Several bug fixes, added optional DOOM Metal X file tracking.
This commit is contained in:
+140
-6
@@ -1459,8 +1459,10 @@ class DoomLauncher(QMainWindow):
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mapFiles = ["None"] # Start with None option
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mapFiles = ["None"] # Start with None option
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mapsDir = self.gamePath / "Addons/MAPS"
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mapsDir = self.gamePath / "Addons/MAPS"
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if mapsDir.exists():
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if mapsDir.exists():
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mapFiles.extend([p.name for p in mapsDir.glob("*.wad")
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# Include both .wad and .pk3 files for maps
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if p.name not in ["TobyDeathArena_V2-0.wad"]])
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for extension in ["*.wad", "*.pk3"]:
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mapFiles.extend([p.name for p in mapsDir.glob(extension)
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if p.name not in ["TobyDeathArena_V2-0.wad"]])
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# Add Operation MDK as special case
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# Add Operation MDK as special case
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opMDK = self.gamePath / "OpMDK.wad"
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opMDK = self.gamePath / "OpMDK.wad"
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@@ -1524,11 +1526,12 @@ class DoomLauncher(QMainWindow):
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if fullPath.exists():
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if fullPath.exists():
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gameFiles.append(str(fullPath))
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gameFiles.append(str(fullPath))
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# Add optional files last
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# Add optional files last (only first one found, for priority)
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for optFile in config.get('optional_files', []):
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for optFile in config.get('optional_files', []):
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optPath = self.gamePath / optFile
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optPath = self.gamePath / optFile
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if optPath.exists():
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if optPath.exists():
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gameFiles.append(str(optPath))
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gameFiles.append(str(optPath))
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break # Only add the first optional file found
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# Get any custom flags
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# Get any custom flags
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gameFlags = config.get('flags', [])
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gameFlags = config.get('flags', [])
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@@ -1762,6 +1765,19 @@ class DoomLauncher(QMainWindow):
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mainLayout.addWidget(QLabel("Narration Style:"))
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mainLayout.addWidget(QLabel("Narration Style:"))
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mainLayout.addWidget(self.narrationCombo)
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mainLayout.addWidget(self.narrationCombo)
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# Speech method selection (only show when TTS is enabled)
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self.speechMethodCombo = AccessibleComboBox(self)
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self.speechMethodCombo.setAccessibleName("Speech Method")
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self.populate_speech_methods()
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self.speechMethodCombo.currentTextChanged.connect(self.speech_method_changed)
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self.speechMethodLabel = QLabel("Speech Method:")
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mainLayout.addWidget(self.speechMethodLabel)
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mainLayout.addWidget(self.speechMethodCombo)
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# Show/hide speech method based on current narration type
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self.update_speech_method_visibility()
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# Create button layouts with pairs of launch and generate buttons
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# Create button layouts with pairs of launch and generate buttons
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# Single Player
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# Single Player
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singlePlayerLayout = QHBoxLayout()
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singlePlayerLayout = QHBoxLayout()
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@@ -1907,6 +1923,121 @@ class DoomLauncher(QMainWindow):
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else:
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else:
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# Update speech handler state directly
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# Update speech handler state directly
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self.speechHandler.set_tts_state(value == 2)
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self.speechHandler.set_tts_state(value == 2)
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# Update speech method visibility
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self.update_speech_method_visibility()
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def detect_available_speech_providers(self):
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"""Detect which speech providers are available on the current platform"""
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available_providers = []
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if platform.system() == "Windows":
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# On Windows, only accessible_output2 is used
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try:
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import accessible_output2.outputs.auto
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available_providers.append("accessible_output2")
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except ImportError:
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pass
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else:
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# On Linux, check each provider
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# Check Orca remote controller
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orca_remote = OrcaRemoteController()
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if orca_remote.available:
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available_providers.append("orca_remote")
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# Check Cthulhu
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try:
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subprocess.check_output(["pgrep", "cthulhu"])
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available_providers.append("cthulhu")
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except (subprocess.CalledProcessError, FileNotFoundError):
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pass
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# Check accessible_output2
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try:
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import accessible_output2.outputs.auto
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available_providers.append("accessible_output2")
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except ImportError:
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pass
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# Check speechd
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try:
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import speechd
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available_providers.append("speechd")
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except ImportError:
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pass
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return available_providers
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def populate_speech_methods(self):
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"""Populate the speech method combobox with available providers"""
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available_providers = self.detect_available_speech_providers()
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# Map internal names to user-friendly names
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provider_names = {
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"accessible_output2": "Accessible Output2",
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"orca_remote": "Orca Remote",
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"cthulhu": "Cthulhu",
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"speechd": "Speech Dispatcher"
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}
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self.speechMethodCombo.clear()
