From abd6fef7c0eb3205a543cce581418ba3b4648d3e Mon Sep 17 00:00:00 2001 From: Storm Dragon Date: Tue, 23 Apr 2024 14:59:49 -0400 Subject: [PATCH] Experimenting with load order. --- .scripts/TobyCustom/Project_Brutality_Operation_MDK.sh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.scripts/TobyCustom/Project_Brutality_Operation_MDK.sh b/.scripts/TobyCustom/Project_Brutality_Operation_MDK.sh index 3ba510b..433fa7c 100755 --- a/.scripts/TobyCustom/Project_Brutality_Operation_MDK.sh +++ b/.scripts/TobyCustom/Project_Brutality_Operation_MDK.sh @@ -5,11 +5,11 @@ pushd "${doomPath}" # Set up the pk3 and wad files gameOption=( - "$(find /usr/share/games/ -name 'Project_Brutality-master.pk3')" "${doomPath}/TobyAccMod_V${tobyVersion}.pk3" "${doomPath}/PB-Toby-Compatibility-Addon.pk3" "${doomPath}/Toby-Universal-Pickup-Beacon-Prototype.pk3" "${doomPath}/OpMDK.wad" + "$(find /usr/share/games/ -name 'Project_Brutality-master.pk3')" ) # Check for and include if present a wad. Some people may not have it.