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13 Commits
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37a731bab6
Author | SHA1 | Date | |
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37a731bab6 | ||
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6fcfdeca09 | ||
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6a4d73ba1e | ||
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15a348f6d0 | ||
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fb65c927b2 | ||
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0e9b8df949 | ||
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f61ec51c5e | ||
247f0079c4 | |||
c164895e22 | |||
700a0274e8 | |||
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61d9c0f177 | ||
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6e3188d86a | ||
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e00c16a5cc |
@@ -1,5 +1,3 @@
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game="${0##*/}"
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game="${game%.sh}"
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check_dependencies git sox tt++
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git -C "${installPath}/" clone --recurse-submodules https://github.com/lilmike/tintin-alteraeon.git | \
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dialog --progressbox "Installing \"${game}\", please wait..." -1 -1
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|
@@ -1,4 +1,5 @@
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version=1.3.5
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check_architecture x86_64
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download "https://files.sooslandia.ru/BallBouncer/1.2.1/BallBouncer-linux-1.2.1.zip"
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unzip -d "${installPath}/" "${cache}/BallBouncer-linux-1.2.1.zip"
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download "https://files.sooslandia.ru/BallBouncer/${version}/BallBouncer-linux-${version}.zip"
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unzip -d "${installPath}/" "${cache}/BallBouncer-linux-${version}.zip"
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chmod +x "${installPath}/BallBouncer/BallBouncer"
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@@ -1,5 +1,3 @@
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game="${0##*/}"
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game="${game%.sh}"
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check_dependencies git sox tt++
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git -C "${installPath}/" clone --recurse-submodules https://github.com/lilmike/tintin-empiremud.git | \
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dialog --progressbox "Installing \"${game}\", please wait..." -1 -1
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|
@@ -1,5 +1,3 @@
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game="${0##*/}"
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game="${game%.sh}"
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check_dependencies git opusdec sox tt++
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git -C "${installPath}/" clone https://git.2mb.codes/~stormdragon2976/tintin-endoftime | \
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dialog --progressbox "Installing \"${game}\", please wait..." -1 -1
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@@ -37,7 +37,7 @@ dialog --backtitle "Linux Game manager" \
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fi
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# The url breaks the normal download function
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download_named "keyshare-universal.pk3" "https://forum.zdoom.org/download/file.php?id=42262"
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download "${ipfsGateway}/ipfs/QmT6FEqeGTkf3Uv1dYqQ4LGYeRSjLk1R1FeyaFJwRFBocF?filename=TobyAccessibilityMod_V${tobyVersion}.zip"
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download "${ipfsGateway}/ipfs/QmRSyAGQPaRtWwH9aT87Q8rKini9GYXac92B9EkBZJtbJ1?filename=TobyAccessibilityMod_V${tobyVersion}.zip"
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[[ -e "${cache}/DoomMetalVol6.wad" ]] && mv "${cache}/DoomMetalVol6.wad" "${installPath}/doom"
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[[ -e "${cache}/DoomMetalVol7.wad" ]] && mv "${cache}/DoomMetalVol7.wad" "${installPath}/doom"
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unzip -n -d "${installPath}/doom" "${cache}/TobyAccessibilityMod_V${tobyVersion}.zip"
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|
@@ -1,5 +1,3 @@
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game="${0##*/}"
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game="${game%.sh}"
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check_dependencies git sox tt++
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git -C "${installPath}/" clone --recurse-submodules https://github.com:hjozwiak/tintin-kallisti-pack | \
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dialog --progressbox "Installing \"${game}\", please wait..." -1 -1
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@@ -1,5 +1,4 @@
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check_architecture x86_64
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check_dependencies steamcmd
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alert
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dialog --backtitle "Linux Game manager" \
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--msgbox \
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@@ -13,6 +12,7 @@ appId="646570"
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gogFileName="slay_the_spire_2020_12_15_8735c9fe3cc2280b76aa3ec47c953352a7df1f65_43444.sh"
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if [[ $installMethod -eq 1 ]]; then
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# Steam Installation
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check_dependencies steamcmd
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echo "Please enter Steam user name:"
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read -er steamUser
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steamcmd +@sSteamCmdForcePlatformType linux +force_install_dir "${HOME}/.local/games/SlayTheSpire" +login "$steamUser" +app_update "$appId" +quit
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@@ -1,5 +1,3 @@
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game="${0##*/}"
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game="${game%.sh}"
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check_dependencies git sox tt++
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git -C "${installPath}/" clone --recurse-submodules https://github.com/stormdragon2976/tintin-stickmud.git | \
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dialog --progressbox "Installing \"${game}\", please wait..." -1 -1
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|
8
.install/Wheels of Prio.sh
Normal file
8
.install/Wheels of Prio.sh
Normal file
@@ -0,0 +1,8 @@
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check_architecture x86_64
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get_installer "Wp v3.0 linux.zip" "https://psyra-productions.itch.io/wheels-of-prio"
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unzip -d "${installPath}/Wheels of Prio" "${cache}/Wp v3.0 linux.zip"
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chmod +x "${installPath}/Wheels of Prio/Wp"
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echo "Note: When the game first starts it will be playing very loud music with the built in suboptimal voice."