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for provider in available_providers:
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friendly_name = provider_names.get(provider, provider)
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self.speechMethodCombo.addItem(friendly_name, provider)
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# Set current selection based on global speech provider
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current_provider = self.get_current_speech_provider()
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for i in range(self.speechMethodCombo.count()):
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if self.speechMethodCombo.itemData(i) == current_provider:
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self.speechMethodCombo.setCurrentIndex(i)
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break
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def get_current_speech_provider(self):
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"""Get the current speech provider being used globally"""
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global speechProvider
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return speechProvider
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def update_speech_method_visibility(self):
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"""Show/hide speech method combobox based on narration type"""
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is_tts = self.get_narration_type() == 2
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self.speechMethodLabel.setVisible(is_tts)
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self.speechMethodCombo.setVisible(is_tts)
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def speech_method_changed(self, text: str):
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"""Handle speech method combobox changes"""
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selected_provider = self.speechMethodCombo.currentData()
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if selected_provider:
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self.set_speech_provider(selected_provider)
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def set_speech_provider(self, provider: str):
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"""Update the global speech provider"""
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global speechProvider, s, spd, orca
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try:
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if provider == "accessible_output2":
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import accessible_output2.outputs.auto
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s = accessible_output2.outputs.auto.Auto()
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speechProvider = "accessible_output2"
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elif provider == "orca_remote":
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orca_remote = OrcaRemoteController()
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if orca_remote.available:
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orca = orca_remote
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speechProvider = "orca_remote"
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else:
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QMessageBox.warning(self, "Error", "Orca Remote is not available")
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return
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elif provider == "cthulhu":
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try:
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subprocess.check_output(["pgrep", "cthulhu"])
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speechProvider = "cthulhu"
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except (subprocess.CalledProcessError, FileNotFoundError):
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QMessageBox.warning(self, "Error", "Cthulhu is not running")
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return
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elif provider == "speechd":
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import speechd
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spd = speechd.Client()
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speechProvider = "speechd"
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except Exception as e:
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QMessageBox.warning(self, "Error", f"Failed to initialize {provider}: {e}")
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def populate_game_list(self):
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def populate_game_list(self):
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"""Populate the game selection combo box"""
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"""Populate the game selection combo box"""
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@@ -2325,8 +2456,10 @@ class DoomLauncher(QMainWindow):
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mapFiles = ["None"] # Start with None option
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mapFiles = ["None"] # Start with None option
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mapsDir = self.gamePath / "Addons/MAPS"
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mapsDir = self.gamePath / "Addons/MAPS"
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if mapsDir.exists():
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if mapsDir.exists():
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mapFiles.extend([p.name for p in mapsDir.glob("*.wad")
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# Include both .wad and .pk3 files for maps
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if p.name not in ["TobyDeathArena_V2-0.wad"]])
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for extension in ["*.wad", "*.pk3"]:
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mapFiles.extend([p.name for p in mapsDir.glob(extension)
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if p.name not in ["TobyDeathArena_V2-0.wad"]])
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# Add Operation MDK as special case
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# Add Operation MDK as special case
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opMDK = self.gamePath / "OpMDK.wad"
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opMDK = self.gamePath / "OpMDK.wad"
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@@ -2406,11 +2539,12 @@ class DoomLauncher(QMainWindow):
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if fullPath.exists():
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if fullPath.exists():
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gameFiles.append(str(fullPath))
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gameFiles.append(str(fullPath))
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# Add optional files last
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# Add optional files last (only first one found, for priority)
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for optFile in config.get('optional_files', []):
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for optFile in config.get('optional_files', []):
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optPath = self.gamePath / optFile
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optPath = self.gamePath / optFile
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if optPath.exists():
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if optPath.exists():
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gameFiles.append(str(optPath))
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gameFiles.append(str(optPath))
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break # Only add the first optional file found
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# Get any custom flags
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# Get any custom flags
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gameFlags = config.get('flags', [])
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gameFlags = config.get('flags', [])
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-124
@@ -1,124 +0,0 @@
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#!/usr/bin/env bash
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pushd "$doomPath"
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# Set up the pk3 and wad files
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gameOption=(
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"$(find /usr/share/games/ -name 'Project_Brutality-master.pk3')"
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"${doomPath}/TobyAccMod_V${tobyVersion}.pk3"
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"${doomPath}/PB-Toby-Compatibility-Addon.pk3"
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"${doomPath}/Toby-Universal-Pickup-Beacon-Prototype.pk3"
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"${doomPath}/TobyDeathArena_V1-0.wad"
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)
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# Death match setup
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ipAddress="$(dialog --backtitle "Deathmatch Options" \
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--clear \
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--no-tags \
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--ok-label "Join" \
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--cancel-label "Exit" \
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--extra-button \
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--extra-label "Host" \
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--inputbox "Enter ip or URL, required for join." -1 -1 --stdout)"
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buttonCode=$?
