Rebrand project as Skald
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# Writing a new frontend
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The frontend is written in JavaScript and is split into two files:
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- `protocol.js` contains the low-level functions that interact with the
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server;
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- `skald.js` contains the user interface.
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A simpler example client can be found in the directory `static/example`.
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A new frontend may either implement Skald's client-server protocol from
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scratch, or it may use the functionality of `protocol.js`. This document
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documents the latter approach.
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## Data structures
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The class `ServerConnection` encapsulates a connection to the server as
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well as all the associated streams. Unless your frontend communicates
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with multiple servers, it will probably create just a single instance of
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this class.
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The class `Stream` encapsulates a set of related audio and video tracks
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(for example, an audio track from a microphone and a video track from
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a webcam). A stream is said to go *up* when it carries data from the
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client to the server, and *down* otherwise. Streams going up are created
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by the client (your frontend), streams going down are created by the server.
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## Connecting to the server
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First, fetch the `.status` JSON at the group URL:
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```javascript
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let r = await fetch(url + ".status");
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if(!r.ok) {
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throw new Error(`${r.status} ${r.statusText}`);
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}
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let status = await r.json();
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```
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Create a `ServerConnection` and set up all the callbacks:
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```javascript
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let sc = new ServerConnection()
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serverConnection.onconnected = ...;
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serverConnection.onclose = ...;
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serverConnection.onusermessage = ...;
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serverConnection.onjoined = ...;
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serverConnection.onuser = ...;
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serverConnection.onchat = ...;
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serverConnection.onclearchat = ...;
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serverConnection.ondownstream = ...;
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```
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The `onconnected` callback is called when we connect to the server. The
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`onclose` callback is called when the socket is closed; all streams will
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have been closed by the time it is called. The `onusermessage` callback
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indicates an application-specific message, either from another user or
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from the server; the field `kind` indicates the kind of message.
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Once you have joined a group (see below), the remaining callbacks may
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trigger. The `onuser` callback is used to indicate that a user has joined
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or left the current group, or that their attributes have changed; the
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user's state can be found in the `users` dictionary. The `onchat`
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callback indicates that a chat message has been posted to the group, and
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`onclearchat` indicates that the chat history has been cleared. Finally,
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`ondownstream` is called when the server pushes a stream to the client;
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see the section below about streams.
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You may now connect to the server:
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```javascript
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serverConnection.connect(status.endpoint);
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```
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You typically join a group in the `onconnected` callback:
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```javascript
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serverConnection.onconnected = function() {
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this.join(group, 'join', username, password);
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}
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```
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After the server has replied to the join request, the `onjoined` callback
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will trigger. There, you update your user interface and request incoming
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streams:
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```javascript
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serverConnection.onjoined = function(kind, group, perms, status, data, error, message) {
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switch(kind) {
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case 'join':
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this.request({'':['audio','video']});
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// then update the UI, possibly taking perms.present into account
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break;
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case 'change':
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// update the UI
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break;
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case 'redirect':
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this.close();
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document.location.href = message;
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break;
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case 'fail':
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if(error === 'need-username') {
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// the user attempted to login with a token that does not
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// specify a username. Display a dialog requesting a username,
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// then join again
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} else {
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// display the friendly error message
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}
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break;
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}
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```
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## Sending and receiving chat messages
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Once you have joined a group, you send chat messages with the `chat`
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method of the `ServerConnection` class. No permission is needed to do that.
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```javascript
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serverConnection.chat(username, '', id, 'Hi!');
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```
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You receive chat messages in the `onchat` callback. The server may
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request that you clear your chat window, in that case the `onclearchat`
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callback will trigger.
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## Other messages
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The `usermessage` method of the `ServerConnection` is similar to the
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`chat` method, but it sends an application-specific message. Just like
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chat messages, application-specific messages are not interpreted by the
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server; unlike chat messages, they are not kept in the chat history.
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The `useraction` method is used to ask the server to act on a remote user
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(kick it, change its permissions, etc.); similarly, the `groupaction`
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class requests an action to be performed on the current group. Most
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actions require either the `Op` or the `Record` permission.
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## Accepting incoming video streams
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When the server pushes a stream to the client, the `ondownstream` callback
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will trigger; you should set up the stream's callbacks here.
