For Freedoom, shortened some messages that are spoken with tts. Added tts indicator for run and walk.
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@ -406,12 +406,18 @@ game_launcher() {
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*doom*)
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*doom*)
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exec stdbuf -oL ${game} | stdbuf -oL grep -E \
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exec stdbuf -oL ${game} | stdbuf -oL grep -E \
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-e '^[0-9]+\. ' \
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-e '^[0-9]+\. ' \
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-e '^"cl_run"' \
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-e '^Game saved. ' \
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-e '^Game saved. ' \
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-e '^A secret is revealed!$' \
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-e '^A secret is revealed!$' \
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-e '^MAP[0-9]*' \
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-e '^MAP[0-9]*' \
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-e '^Player was ' \
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-e '^Player was ' \
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-e '^Please select a game wad \(or 0 to exit\):' \
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-e '^Please select a game wad \(or 0 to exit\):' \
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-e '^You have no keys in your pocket!$' | spd-say -e
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-e '^You have no keys in your pocket!$' | stdbuf -oL sed \
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-e 's/MAP0\([1-9]\)/MAP\1/' \
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-e 's/"cl_run" = "true"/run/' \
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-e 's/"cl_run" = "false"/walk/' \
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-e 's:.*/:Game saved. (:' \
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| spd-say -e
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;;
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;;
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*"main.py")
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*"main.py")
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pushd "${game%/*}"
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pushd "${game%/*}"
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