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#!/bin/python
# -*- coding: utf-8 -*-
""" Standard initializations and functions shared by all games. """
import configparser
import os
from os import listdir
from os . path import isfile , join
from inspect import isfunction
from xdg import BaseDirectory
import pygame
import random
import requests
import speechd
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import subprocess
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import time
localConfig = configparser . ConfigParser ( )
globalConfig = configparser . ConfigParser ( )
spd = speechd . Client ( )
def write_config ( writeGlobal = False ) :
if writeGlobal == False :
with open ( gamePath , ' w ' ) as configfile :
localConfig . write ( configfile )
else :
with open ( globalPath , ' w ' ) as configfile :
globalConfig . write ( configfile )
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def read_config ( section , value , readGlobal = False ) :
if readGlobal == False :
with open ( gamePath , ' r ' ) as configfile :
return localConfig . read ( section , value )
else :
return globalConfig . read ( section , value )
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def speak ( text , interupt = True ) :
if interupt == True : spd . cancel ( )
spd . say ( text )
def exit_game ( ) :
spd . close ( )
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pygame . mixer . music . stop ( )
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pygame . quit ( )
exit ( )
def initialize_gui ( gameTitle ) :
# Check for, and possibly create, storm-games path
global globalPath
global gamePath
globalPath = BaseDirectory . xdg_config_home + " /storm-games "
gamePath = globalPath + " / " + str . lower ( str . replace ( gameTitle , " " , " - " ) + " config " )
globalPath = globalPath + " /config "
if not os . path . exists ( gamePath ) : os . makedirs ( gamePath )
# Seed the random generator to the clock
random . seed ( )
# Set game's name
global gameName
gameName = gameTitle
# start pygame
pygame . init ( )
# start the display (required by the event loop)
pygame . display . set_mode ( ( 320 , 200 ) )
pygame . display . set_caption ( gameTitle )
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
soundFiles = [ f for f in listdir ( " sounds/ " ) if isfile ( join ( " sounds/ " , f ) ) and ( f . split ( ' . ' ) [ 1 ] . lower ( ) in [ " ogg " , " wav " ] ) ]
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
soundData = { }
for f in soundFiles :
soundData [ f . split ( ' . ' ) [ 0 ] ] = pygame . mixer . Sound ( " sounds/ " + f )
soundData [ ' game-intro ' ] . play ( )
time . sleep ( soundData [ ' game-intro ' ] . get_length ( ) )
return soundData
def instructions ( ) :
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# Read in the instructions file
try :
with open ( ' files/instructions.txt ' , ' r ' ) as f :
info = f . readlines ( )
except :
info = [ " Instructions file is missing. " ]
display_text ( info )
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def credits ( ) :
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info = [
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gameName + " : brought to you by Storm Dragon " , \
" Billy Wolfe, designer and coder. " , \
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" https://social.wolfe.casa/storm " ]
display_text ( info )
def display_text ( text ) :
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i = 0
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text . insert ( 0 , " Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press enter or escape when you are done reading. " )
text . append ( " End of text. " )
speak ( text [ i ] )
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while True :
event = pygame . event . wait ( )
if event . type == pygame . KEYDOWN :
if event . key == pygame . K_ESCAPE or event . key == pygame . K_RETURN : return
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if event . key == pygame . K_DOWN and i < len ( text ) - 1 : i = i + 1
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if event . key == pygame . K_UP and i > 0 : i = i - 1
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if event . key == pygame . K_SPACE :
speak ( ' ' . join ( text [ 1 : ] ) )
else :
speak ( text [ i ] )
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event = pygame . event . clear ( )
time . sleep ( 0.001 )
def game_menu ( * options ) :
loop = True
pygame . mixer . music . load ( " sounds/music_menu.ogg " )
pygame . mixer . music . set_volume ( 0.75 )
pygame . mixer . music . play ( - 1 )
i = 0
speak ( options [ i ] )
while loop == True :
event = pygame . event . wait ( )
if event . type == pygame . KEYDOWN :
if event . key == pygame . K_ESCAPE : exit_game ( )
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if event . key == pygame . K_DOWN and i < len ( options ) - 1 :
i = i + 1
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if options [ i ] != " donate " : pygame . mixer . music . unpause ( )
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if event . key == pygame . K_UP and i > 0 :
i = i - 1
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if options [ i ] != " donate " : pygame . mixer . music . unpause ( )
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if event . key == pygame . K_RETURN :
try :
eval ( options [ i ] + " () " )
continue
except :
return options [ i ]
continue
speak ( options [ i ] )
event = pygame . event . clear ( )
time . sleep ( 0.001 )
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def donate ( ) :
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pygame . mixer . music . pause ( )
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subprocess . call ( [ " xdg-open " , " https://liberapay.com/stormdragon2976/donate " ] )