Codex skill for development added. Tested by using it to set up Play Palace.
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76
.codex/skills/linux-game-manager-dev/references/core-map.md
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76
.codex/skills/linux-game-manager-dev/references/core-map.md
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# Linux Game Manager Core Map
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Last refreshed: 2026-02-21
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## Top-Level Structure
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- `linux-game-manager.sh`: Main orchestrator, UI wrappers, CLI option handling, install/remove/update flows, cache and settings behavior.
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- `.install/`: Per-game installer scripts sourced by `game_installer`.
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- `.launch/`: Per-game launch scripts (`.game`) and runnable entries (`.sh`, usually symlinks).
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- `.update/`: Optional per-game update scripts expected to define `run_update()`.
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- `speech/speak_window_title.sh`: Accessibility helper for announcing focused window titles.
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- `README.md`: Project summary and high-level behavior notes.
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- `.files/`: Game-specific auxiliary assets/scripts used by some installers or launchers.
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## Catalog Snapshot
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- Installers: 38 (`.install/*.sh`)
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- Launcher definitions: 38 (`.launch/*.game`)
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- Launcher runnable entries: 26 (`.launch/*.sh`, both symlinks and files)
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- Update scripts: 5 (`.update/*.sh`)
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Regenerate this snapshot with:
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```bash
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python3 .codex/skills/linux-game-manager-dev/scripts/audit_game_catalog.py
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```
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## Main Runtime Flows
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1. **Install flow**
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- `game_installer` builds menu from `.install/*.sh`.
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- Selected installer is sourced in the current shell.
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- If `.launch/<game>.game` exists and `.launch/<game>.sh` does not, the manager creates a symlink.
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2. **Launch flow**
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- `game_launcher` enumerates `.launch/*.sh` entries.
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- Entries with first line `#//` are skipped.
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- Selected launcher is sourced/executed.
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3. **Removal flow**
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- `game_removal` resolves launcher entry to real script.
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- It extracts the first `installPath`-containing line from launcher script to infer directory to remove.
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- If no `installPath` reference is found, only launcher entry is removed.
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4. **Update flow**
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- `game_update` lists `.update/*.sh`.
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- Selected updater is sourced.
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- `run_update()` is called and must exist.
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## CLI Surface
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- `-i`: install game
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- `-r`: remove game
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- `-u`: update game
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- `-t`: show number of available games
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- `-C`: clear cache
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- `-D`: create desktop launcher
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- `-L`: show license
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- `-h`: show help
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- `-N`: enable no-cache mode
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- `-R`: force redownload mode
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## Config and State
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- Cache: `${XDG_CACHE_HOME:-$HOME/.cache}/linux-game-manager`
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- Config base: `${XDG_CONFIG_HOME:-$HOME/.config}/storm-games/linux-game-manager`
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- Settings overrides: `settings.conf` in config base
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- Default install root: `${HOME}/.local/games`
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## Contributor Pitfalls
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- Mismatched `.install/<Game>.sh` vs `.launch/<Game>.game` names create orphaned or invisible entries.
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- Missing `installPath` reference in launcher prevents full uninstall.
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- Missing `run_update()` in `.update` scripts breaks update flow.
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- Bypassing shared download helpers risks cache and validation regressions.
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- For `uv`-based Python games that use `accessible-output2`, include a host copy of `libspeechd.so.2` and export `LD_LIBRARY_PATH` from the launcher to avoid distro packaging differences.
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# Game Extension Workflow
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Use this workflow whenever adding, renaming, removing, or substantially changing a game.
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## Add a New Game
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1. Create installer script:
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- Path: `.install/<Game Name>.sh`
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- Keep first line active (do not start with `#//`).
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- Reuse manager helpers (`check_architecture`, `check_dependencies`, `download`, `download_named`, `get_installer`, `ui_*`).
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- Install into a deterministic path under `${installPath}`.
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2. Create launcher definition:
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- Path: `.launch/<Game Name>.game`
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- Keep base filename identical to installer (`<Game Name>`).
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- Include an explicit install-path variable based on `installPath`, for example:
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```bash
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gamePath="${installPath}/MyGame"
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```
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- Run the game from that path.
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3. Optional update script:
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- Path: `.update/<Game Name>.sh`
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- Implement `run_update()` (required by update flow).
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4. Let installer create runnable launcher entry:
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- The manager auto-creates `.launch/<Game Name>.sh` symlink when installer completes and `.game` exists.
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## Rename a Game Safely
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1. Rename `.install/<Old>.sh` to `.install/<New>.sh`.
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2. Rename `.launch/<Old>.game` to `.launch/<New>.game`.
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3. Rename `.update/<Old>.sh` if present.
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4. Remove stale `.launch/<Old>.sh` if still present.
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5. Re-run catalog audit and manual checks.
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## Remove a Game From Repo
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1. Delete `.install/<Game>.sh`.
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2. Delete `.launch/<Game>.game`.
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3. Delete `.launch/<Game>.sh` if tracked.
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4. Delete `.update/<Game>.sh` if present.
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5. Run catalog audit to confirm no orphan entries remain.
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## Disable Policy (Important)
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When a request says "disable <game>" without more detail:
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1. Default behavior: disable installs only.
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- Add `#//` to first line of `.install/<Game Name>.sh`.
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- Do not disable `.launch/<Game Name>.game` by default.
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- This preserves playability for users who already have the game installed.
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2. If user explicitly requests complete disable:
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- Add `#//` to first line of both:
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- `.install/<Game Name>.sh`
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- `.launch/<Game Name>.game`
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3. If wording is ambiguous but could imply full disable/removal:
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- Ask a short clarification question before changing launcher/removal behavior.
