Regular expression fixes.
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@ -48,6 +48,8 @@ doomGames=(
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export antiGrepStrings=(
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export antiGrepStrings=(
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'-E' '-v'
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'-E' '-v'
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'-e' '^(Decal|Fluidsynth|Load|Parse)[^ ]+'
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'-e' '^OS: .*Linux, Linux .*'
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'-e' '^Resolution:'
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'-e' '^Resolution:'
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'-e' '^\[Toby Accessibility Mod\] (INTRO|READMe)([0-9]+).*'
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'-e' '^\[Toby Accessibility Mod\] (INTRO|READMe)([0-9]+).*'
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)
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)
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@ -55,7 +57,7 @@ export antiGrepStrings=(
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export grepStrings=(
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export grepStrings=(
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'-E'
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'-E'
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'-e' '^\[Toby Accessibility Mod\]'
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'-e' '^\[Toby Accessibility Mod\]'
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'-e' '^[A-Z][0-9a-z]+: .+'
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'-e' '^[A-Z][0-9A-Za-z]+: .+'
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'-e' 'is now known as'
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'-e' 'is now known as'
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'-e' '.+ punched .+ to death\.'
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'-e' '.+ punched .+ to death\.'
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'-e' 'stood where'
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'-e' 'stood where'
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@ -64,7 +66,6 @@ export grepStrings=(
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'-e' 'chewed on'
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'-e' 'chewed on'
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'-e' 'The maximum'
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'-e' 'The maximum'
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'-e' 'swapped two barrels'
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'-e' 'swapped two barrels'
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'-e' 'MAP[0-9]+'
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'-e' 'swallowed too much of'
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'-e' 'swallowed too much of'
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'-e' 'exited the level'
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'-e' 'exited the level'
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'-e' 'joined the game'
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'-e' 'joined the game'
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@ -77,17 +78,17 @@ export grepStrings=(
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'-e' '^You have no keys in your pocket!$'
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'-e' '^You have no keys in your pocket!$'
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)
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)
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export sedStrings=(
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export sedStrings=('-E'
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'-e' 's/^\[Toby Accessibility Mod\] M_/[Toby Accessibility Mod] /'
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'-e' 's/^\[Toby Accessibility Mod\] M_/[Toby Accessibility Mod] /'
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'-e' 's/^\[Toby Accessibility Mod\] //'
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'-e' 's/^\[Toby Accessibility Mod\] //'
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'-e' 's/^MessageBoxMenu$/Press Y for yes or N for no/'
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'-e' 's/^MessageBoxMenu$/Press Y for yes or N for no/'
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'-e' 's/"^Mainmenu$/Main menu/'
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'-e' 's/^Mainmenu$/Main menu/'
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'-e' 's/"^Skillmenu$/Difficulty menu/'
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'-e' 's/^Skillmenu$/Difficulty menu/'
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'-e' 's/"^NGAME$/New game/'
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'-e' 's/^NGAME$/New game/'
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'-e' 's/"^(LOAD|SAVE|QUIT)G$/& game/'
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'-e' 's/^(LOAD|SAVE|QUIT)G$/\1 game/'
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'-e' 's/"cl_run" = "true"/run/'
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'-e' 's/"cl_run" = "true"/run/'
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'-e' 's/"cl_run" = "false"/walk/'
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'-e' 's/"cl_run" = "false"/walk/'
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'-e' 's:.*/:Game saved. \(:'
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#'-e' 's:.*/:Game saved. \(:'
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)
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)
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custom_game() {
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custom_game() {
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