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echo "You are recommended to press page down several times to turn down the music, then go to settings and enable speech with screen reader, using speech dispatcher."
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echo "You may then press page up to set the music to your liking."
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alert
|
1
.launch/Echo Commander.sh
Normal file
1
.launch/Echo Commander.sh
Normal file
@@ -0,0 +1 @@
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open_url "https://echo-commander.vercel.app/"
|
@@ -5,5 +5,5 @@ dialog --progressbox "Checking for updates, please wait..." -1 -1
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if [[ -n "${COLORTERM}" ]]; then
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terminal_emulator "${mudPath%/*}" "tt++" "${mudPath##*/}"
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else
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tt++ "${mudPath%/*}" "${mudPath##*/}"
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tt++ "${mudPath##*/}"
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fi
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|
3
.launch/Wheels of Prio.game
Normal file
3
.launch/Wheels of Prio.game
Normal file
@@ -0,0 +1,3 @@
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check_architecture x86_64
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pushd "${installPath}/Wheels of Prio"
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${fex}./Wp
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@@ -33,3 +33,7 @@ LGM moves games into place when installing them. So the game can be found in ~/.
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## What are the differences in linux-game-manager and audiogame-manager?
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The difference in [audiogame-manager](https://git.stormux.org/storm/audiogame-manager) and linux-game-manager is, linux-game-manager focuses on setting up games that are native to Linux while audiogame-manager focuses on getting Windows based games working in wine. Although the end result looks the same to the end user, lots of things are different under the hood.
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## Supporting the Project
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If you want to support this and other Stormux projects, please check out the [Patreon](https://patreon.com/stormux).
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@@ -44,6 +44,158 @@ EOF
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# Dialog accessibility
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export DIALOGOPTS='--no-lines --visit-items'
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# UI wrapper functions for dialog/yad switching
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# Automatically switches between dialog (console) and yad (GUI) based on DISPLAY environment
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# Wrapper function for menu selection
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# Usage: ui_menu "title" "backtitle" "text" option1 "description1" option2 "description2" ...
