#!/bin/python # -*- coding: utf-8 -*- """Standard initializations and functions shared by all games.""" import configparser import os from os import listdir from os.path import isfile, join from inspect import isfunction from xdg import BaseDirectory import pygame import random import requests import speechd import subprocess import time localConfig = configparser.ConfigParser() globalConfig = configparser.ConfigParser() spd = speechd.Client() def write_config(writeGlobal = False): if writeGlobal == False: with open(gamePath, 'w') as configfile: localConfig.write(configfile) else: with open(globalPath, 'w') as configfile: globalConfig.write(configfile) def read_config(section, value, readGlobal = False): if readGlobal == False: with open(gamePath, 'r') as configfile: return localConfig.read(section, value) else: return globalConfig.read(section, value) def speak(text, interupt = True): if interupt == True: spd.cancel() spd.say(text) def exit_game(): spd.close() pygame.mixer.music.stop() pygame.quit() exit() def initialize_gui(gameTitle): # Check for, and possibly create, storm-games path global globalPath global gamePath globalPath = BaseDirectory.xdg_config_home + "/storm-games" gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-") + "config") globalPath = globalPath + "/config" if not os.path.exists(gamePath): os.makedirs(gamePath) # Seed the random generator to the clock random.seed() # Set game's name global gameName gameName = gameTitle # start pygame pygame.init() # start the display (required by the event loop) pygame.display.set_mode((320, 200)) pygame.display.set_caption(gameTitle) # Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'} soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])] #lets make a dict with pygame.mixer.Sound() objects {'bottle':} soundData = {} for f in soundFiles: soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f) soundData['game-intro'].play() time.sleep(soundData['game-intro'].get_length()) return soundData def instructions(): # Read in the instructions file try: with open('files/instructions.txt', 'r') as f: info = f.readlines() except: info = ["Instructions file is missing."] display_text(info) def credits(): info = [ gameName + ": brought to you by Storm Dragon",\ "Billy Wolfe, designer and coder.",\ "https://social.wolfe.casa/storm"] display_text(info) def display_text(text): i = 0 text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press enter or escape when you are done reading.") text.append("End of text.") speak(text[i]) while True: event = pygame.event.wait() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1 if event.key == pygame.K_UP and i > 0: i = i - 1 if event.key == pygame.K_SPACE: speak(''.join(text[1:])) else: speak(text[i]) event = pygame.event.clear() time.sleep(0.001) def game_menu(*options): loop = True pygame.mixer.music.load("sounds/music_menu.ogg") pygame.mixer.music.set_volume(0.75) pygame.mixer.music.play(-1) i = 0 speak(options[i]) while loop == True: event = pygame.event.wait() if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: exit_game() if event.key == pygame.K_DOWN and i < len(options) - 1: i = i + 1 if options[i] != "donate": pygame.mixer.music.unpause() if event.key == pygame.K_UP and i > 0: i = i - 1 if options[i] != "donate": pygame.mixer.music.unpause() if event.key == pygame.K_RETURN: try: eval(options[i] + "()") continue except: return options[i] continue speak(options[i]) event = pygame.event.clear() time.sleep(0.001) def donate(): pygame.mixer.music.pause() subprocess.call(["xdg-open", "https://liberapay.com/stormdragon2976/donate"])