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[[ $buttonCode -eq 1 ]] && exit 0
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if [[ $buttonCode -eq 0 ]]; then
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if [[ "${#ipAddress}" -lt 3 ]]; then
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dialog --backtitle "Deathmatch" --clear --msgbox "No ip address or URL given." -1 -1 --stdout
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exit 1
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fi
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flags=('-join' "${ipAddress}")
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else
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# List of maps included:
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maps=(
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"1" "Com Station (2-4 players)"
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"2" "Warehouse (2-4 players)"
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"3" "Sector 3 (2-4 players)"
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"4" "Dungeon of Doom (2-4 players)"
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"5" "Ocean Fortress (2-4 players)"
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"6" "Water Treatment Facility (2-4 players)"
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"7" "Phobos Base Site 4 (2-4 players)"
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"8" "Hangar Bay 18 (2-4 players)")
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# Array of how many players a given map supports in dialog rangebox syntax
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declare -a mapPlayers=(
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[1]="2 4"
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[2]="2 4"
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[3]="2 4"
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[4]="2 4"
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[5]="2 4"
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[6]="2 4"
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[7]="2 4"
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[8]="2 4")
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map="$(dialog --backtitle "Select Map" \
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--clear \
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--no-tags \
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--cancel-label "Exit" \
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--ok-label "Next" \
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--menu "Please select one" 0 0 0 "${maps[@]}" --stdout)"
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fraglimit="$(dialog --backtitle "Fraglimit" \
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--clear \
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--ok-label "Next" \
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--cancel-label "Exit" \
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--rangebox "Select Fraglimit" -1 -1 1 500 20 --stdout)"
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[[ $? -eq 1 ]] && exit 0
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# Get ip address
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yourIpAddress="$(curl -4s https://icanhazip.com)"
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players="$(dialog --backtitle "Host Deathmatch Game" \
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--clear \
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--ok-label "Next" \
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--cancel-label "Exit" \
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--rangebox "Select number of players. Remember to give them your IP address: ${yourIpAddress}" -1 -1 ${mapPlayers[$map]} --stdout)"
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[[ $? -eq 1 ]] && exit 0
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skillLevel="$(dialog --backtitle "Host Deathmatch Game" \
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--clear \
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--ok-label "Start" \
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--cancel-label "Exit" \
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--extra-button \
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--extra-label "Bots Only" \
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--rangebox "Select difficulty. 1 easiest, 5 hardest." -1 -1 1 5 3 --stdout)"
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code=$?
