Add Audio Defence

This commit is contained in:
Storm Dragon
2026-09-20 23:35:44 -04:00
parent b991dd30d2
commit f0a731589a
4 changed files with 37 additions and 3 deletions
@@ -1,6 +1,6 @@
# Linux Game Manager Core Map
Last refreshed: 2026-07-27
Last refreshed: 2026-09-20
## Top-Level Structure
@@ -15,8 +15,8 @@ Last refreshed: 2026-07-27
## Catalog Snapshot
- Installers: 42 (`.install/*.sh`)
- Launcher definitions: 42 (`.launch/*.game`)
- Installers: 43 (`.install/*.sh`)
- Launcher definitions: 43 (`.launch/*.game`)
- Launcher runnable entries: 32 (`.launch/*.sh`, both symlinks and files)
- Update scripts: 5 (`.update/*.sh`)
+2
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@@ -3,5 +3,7 @@
declare -Ag ipfs=(
# Games (alphabetical order)
[Audio_Defence_aarch64]="${ipfsGateway}/ipfs/QmNN39dhssJBVsN3qXM7LKiy5bP2nUFWruksKy3RAvAz4e?filename=AudioDefence-26.09.20-3-aarch64.AppImage"
[Audio_Defence_x86_64]="${ipfsGateway}/ipfs/QmaH6eQaoPXBDh4GDhXBZiNH6NXaduGta9suQdPwkpfffx?filename=AudioDefence-26.09.20-3-x86_64.AppImage"
[FreeDoom]="${ipfsGateway}/ipfs/QmU6REFot8CGVSBy2YWQxnmXoh7M4EF74RxFtLzvtJxoGC?filename=toby_doom_9.0_full.zip"
)
+21
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@@ -0,0 +1,21 @@
# shellcheck shell=bash disable=SC2154 # Variables are set by linux-game-manager.sh
check_architecture x86_64 aarch64
case "$(uname -m)" in
x86_64)
appImageFile="AudioDefence-26.09.20-3-x86_64.AppImage"
expectedHash="8ac007d2c2ea29cd2c84d22d892d1e92f236b456a3667f66919a837f023040cf"
;;
aarch64)
appImageFile="AudioDefence-26.09.20-3-aarch64.AppImage"
expectedHash="2b3c5efeda51f1be5a9389d05a4a29ca7f92d39b20c8017f1ca0d492c69cf850"
;;
esac
download_named "${appImageFile}" "${ipfs[Audio_Defence_$(uname -m)]}"
if ! printf '%s %s\n' "${expectedHash}" "${cache}/${appImageFile}" | sha256sum --check --strict; then
rm -f "${cache}/${appImageFile}"
ui_msgbox "Linux Game Manager" "Linux Game Manager" "The Audio Defence download failed its SHA-256 verification. Please try again."
exit 1
fi
mkdir -p "${installPath}/Audio_Defence"
cp -v "${cache}/${appImageFile}" "${installPath}/Audio_Defence/${appImageFile}"
chmod +x "${installPath}/Audio_Defence/${appImageFile}"
+11
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@@ -0,0 +1,11 @@
# shellcheck shell=bash disable=SC2154 # Variables are set by linux-game-manager.sh
gamePath="${installPath}/Audio_Defence"
case "$(uname -m)" in
aarch64)
appImageFile="AudioDefence-26.09.20-3-aarch64.AppImage"
;;
*)
appImageFile="AudioDefence-26.09.20-3-x86_64.AppImage"
;;
esac
run_with_optional_gamemode "${gamePath}/${appImageFile}"