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## Manual Validation Checklist
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1. Run installer flow:
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```bash
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./linux-game-manager.sh -i
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```
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2. Confirm launcher files exist:
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```bash
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ls ".launch/<Game Name>.game" ".launch/<Game Name>.sh"
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```
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3. Run launcher flow:
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```bash
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./linux-game-manager.sh
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```
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4. Run removal flow:
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```bash
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./linux-game-manager.sh -r
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```
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5. If updater exists, run update flow:
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```bash
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./linux-game-manager.sh -u
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```
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6. Run consistency audit:
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```bash
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python3 .codex/skills/linux-game-manager-dev/scripts/audit_game_catalog.py
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```
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## Script Authoring Rules
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- Use camelCase variable names.
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- Use snake_case for function names.
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- Keep scripts robust when sourced in the manager shell.
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- Avoid introducing unnecessary colorized output.
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- For edited bash scripts, run shellcheck and fix all errors.
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- If `shellcheck` is not installed, prompt the user to install it first (see `references/tooling-prereqs.md`).
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## Pattern: uv + Speech Dispatcher Host Libraries
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Use this pattern for Python games installed with `uv` when runtime speech support depends on system `libspeechd`.
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1. In installer script:
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- Check dependencies: `git` and `uv`.
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- Clone game repository into `${installPath}/<GameRepoDir>`.
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- Run `uv sync` in the project directory that contains `pyproject.toml`.
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- Locate `libspeechd.so.2` from host system using:
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- `ldconfig -p` when available.
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- Fallback paths for common distros:
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- `/usr/lib/libspeechd.so.2` (Arch-style)
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- `/usr/lib/x86_64-linux-gnu/libspeechd.so.2` (Debian/Ubuntu-style)
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- `/usr/lib64/libspeechd.so.2` and related `/lib*` fallbacks
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- Copy resolved library into a game-local directory such as:
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- `${installPath}/<GameRepoDir>/<RuntimePath>/.host-libs/libspeechd.so.2`
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- Fail with a clear message if library is not found.
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2. In launcher script:
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- Export `LD_LIBRARY_PATH` with the game-local `.host-libs` directory prepended.
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- Launch via `uv run ...` from the same directory used for `uv sync`.
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3. Removal safety:
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- Ensure first `installPath` line in launcher points to a path that lets `game_removal` infer the game root correctly.
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# Skill Maintenance (Critical)
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This skill is only trustworthy if it is refreshed immediately after behavior changes.
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## Mandatory Refresh Triggers
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Run this maintenance workflow whenever any of these change:
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- `linux-game-manager.sh`
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- Anything in `.install/`
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- Anything in `.launch/`
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- Anything in `.update/`
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- Anything in `speech/`
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- `README.md`
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- Any game lifecycle contract (install path usage, symlink behavior, update function contracts, CLI flags)
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## Refresh Workflow
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1. Run catalog audit and capture output:
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```bash
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python3 .codex/skills/linux-game-manager-dev/scripts/audit_game_catalog.py
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```
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2. Re-check core flow definitions in `linux-game-manager.sh`:
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```bash
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rg -n "game_installer|game_launcher|game_removal|game_update|getopts|help\\(" linux-game-manager.sh
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```
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3. Update skill references:
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- Update `references/core-map.md` catalog snapshot if counts changed.
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- Update `references/core-map.md` flow descriptions if behavior changed.
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- Update `references/game-extension.md` if onboarding or naming rules changed.
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- Update this file if refresh triggers or process changed.
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4. Validate the skill structure:
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```bash
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python3 /home/storm/.codex/skills/.system/skill-creator/scripts/quick_validate.py .codex/skills/linux-game-manager-dev
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```
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5. If any bash scripts changed, run shellcheck on edited files and fix all errors.
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- If `shellcheck` is missing, pause and prompt the user to install it using `references/tooling-prereqs.md`.
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## Completion Criteria
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Do not consider maintenance complete until all are true:
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1. Catalog audit shows no critical mismatches, and any warnings are reviewed.
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2. All changed behavior is reflected in skill reference files.
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3. Skill passes `quick_validate.py`.
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4. Any edited bash scripts are shellcheck-clean.
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@@ -0,0 +1,38 @@
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# Tooling Prerequisites
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## Required Tool for Bash Changes
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- `shellcheck` is mandatory whenever editing any bash/sh file in this repository.
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- If `shellcheck` is not available, prompt the user to install it before continuing validation.
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Check availability:
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```bash
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command -v shellcheck
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```
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## Prompt Template
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Use this exact style when missing:
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`shellcheck is required for bash/sh edits in linux-game-manager. Please install it, then I will continue validation.`
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## Install Commands by Common Distro Family
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- Arch/Manjaro:
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- `sudo pacman -S shellcheck`
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- Debian/Ubuntu/Linux Mint/Pop!_OS:
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- `sudo apt update && sudo apt install -y shellcheck`
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- Fedora/RHEL/CentOS Stream:
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- `sudo dnf install -y ShellCheck`
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- openSUSE:
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- `sudo zypper install -y ShellCheck`
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- Alpine:
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- `sudo apk add shellcheck`
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If distro is unknown, ask the user what distribution they are on and provide the matching package command.
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## Notes for LGM Collaboration
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- Do not skip shellcheck for “small” bash changes.
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- Fix all shellcheck errors; warnings may be suppressed only when required by sourced-global patterns and with a short comment.
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