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