[w3m-dev 03282] Re: w3m-img for framebuffer update
* w3mimg/fb/fb.c (fb_image_new): ignore no image calloc multiple images (fb_image_fill): added (fb_image_draw): width, height fix (fb_image_rotate): fix typo (fb_image_copy): added (fb_frame_new): added (fb_freme_free): added (fb_frame_rotate): added * w3mimg/fb/fb.h (FB_IMAGE): add num, id, delay (fb_frame_new): added (fb_frame_free): added (fb_frame_rotate): added * w3mimg/fb/fb_gdkpixbuf.c (get_image_size): animation support (fb_image_load): animation support (draw): add bg, x, y, w, h args * w3mimg/fb/fb_img.h (fb_image_load): return FB_IMAGE** * w3mimg/fb/fb_imlib2.c (fb_image_load): return FB_IMAGE** * w3mimg/fb/fb_w3mimg.c (w3mfb_show_image): animation support From: Hiroyuki Ito <hito@crl.go.jp>
This commit is contained in:
118
w3mimg/fb/fb.c
118
w3mimg/fb/fb.c
@@ -1,4 +1,4 @@
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/* $Id: fb.c,v 1.4 2002/07/22 16:17:32 ukai Exp $ */
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/* $Id: fb.c,v 1.5 2002/07/29 15:25:37 ukai Exp $ */
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/**************************************************************************
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fb.c 0.3 Copyright (C) 2002, hito
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**************************************************************************/
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@@ -118,6 +118,8 @@ fb_close(void)
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is_open = FALSE;
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}
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/*********** fb_image_* ***********/
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FB_IMAGE *
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fb_image_new(int width, int height)
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{
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@@ -126,19 +128,24 @@ fb_image_new(int width, int height)
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if (is_open != TRUE)
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return NULL;
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if (width > IMAGE_SIZE_MAX || height > IMAGE_SIZE_MAX)
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if (width > IMAGE_SIZE_MAX || height > IMAGE_SIZE_MAX || width < 1
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|| height < 1)
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return NULL;
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image = malloc(sizeof(*image));
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if (image == NULL)
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return NULL;
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image->data = malloc(width * height * pixel_size);
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image->data = calloc(sizeof(*(image->data)), width * height * pixel_size);
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if (image->data == NULL) {
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free(image);
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return NULL;
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}
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image->num = 1;
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image->id = 0;
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image->delay = 0;
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image->width = width;
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image->height = height;
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image->rowstride = width * pixel_size;
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@@ -171,15 +178,33 @@ fb_image_pset(FB_IMAGE * image, int x, int y, int r, int g, int b)
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offset = image->rowstride * y + pixel_size * x;
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work = ((r >> (CHAR_BIT - vscinfo.red.length)) << vscinfo.red.
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offset) +
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((g >> (CHAR_BIT - vscinfo.green.length)) << vscinfo.green.
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offset) +
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work =
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((r >> (CHAR_BIT - vscinfo.red.length)) << vscinfo.red.offset) +
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((g >> (CHAR_BIT - vscinfo.green.length)) << vscinfo.green.offset) +
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((b >> (CHAR_BIT - vscinfo.blue.length)) << vscinfo.blue.offset);
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memcpy(image->data + offset, &work, pixel_size);
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}
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void
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fb_image_fill(FB_IMAGE * image, int r, int g, int b)
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{
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unsigned long work;
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int offset;
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if (image == NULL || is_open != TRUE)
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return;
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work =
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((r >> (CHAR_BIT - vscinfo.red.length)) << vscinfo.red.offset) +
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((g >> (CHAR_BIT - vscinfo.green.length)) << vscinfo.green.offset) +
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((b >> (CHAR_BIT - vscinfo.blue.length)) << vscinfo.blue.offset);
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for (offset = 0; offset < image->len; offset += pixel_size) {
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memcpy(image->data + offset, &work, pixel_size);
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}
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}
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int
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fb_image_draw(FB_IMAGE * image, int x, int y, int sx, int sy, int width,
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int height)
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@@ -191,6 +216,12 @@ fb_image_draw(FB_IMAGE * image, int x, int y, int sx, int sy, int width,
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x > fb_width() || y > fb_height())
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return 1;
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if (sx + width > image->width)
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width = image->width - sx;
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if (sy + height > image->height)
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height = image->height - sy;
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if (x + width > fb_width())
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width = fb_width() - x;
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@@ -209,7 +240,7 @@ fb_image_draw(FB_IMAGE * image, int x, int y, int sx, int sy, int width,
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}
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void
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fb_image_rotete(FB_IMAGE * image, int direction)
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fb_image_rotate(FB_IMAGE * image, int direction)
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{
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unsigned char *src, *dest, *tmp;
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int x, y, i, ofst;
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@@ -252,6 +283,77 @@ fb_image_rotete(FB_IMAGE * image, int direction)
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free(tmp);
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}
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void
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fb_image_copy(FB_IMAGE * dest, FB_IMAGE * src)
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{
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if (dest == NULL || src == NULL)
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return;
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if (dest->len != src->len)
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return;
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memcpy(dest->data, src->data, src->len);
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}
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/*********** fb_frame_* ***********/
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FB_IMAGE **
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fb_frame_new(int w, int h, int n)
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{
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FB_IMAGE **frame;
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int i, error = 0;
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if (w > IMAGE_SIZE_MAX || h > IMAGE_SIZE_MAX || w < 1 || h < 1 || n < 1)
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return NULL;
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frame = malloc(sizeof(*frame) * n);
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if (frame == NULL)
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return NULL;
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for (i = 0; i < n; i++) {
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frame[i] = fb_image_new(w, h);
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frame[i]->num = n;
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frame[i]->id = i;
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frame[i]->delay = 1000;
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if (frame[i] == NULL)
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error = 1;
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}
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if (error) {
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fb_frame_free(frame);
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return NULL;
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}
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return frame;
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}
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void
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fb_frame_free(FB_IMAGE ** frame)
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{
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int i, n;
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if (frame == NULL)
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return;
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n = frame[0]->num;
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for (i = 0; i < n; i++) {
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fb_image_free(frame[i]);
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}
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free(frame);
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}
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void
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fb_frame_rotate(FB_IMAGE ** frame, int direction)
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{
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int i, n;
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n = frame[0]->num;
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for (i = 0; i < n; i++) {
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fb_image_rotate(frame[i], direction);
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}
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}
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void
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fb_pset(int x, int y, int r, int g, int b)
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{
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