Added title reader so that Doom will announce the level name when it starts.
This commit is contained in:
parent
ab9363dd73
commit
6776479857
@ -404,6 +404,7 @@ game_launcher() {
|
|||||||
fi
|
fi
|
||||||
;;
|
;;
|
||||||
*doom*)
|
*doom*)
|
||||||
|
${0%/*}/speech/speak_window_title.sh gzdoom &
|
||||||
exec ${game}
|
exec ${game}
|
||||||
;;
|
;;
|
||||||
*"main.py")
|
*"main.py")
|
||||||
|
29
speech/speak_window_title.sh
Executable file
29
speech/speak_window_title.sh
Executable file
@ -0,0 +1,29 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
# Adapted from the bash snippet found at:
|
||||||
|
# https://bbs.archlinux.org/viewtopic.php?id=117031
|
||||||
|
|
||||||
|
# Wait for the application to start
|
||||||
|
while ! pgrep -u "$USER" ^$1 &> /dev/null ; do
|
||||||
|
sleep 0.05
|
||||||
|
done
|
||||||
|
|
||||||
|
# Read so long as the application is running
|
||||||
|
while pgrep -u "$USER" ^$1 &> /dev/null ; do
|
||||||
|
sleep 0.05
|
||||||
|
if [[ -f ~/.agmsilent ]]; then
|
||||||
|
continue
|
||||||
|
fi
|
||||||
|
wnd_focus=$(xdotool getwindowfocus)
|
||||||
|
wnd_title=$(xprop -id $wnd_focus WM_NAME)
|
||||||
|
lookfor='"(.*)"'
|
||||||
|
|
||||||
|
if [[ "$wnd_title" =~ $lookfor ]]; then
|
||||||
|
wnd_title=${BASH_REMATCH[1]}
|
||||||
|
if [[ "$old_title" != "$wnd_title" ]]; then
|
||||||
|
spd-say -- "$wnd_title"
|
||||||
|
old_title="$wnd_title"
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
|
||||||
|
exit 0
|
Loading…
Reference in New Issue
Block a user