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ui_menu() {
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local title="$1"
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local back_title="$2"
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local text="$3"
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shift 3
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if [[ "$dialog_type" == "yad" ]]; then
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# Build yad list format: Display only, then map back to value
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local yad_list=""
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declare -A value_map
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while [[ $# -gt 0 ]]; do
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local option="$1"
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local description="$2"
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value_map["$description"]="$option"
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if [[ -n "$yad_list" ]]; then
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yad_list="$yad_list\n"
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fi
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yad_list="${yad_list}${description}"
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shift 2
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done
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local selected_description
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selected_description=$(echo -e "$yad_list" | yad --list \
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--title="$title" \
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--text="$text" \
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--column="Option" \
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--no-headers \
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--selectable-labels \
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--search-column=1 \
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--height=400 \
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--width=600)
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# Strip trailing newline, pipe, and any other whitespace
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selected_description=$(echo "$selected_description" | tr -d '\n\r' | sed 's/^[[:space:]]*//;s/[[:space:]]*$//;s/|$//')
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# Return the mapped value
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if [[ -n "$selected_description" ]]; then
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echo "${value_map["$selected_description"]}"
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fi
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else
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# Build dialog menu format with mapping (same approach as yad)
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local dialog_args=()
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declare -A value_map
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while [[ $# -gt 0 ]]; do
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local option="$1"
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local description="$2"
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value_map["$description"]="$option"
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dialog_args+=("$description" "$description")
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shift 2
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done
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local selected_description
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selected_description=$(dialog --backtitle "$back_title" \
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--title "$title" \
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--no-tags \
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--menu "$text" 0 0 0 \
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"${dialog_args[@]}" \
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--stdout)
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# Return the mapped value
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if [[ -n "$selected_description" ]]; then
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echo "${value_map["$selected_description"]}"
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fi
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fi
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}
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||||
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# Wrapper function for message box
|
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# Usage: ui_msgbox "title" "backtitle" "text"
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ui_msgbox() {
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local title="$1"
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local back_title="$2"
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local text="$3"
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if [[ "$dialog_type" == "yad" ]]; then
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yad --info \
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--title="$title" \
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--text="$text" \
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--selectable-labels \
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--show-cursor \
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--width=400
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else
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dialog --backtitle "$back_title" \
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--title "$title" \
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--msgbox "$text" 0 0
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fi
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}
|
||||
|
||||
# Wrapper function for yes/no dialog
|
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# Usage: ui_yesno "title" "backtitle" "text"
|
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ui_yesno() {
|
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local title="$1"
|
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local back_title="$2"
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local text="$3"
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|
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if [[ "$dialog_type" == "yad" ]]; then
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yad --form \
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--title="$title" \
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--field="$text:LBL" \
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--selectable-labels \
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--button="Yes:0" \
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--button="No:1" \
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--width=400
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||||
else
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dialog --backtitle "$back_title" \
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--title "$title" \
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--yesno "$text" 0 0
|
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fi
|
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}
|
||||
|
||||
# Wrapper function for info box (non-blocking message)
|
||||
# Usage: ui_infobox "title" "backtitle" "text"
|
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ui_infobox() {
|
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local title="$1"
|
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local back_title="$2"
|
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local text="$3"
|
||||
|
||||
if [[ "$dialog_type" == "yad" ]]; then
|
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# For yad, we'll use a notification since infobox is non-blocking
|
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yad --notification \
|
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--text="$text" \
|
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--timeout=3
|
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else
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dialog --backtitle "$back_title" \
|
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--title "$title" \
|
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--infobox "$text" 0 0
|
||||
fi
|
||||
}
|
||||
|
||||
# Wrapper function for progress box
|
||||
# Usage: command | ui_progressbox "title" "text"
|
||||
ui_progressbox() {
|
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local title="$1"
|
||||
local text="$2"
|
||||
|
||||
if [[ "$dialog_type" == "yad" ]]; then
|
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yad --progress \
|
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--title="$title" \
|
||||
--text="$text" \
|
||||
--pulsate \
|
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--auto-close \
|
||||
--no-buttons \
|
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--show-cursor \
|
||||
--width=400
|
||||
else
|
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dialog --title "$title" \
|
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--progressbox "$text" 20 70
|
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fi
|
||||
}
|
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|
||||
# Check for updates
|
||||
check_update() {
|
||||
@@ -58,8 +210,7 @@ check_update() {
|
||||
if [[ "$home" == "$remote" ]]; then
|
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return
|
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fi
|
||||
dialog --backtitle "Linux Game manager" \
|
||||
--yesno "Updates are available. Would you like to update now?" -1 -1 --stdout || return
|
||||
ui_yesno "Linux Game Manager" "Linux Game manager" "Updates are available. Would you like to update now?" || return
|
||||
# Store the current commit before pulling
|
||||
local beforePull=$(git rev-parse HEAD)
|
||||
git pull
|
||||
@@ -81,8 +232,7 @@ check_architecture() {
|
||||
return
|
||||
fi
|
||||
done
|
||||
dialog --backtitle "Linux Game Manager" \
|
||||
--infobox "This game is not compatible with $architecture architecture." -1 -1
|
||||
ui_infobox "Linux Game Manager" "Linux Game Manager" "This game is not compatible with $architecture architecture."
