Use universal sound variable to set sounds for Project Brutality and Army of Drakeness.

This commit is contained in:
Storm Dragon 2024-12-29 02:13:37 -05:00
parent 0ac6d6fd57
commit c70c50255f
3 changed files with 4 additions and 0 deletions

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@ -21,3 +21,5 @@ elif [[ -e "${gamePath}/DoomMetalVol6.wad" ]]; then
fi fi
source ${BASH_SOURCE[0]%/*}/.mapmenu source ${BASH_SOURCE[0]%/*}/.mapmenu
flags=('+Toby_UniversalBeacon_UseUniversalSounds' 'true')

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@ -31,4 +31,5 @@ flags=(
'+pb_weapon_recoil_mod_vertical' '0' '+pb_weapon_recoil_mod_vertical' '0'
'+vertspread' 'true' '+vertspread' 'true'
'+Toby_SnapToTargetTargetingMode' '1' '+Toby_SnapToTargetTargetingMode' '1'
'+Toby_UniversalBeacon_UseUniversalSounds' 'false'
) )

View File

@ -30,4 +30,5 @@ flags=(
'+pb_weapon_recoil_mod_vertical' '0' '+pb_weapon_recoil_mod_vertical' '0'
'+vertspread' 'true' '+vertspread' 'true'
'+Toby_SnapToTargetTargetingMode' '1' '+Toby_SnapToTargetTargetingMode' '1'
'+Toby_UniversalBeacon_UseUniversalSounds' 'false'
) )