numnastics/libstorm_games.py

191 lines
6.6 KiB
Python
Executable File

#!/bin/python
# -*- coding: utf-8 -*-
"""Standard initializations and functions shared by all games."""
import configparser
import os
from os import listdir
from os.path import isfile, join
from inspect import isfunction
from xdg import BaseDirectory
import pygame
import pyperclip
import random
import requests
import speechd
import subprocess
import time
localConfig = configparser.ConfigParser()
globalConfig = configparser.ConfigParser()
spd = speechd.Client()
def write_config(writeGlobal = False):
if writeGlobal == False:
with open(gamePath, 'w') as configfile:
localConfig.write(configfile)
else:
with open(globalPath, 'w') as configfile:
globalConfig.write(configfile)
def read_config(section, value, readGlobal = False):
if readGlobal == False:
with open(gamePath, 'r') as configfile:
return localConfig.read(section, value)
else:
return globalConfig.read(section, value)
def speak(text, interupt = True):
if interupt == True: spd.cancel()
spd.say(text)
def exit_game():
spd.close()
pygame.mixer.music.stop()
pygame.quit()
exit()
def initialize_gui(gameTitle):
# Check for, and possibly create, storm-games path
global globalPath
global gamePath
globalPath = BaseDirectory.xdg_config_home + "/storm-games"
gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-") + "config")
globalPath = globalPath + "/config"
if not os.path.exists(gamePath): os.makedirs(gamePath)
# Seed the random generator to the clock
random.seed()
# Set game's name
global gameName
gameName = gameTitle
# start pygame
pygame.init()
# start the display (required by the event loop)
pygame.display.set_mode((320, 200))
pygame.display.set_caption(gameTitle)
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
soundData = {}
for f in soundFiles:
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
soundData['game-intro'].play()
time.sleep(soundData['game-intro'].get_length())
return soundData
def instructions():
# Read in the instructions file
try:
with open('files/instructions.txt', 'r') as f:
info = f.readlines()
except:
info = ["Instructions file is missing."]
display_text(info)
def credits():
info = [
gameName + ": brought to you by Storm Dragon",\
"Billy Wolfe, designer and coder.",\
"https://social.wolfe.casa/storm"]
display_text(info)
def display_text(text):
i = 0
text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.")
text.append("End of text.")
speak(text[i])
while True:
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1
if event.key == pygame.K_UP and i > 0: i = i - 1
if event.key == pygame.K_SPACE:
speak(''.join(text[1:]))
else:
speak(text[i])
if event.key == pygame.K_c:
try:
pyperclip.copy(text[i])
speak("Copied " + text[i] + " to the clipboard.")
except:
speak("Failed to copy the text to the clipboard.")
if event.key == pygame.K_t:
try:
pyperclip.copy(''.join(text[1:-1]))
speak("Copied entire message to the clipboard.")
except:
speak("Failed to copy the text to the clipboard.")
event = pygame.event.clear()
time.sleep(0.001)
def learn_sounds(sounds):
loop = True
pygame.mixer.music.pause()
i = 0
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"])]
# j keeps track of last spoken index so it isn't voiced on key up.
j = -1
while loop == True:
if i != j:
speak(soundFiles[i][:-4])
j = i
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE: return "menu"
if event.key == pygame.K_DOWN and i < len(soundFiles) - 1:
i = i + 1
if event.key == pygame.K_UP and i > 0:
i = i - 1
if event.key == pygame.K_RETURN:
try:
soundName = soundFiles[i][:-4]
sounds[soundName].play()
continue
except:
j = -1
speak("Could not play sound.")
continue
event = pygame.event.clear()
time.sleep(0.001)
def game_menu(*options):
loop = True
if pygame.mixer.music.get_busy():
pygame.mixer.music.unpause()
else:
pygame.mixer.music.load("sounds/music_menu.ogg")
pygame.mixer.music.set_volume(0.75)
pygame.mixer.music.play(-1)
i = 0
# j keeps track of last spoken index so it isn't voiced on key up.
j = -1
while loop == True:
if i != j:
speak(options[i])
j = i
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE: exit_game()
if event.key == pygame.K_DOWN and i < len(options) - 1:
i = i + 1
if options[i] != "donate": pygame.mixer.music.unpause()
if event.key == pygame.K_UP and i > 0:
i = i - 1
if options[i] != "donate": pygame.mixer.music.unpause()
if event.key == pygame.K_RETURN:
try:
j = -1
eval(options[i] + "()")
continue
except:
j = -1
return options[i]
continue
event = pygame.event.clear()
time.sleep(0.001)
def donate():
pygame.mixer.music.pause()
subprocess.call(["xdg-open", "https://liberapay.com/stormdragon2976/donate"])