|
||||
exit 1
|
||||
}
|
||||
|
||||
@@ -215,18 +365,15 @@ download() {
|
||||
{ if ! curl -L4 -C - --retry 10 --output "${cache}/${dest}" "${i}" ; then
|
||||
echo "Could not download \"$i\"..."
|
||||
exit 1
|
||||
fi; } | dialog --backtitle "Linux Game Manager" \
|
||||
--progressbox "Downloading \"$dest\" from \"$i\"" -1 -1
|
||||
fi; } | ui_progressbox "Linux Game Manager" "Downloading \"$dest\" from \"$i\""
|
||||
local downloadError=1
|
||||
case "${dest##*.}" in
|
||||
"pk3"|"zip")
|
||||
unzip -tq "${cache}/${dest}" | dialog --backtitle "Linux Game Manager" \
|
||||
--progressbox "Validating ${dest##*.} file" -1 -1 --stdout
|
||||
unzip -tq "${cache}/${dest}" | ui_progressbox "Linux Game Manager" "Validating ${dest##*.} file"
|
||||
downloadError=$?
|
||||
;;
|
||||
"7z")
|
||||
7z t "${cache}/${dest}" | dialog --backtitle "Linux Game Manager" \
|
||||
--progressbox "Validating 7z file" -1 -1 --stdout
|
||||
7z t "${cache}/${dest}" | ui_progressbox "Linux Game Manager" "Validating 7z file"
|
||||
downloadError=$?
|
||||
;;
|
||||
"exe")
|
||||
@@ -249,8 +396,7 @@ download() {
|
||||
esac
|
||||
if [[ $downloadError -ne 0 ]]; then
|
||||
rm -fv "${cache}/${dest}"
|
||||
dialog --backtitle "Linux Game Manager" \
|
||||
--infobox "Error downloading \"${dest}\". Installation cannot continue." -1 -1 --stdout
|
||||
ui_infobox "Linux Game Manager" "Linux Game Manager" "Error downloading \"${dest}\". Installation cannot continue."
|
||||
alert
|
||||
exit 1
|
||||
fi
|
||||
@@ -292,9 +438,7 @@ get_installer() {
|
||||
fi
|
||||
echo "Manual intervention required..."
|
||||
alert
|
||||
dialog --ok-label "Continue" \
|
||||
--backtitle "Linux Game Manager" \
|
||||
--msgbox "$message" -1 -1
|
||||
ui_msgbox "Linux Game Manager" "Linux Game Manager" "$message"
|
||||
# Search the Desktop and Downloads directories for the installation file
|
||||
for i in ~/Downloads ~/Desktop ; do
|
||||
find $i -type f -name "$1" -exec mv -v {} "${cache}/" \;
|
||||
@@ -369,10 +513,7 @@ game_installer() {
|
||||
# Add donation option at the end
|
||||
menuList+=("Donate" "Donate")
|
||||
# Show game selection dialog
|
||||
game="$(dialog --backtitle "Game Installer" \
|
||||
--clear \
|
||||
--no-tags \
|
||||
--menu "Please select a game to install" 0 0 0 "${menuList[@]}" --stdout)"
|
||||
game="$(ui_menu "Game Installer" "Game Installer" "Please select a game to install" "${menuList[@]}")"
|
||||
# Handle selection
|
||||
if [[ -n "$game" ]]; then
|
||||
if [[ "$game" == "Donate" ]]; then
|
||||
@@ -386,8 +527,7 @@ game_installer() {
|
||||
# Source and execute the install script
|
||||
source "$installScript"
|
||||
else
|
||||
dialog --backtitle "Game Installer" \
|
||||
--msgbox "Installation script not found for ${game}" -1 -1
|
||||
ui_msgbox "Game Installer" "Game Installer" "Installation script not found for ${game}"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
@@ -412,18 +552,19 @@ game_removal() {
|
||||
fi
|
||||
)
|
||||
if [[ ${#menuList} -eq 0 ]]; then
|
||||
dialog --backtitle "Linux Game Manager" \
|
||||
--msgbox "No games found." -1 -1
|
||||
ui_msgbox "Linux Game Manager" "Linux Game Manager" "No games found."