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```javascript
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serverConnection.ondownstream = function(stream) {
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stream.onclose = ...;
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stream.onerror = ...;
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stream.ondowntrack = ...;
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stream.onstatus = ...;
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}
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```
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The `stream.label` field is one of `camera`, `screenshare` or `video`.
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After a new stream is created, `ondowntrack` will be called whenever
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a track is added.
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The `onstatus` callback is invoked whenever the client library detects
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a change in the status of the stream; states `connected` and `complete`
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indicate a functioning stream; other states indicate that the stream is
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not working right now but might recover in the future.
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The `onclose` callback is called when the stream is destroyed, either by
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the server or in response to a call to the `close` method. The optional
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parameter is true when the stream is being replaced by a new stream; in
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that case, the call to `onclose` will be followed with a call to
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`onstream` with the same `localId` value.
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## Pushing outgoing video streams
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If you have the `present` permission, you may use the `newUpStream` method
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to push a stream to the server. Given a `MediaStream` called `localStream`
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(as obtained from `getUserMedia` or `getDisplayMedia`).
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```javascript
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let stream = serverConnection.newUpStream();
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stream.label = ...;
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stream.onerror = ...;
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stream.onstatus = ...;
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localStream.getTracks().forEach(t => {
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c.pc.addTrack(t, c.stream);
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});
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```
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The `newUpStream` method takes an optional parameter. If this is set to
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the `localId` property of an existing stream, then the existing stream
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will be closed and the server will be informed that the new stream
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replaces the existing stream.
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## Stream statistics
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Some statistics about streams are made available by calling the
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`setStatsInterval` method and setting the `onstats` callback. These
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include the data rate for streams in the up direction, and the average
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audio energy (the square of the volume) for streams in the down direction.
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# Peer-to-peer file transfer
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Skald's client allows users to transfer files during a meeting. The
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protocol is peer-to-peer: the clients exchange network parameters and
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cryptographic keys through the server (over messages of type
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`usermessage`), but all file transfer is performed directly between the
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peers.
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An in-progress file transfer is represented by a JavaScript object of
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class `TransferredFile`. This object implements a finite state automaton
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whose current state is encoded as a string in the field `state`. It obeys
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the following state transitions:
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```
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(empty string) ⟶ inviting ⟶ connecting ⟶ connected ⟶ done ⟶ closed
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(any state) ⟶ cancelled ⟶ closed
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```
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## Downloading files
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A client that wishes to participate in the file transfer protocol must set
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up the `onfiletransfer` callback of the `ServerConnection` object.
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```javascript
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serverConnection.onfiletransfer = function(transfer) {
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...
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};
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```
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This callback will be called whenever a file transfer is initiated, either
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by the remote or by the local peer. The callback receives a single value
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of class `TransferredFile`. It should start by setting up the `onevent`
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callback, which is called whenever the state of the transfer changes and
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whenever data is received:
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```javascript
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transfer.onevent = func(state, data) {
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...
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};
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```
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The direction of the file transfer is indicated by the value of the
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boolean `this.up`, which is false in the case of a donwload.
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The callback may immediately reject the file transfer by either throwing
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an exception or by calling `transfer.cancel` and returning. If the file
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transfer is not immediately rejected, the callback should set up an
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`onevent` callback on the `TransferredFile` object:
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```javascript
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transfer.onevent = func(state, data) {
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...
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};
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```
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It must then arrange for either `transfer.receive` or `transfer.cancel` to
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be called, for example from an `onclick` callback.
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The `onevent` callback will then be repeatedly called, which can be used
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e.g. to present a progress bar to the user. Eventually, the `onevent`
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callback will be called with `state` equal to either `cancelled` or
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`done`; in the latter case, the transferred data is passed as a `Blob` in
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the `data` parameter of the callback.
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## Uploading files
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A file upload is initiated by calling the `sendFile` method of the class
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`ServerConnection`.
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```javascript
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serverConnection.sendFile(userid, file);
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```
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The `userid` parameter is the id of the remote peer. The `file` parameter
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is an object of kind `File`, typically obtained from an `HTMLInputElement`
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with type `file`.
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The `onfiletransfer` callback is then called (with `this.up` set to true),
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and the transfer proceeds analogously to a file download, except that no
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data is passed to the `onevent` callback at the end of the transfer.
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— Juliusz Chroboczek <https://www.irif.fr/~jch/>
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