[w3m-dev 03707] Don't stop loading image when moving to next page.
* display.c (save_current_buf): required when defined USE_IMAGE (displayBuffer): stop only buffer changed * image.c (loadImage): IMG_FLAG_START load from maxLoadImage From: Hironori SAKAMOTO <hsaka@mth.biglobe.ne.jp>
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13
display.c
13
display.c
@@ -1,4 +1,4 @@
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/* $Id: display.c,v 1.57 2003/01/24 17:34:36 ukai Exp $ */
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/* $Id: display.c,v 1.58 2003/01/28 16:45:18 ukai Exp $ */
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#include <signal.h>
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#include "fm.h"
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@@ -210,7 +210,7 @@ static int graph_mode = 0;
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static Linecolor color_mode = 0;
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#endif
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#ifdef USE_BUFINFO
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#if defined(USE_BUFINFO) || defined(USE_IMAGE)
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static Buffer *save_current_buf = NULL;
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#endif
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@@ -431,7 +431,10 @@ displayBuffer(Buffer *buf, int mode)
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if (draw_image_flag)
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clear();
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clearImage();
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loadImage(IMG_FLAG_STOP);
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if (buf != save_current_buf)
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loadImage(IMG_FLAG_STOP);
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else
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loadImage(IMG_FLAG_START);
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image_touch++;
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draw_image_flag = FALSE;
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}
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@@ -475,9 +478,11 @@ displayBuffer(Buffer *buf, int mode)
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drawImage();
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}
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#endif
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#ifdef USE_BUFINFO
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#if defined(USE_BUFINFO) || defined(USE_IMAGE)
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if (buf != save_current_buf) {
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#ifdef USE_BUFINFO
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saveBufferInfo();
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#endif
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save_current_buf = buf;
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}
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#endif
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