|
||||
exit 0
|
||||
fi
|
||||
# Create the menu of installed games
|
||||
# menuList has alternating full_path, display_name pairs
|
||||
declare -a menuArgs
|
||||
for ((i=0; i<${#menuList[@]}; i+=2)); do
|
||||
menuArgs+=("${menuList[i]}" "${menuList[i+1]}")
|
||||
done
|
||||
local selectedGame
|
||||
selectedGame=$(dialog --backtitle "Linux Game Manager" \
|
||||
--clear \
|
||||
--no-tags \
|
||||
--menu "Please select a game to delete" 0 0 0 "${menuList[@]}" --stdout)
|
||||
selectedGame=$(ui_menu "Linux Game Manager" "Linux Game Manager" "Please select a game to delete" "${menuArgs[@]}")
|
||||
exitCode=$?
|
||||
[[ $exitCode -ne 0 ]] && exit 0
|
||||
[[ $exitCode -ne 0 ]] || [[ -z "$selectedGame" ]] && exit 0
|
||||
# Get the actual game file paths
|
||||
local gameName="${selectedGame##*/}"
|
||||
gameName="${gameName%.sh}"
|
||||
@@ -435,21 +576,17 @@ game_removal() {
|
||||
gameInstallPath="${installPath}/${gameInstallPath%/*}"
|
||||
if [[ -z "$gameInstallPath" ]] || [[ "${gameInstallPath%%/}" == "$installPath" ]]; then
|
||||
# No install path found, just remove from list
|
||||
dialog --backtitle "Linux Game Manager" \
|
||||
--yesno "This will remove the game from your game list, but will not remove any files. Do you want to continue?" -1 -1 || exit 0
|
||||
ui_yesno "Linux Game Manager" "Linux Game Manager" "This will remove the game from your game list, but will not remove any files. Do you want to continue?" || exit 0
|
||||
# Remove only the .sh symlink
|
||||
rm -fv "${0%/*}/.launch/${gameName}.sh" | \
|
||||
dialog --backtitle "Linux Game Manager" \
|
||||
--progressbox "Removing game from list..." -1 -1
|
||||
ui_progressbox "Linux Game Manager" "Removing game from list..."
|
||||
else
|
||||
# Found install path, can remove game files
|
||||
dialog --backtitle "Linux Game Manager" \
|
||||
--yesno "This will remove the directory \"${gameInstallPath}\" and all of its contents. Do you want to continue?" -1 -1 || exit 0
|
||||
ui_yesno "Linux Game Manager" "Linux Game Manager" "This will remove the directory \"${gameInstallPath}\" and all of its contents. Do you want to continue?" || exit 0
|
||||
# Remove the game directory and symlink
|
||||
{ rm -rfv "${gameInstallPath}"
|
||||
rm -fv "${0%/*}/.launch/${gameName}.sh";
|
||||
} | dialog --backtitle "Linux Game Manager" \
|
||||
--progressbox "Removing game..." -1 -1
|
||||
} | ui_progressbox "Linux Game Manager" "Removing game..."