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[[ $code -eq 1 ]] && exit 0
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if [[ $code -eq 3 ]]; then
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players=1
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dialog --backtitle "Preparing to Launch" \
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--msgbox "When the game starts, press \` to open the console. Type addbot, press enter. Repeat addbot for as many bots as you would like. Press \` again to close the console." -1 -1 --stdout
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fi
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flags=(
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'-host' "${players}"
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'-skill' "${skillLevel}"
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'-deathmatch'
|
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'+set' 'sv_cheats' '1'
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'+fraglimit' "$fraglimit"
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'+dmflags' '16384' '+dmflags' '4' '+dmflags' '128' '+dmflags' '4096'
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'+dmflags2' '512' '+dmflags2' '1024'
|
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'-extratic' '-dup' '3'
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'-warp' "$map"
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)
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fi
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# Check for and include if present a wad. Some people may not have it.
|
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if [[ -e "${doomPath}/DoomMetalVol7.wad" ]]; then
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gameOption+=" DoomMetalVol7.wad"
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elif [[ -e "${doomPath}/DoomMetalVol6.wad" ]]; then
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gameOption+=" DoomMetalVol6.wad"
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fi
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# Extend the search for new messages to be read.
|
|
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grepStrings+=('-e' ' died.'
|
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'-e' 'Ectoplasmic Surge!'
|
|
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'-e' ' has been '
|
|
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'-e' '^(Armor|Health) boosted!'
|
|
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'-e' 'Lesser demon energy'
|
|
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'-e' '^Found '
|
|
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'-e' 'Got the '
|
|
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'-e' 'Picked up '
|
|
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'-e' '^(Mega|Soul)sphere$'
|
|
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'-e' '^Took '
|
|
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'-e' ' was .*(\.|!)'
|
|
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'-e' '^Vanguard of the gods!$'
|
|
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'-e' "You've found "
|
|
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'-e' 'You (collected|got|found|picked up) ')
|
|
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|
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# Launch the game and pipe things to be spoken through speech-dispatcher.
|
|
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# This also leaves the console output intact for people who may want to read it.
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|
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exec stdbuf -oL ${gzdoom} ${gameOption[@]} "${flags[@]}" | while IFS= read -r l ; do echo "$l" | { grep "${grepStrings[@]}" | grep "${antiGrepStrings[@]}" | sed "${sedStrings[@]}" | spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} -- > /dev/null 2>&1; }; echo "$l";done
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@@ -14,6 +14,7 @@
|
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"aoddoom1.wad"
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"aoddoom1.wad"
|
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],
|
],
|
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"optional_files": [
|
"optional_files": [
|
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"DOOM Metal X IDKFA Soundtrack.pk3",
|
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"DoomMetalVol7.wad",
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"DoomMetalVol7.wad",
|
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"DoomMetalVol6.wad"
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"DoomMetalVol6.wad"
|
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],
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],
|
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@@ -17,6 +17,7 @@
|
|||||||
"DoomguyVsTheDaleks_V1.1.wad"
|
"DoomguyVsTheDaleks_V1.1.wad"
|
||||||
],
|
],
|
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"optional_files": [
|
"optional_files": [
|
||||||
|
"DOOM Metal X IDKFA Soundtrack.pk3",
|
||||||
"DoomMetalVol7.wad",
|
"DoomMetalVol7.wad",
|
||||||
"DoomMetalVol6.wad"
|
"DoomMetalVol6.wad"
|
||||||
],
|
],
|
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|
|||||||
@@ -17,6 +17,7 @@
|
|||||||
"Project_Brutality.pk3"
|
"Project_Brutality.pk3"
|
||||||
],
|
],
|
||||||
"optional_files": [
|
"optional_files": [
|
||||||
|
"DOOM Metal X IDKFA Soundtrack.pk3",
|
||||||
"DoomMetalVol7.wad",
|
"DoomMetalVol7.wad",
|
||||||
"DoomMetalVol6.wad"
|
"DoomMetalVol6.wad"
|
||||||
],
|
],
|
||||||
|
|||||||
@@ -15,6 +15,7 @@
|
|||||||
"Project_Brutality-Latest.pk3"
|
"Project_Brutality-Latest.pk3"
|
||||||
],
|
],
|
||||||
"optional_files": [
|
"optional_files": [
|
||||||
|
"DOOM Metal X IDKFA Soundtrack.pk3",
|
||||||
"DoomMetalVol7.wad",
|
"DoomMetalVol7.wad",
|
||||||
"DoomMetalVol6.wad"
|
"DoomMetalVol6.wad"
|
||||||
],
|
],
|
||||||
|
|||||||
Reference in New Issue
Block a user