Fixed Monkeyspank.

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Storm Dragon committed 2026-10-04 19:36:57 -04:00
1 parent 0bfaff29ff
commit fbb974fa19
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@@ -1,6 +1,6 @@
# Linux Game Manager Core Map
Last refreshed: 2026-09-20
Last refreshed: 2026-10-04
## Top-Level Structure
@@ -15,10 +15,10 @@ Last refreshed: 2026-09-20
## Catalog Snapshot
- Installers: 43 (`.install/*.sh`)
- Launcher definitions: 43 (`.launch/*.game`)
- Launcher runnable entries: 32 (`.launch/*.sh`, both symlinks and files)
- Update scripts: 5 (`.update/*.sh`)
- Installers: 46 (`.install/*.sh`)
- Launcher definitions: 46 (`.launch/*.game`)
- Launcher runnable entries: 36 (`.launch/*.sh`, both symlinks and files)
- Update scripts: 9 (`.update/*.sh`)
Regenerate this snapshot with:
@@ -31,6 +31,7 @@ python3 .codex/skills/linux-game-manager-dev/scripts/audit_game_catalog.py
1. **Install flow**
- `game_installer` builds menu from `.install/*.sh`.
- Selected installer is sourced in the current shell.
- Monkey Spank clones its required submodules recursively and stops installation if cloning fails.
- Shared downloads try `curl` first, fall back to `wget` when available, validate archive payloads before install, and reject obvious HTML error pages for unknown file types.
- `download_named()` shares the same cache validation path as `download()`, so resolved asset URLs must still produce a valid payload for their file extension.
- If `.launch/<game>.game` exists and `.launch/<game>.sh` does not, the manager creates a symlink using the repository root, even if the installer changed directories.
@@ -39,6 +40,7 @@ python3 .codex/skills/linux-game-manager-dev/scripts/audit_game_catalog.py
- `game_launcher` enumerates `.launch/*.sh` entries.
- Entries with first line `#//` are skipped.
- Selected launcher is sourced/executed.
- Monkey Spank runs from its repository directory so relative sound and text assets resolve; its explicit directory assignment also identifies the removal root.
- Text-terminal launchers can fall back to `xterm`, which inherits the requested working directory before executing the game command.
3. **Removal flow**
@@ -104,6 +104,8 @@ python3 .codex/skills/linux-game-manager-dev/scripts/audit_game_catalog.py
- Use camelCase variable names.
- Use snake_case for function names.
- Keep scripts robust when sourced in the manager shell.
- Clone games with required submodules using `git clone --recurse-submodules` and stop installation on clone failure.
- Launch games that load relative assets from their own directory. Monkey Spank uses `${installPath}/monkeyspank` as its working directory and removal root.
- Avoid introducing unnecessary colorized output.
- For edited bash scripts, run shellcheck and fix all errors.
- If `shellcheck` is not installed, prompt the user to install it first (see `references/tooling-prereqs.md`).