|
||||
fi
|
||||
exit 0
|
||||
}
|
||||
@@ -469,10 +606,7 @@ game_update() {
|
||||
done
|
||||
menuList+=("Donate" "Donate")
|
||||
menuList+=("Become a Patron" "Become a Patron")
|
||||
local game="$(dialog --backtitle "Audio Game Updater" \
|
||||
--clear \
|
||||
--no-tags \
|
||||
--menu "Please select a game to update" 0 0 0 "${menuList[@]}" --stdout)"
|
||||
local game="$(ui_menu "Audio Game Updater" "Audio Game Updater" "Please select a game to update" "${menuList[@]}")"
|
||||
if [[ ${#game} -gt 0 ]]; then
|
||||
if [[ "$game" == "Donate" ]]; then
|
||||
open_url "https://ko-fi.com/stormux"
|
||||
@@ -482,8 +616,10 @@ game_update() {
|
||||
open_url "https://2mb.games/product/2mb-patron/"
|
||||
exit 0
|
||||
fi
|
||||
fi
|
||||
source "${game}"
|
||||
else
|
||||
exit 0
|
||||
fi
|
||||
run_update
|
||||
exit 0
|
||||
}
|
||||
@@ -504,17 +640,18 @@ game_launcher() {
|
||||
fi
|
||||
)
|
||||
if [[ ${#menuList} -eq 0 ]]; then
|
||||
dialog --backtitle "Linux Game Manager" \
|
||||
--msgbox "No games found." 5 20
|
||||
ui_msgbox "Linux Game Manager" "Linux Game Manager" "No games found."
|
||||
exit 0
|
||||
fi
|
||||
# Create the menu of all games
|
||||
selectedGame="$(dialog --backtitle "Linux Game Launcher" \
|
||||
--clear \
|
||||
--no-tags \
|
||||
--menu "Please select a game to play" 0 0 0 "${menuList[@]}" --stdout)"
|
||||
# menuList has alternating full_path, display_name pairs
|
||||
declare -a menuArgs
|
||||
for ((i=0; i<${#menuList[@]}; i+=2)); do
|
||||
menuArgs+=("${menuList[i]}" "${menuList[i+1]}")
|
||||
done
|
||||
selectedGame="$(ui_menu "Linux Game Launcher" "Linux Game Launcher" "Please select a game to play" "${menuArgs[@]}")"
|
||||
local menuCode=$?
|
||||
if [[ $menuCode -eq 1 ]]; then
|
||||
if [[ $menuCode -ne 0 ]] || [[ -z "$selectedGame" ]]; then
|
||||
exit 0
|
||||
fi
|
||||
. "${selectedGame}"
|
||||
@@ -538,11 +675,18 @@ migrate_launcher() {
|
||||
done < <(sed '/^$/d' "${configFile}")
|
||||
# Move the old config file and notify user
|
||||
mv "${configFile}" "${configFile}.bak"
|
||||
dialog --backtitle "Linux Game manager" --msgbox \
|
||||
"Games have been converted to the new launch system.\nThe old game launch information has been moved to ${configFile}.bak\nIf everything works like you expect, feel free to delete ${configFile}" -1 -1
|
||||
ui_msgbox "Linux Game Manager" "Linux Game manager" "Games have been converted to the new launch system.\nThe old game launch information has been moved to ${configFile}.bak\nIf everything works like you expect, feel free to delete ${configFile}"
|
||||
}
|
||||
|
||||
|
||||
# Detect dialog interface type BEFORE potentially setting DISPLAY
|
||||
# This must happen before we modify DISPLAY to preserve console detection
|
||||
if [[ -z "$DISPLAY" ]]; then
|
||||
dialog_type="dialog"
|
||||
else
|
||||
dialog_type="yad"
|
||||
fi
|
||||
|
||||
# If display isn't set assume we are launching from console and an X environment is running using display :0
|
||||
# Warning, launching games from console is not recommended.
|
||||
if [[ -z "$DISPLAY" ]]; then
|
||||
@@ -618,8 +762,7 @@ while getopts "${args}" i ; do
|
||||
r) game_removal ;;
|
||||
t)
|
||||
gameCount=$(find .install -type f -iname "*.sh" | wc -l)
|
||||
dialog --backtitle "Linux Game Manager" \
|
||||
--infobox "There are currently ${gameCount} games available." -1 -1
|
||||
ui_infobox "Linux Game Manager" "Linux Game Manager" "There are currently ${gameCount} games available."
|
||||
exit 0
|
||||
;;
|
||||
u) game_update ;;
|
||||
|
Reference in New Issue
Block a user