Add a system for loading custom mods for TobyDoom. Place scripts in the TobyCustom directory. Included three examples using Project Brutality.
This commit is contained in:
26
.scripts/TobyCustom/Project_Brutality_Operation_MDK.sh
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26
.scripts/TobyCustom/Project_Brutality_Operation_MDK.sh
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#!/usr/bin/env bash
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# Add all the TobyDoom stuff we need, exclude things we do not.
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mapfile -t addons < <(find "${doomPath}/Addons/" -type f -iname "TobyV${tobyVersion%%-*}_*" \
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-not -iname "TobyV${tobyVersion%%-*}_Decorations.pk3" \
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)
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# Set up the pk3 and wad files
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gameOption=(
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"$(find /usr/share/games/ -name 'Project_Brutality-master.pk3')"
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"${doomPath}/TobyAccMod_V${tobyVersion}.pk3"
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${addons[@]}
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"${doomPath}/OpMDK.wad"
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)
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# Check for and include if present a wad. Some people may not have it.
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if [[ -e "${doomPath}/DoomMetalVol6.wad" ]]; then
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gameOption+=("${doomPath}/DoomMetalVol6.wad")
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fi
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# Extend the search for new messages to be read.
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grepStrings+=('-e' 'New PDA Entry:')
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# Launch the game and pipe things to be spoken through speech-dispatcher.
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# This also leaves the console output intact for people who may want to read it.
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exec stdbuf -oL ${gzdoom} ${gameOption[@]} | while IFS= read -r l ; do echo "$l" | { grep "${grepStrings[@]}" | grep "${antiGrepStrings[@]}" | sed "${sedStrings[@]}" | spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} -- > /dev/null 2>&1; }; echo "$l";done
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26
.scripts/TobyCustom/Project_Brutality_Toby_Deluxe.sh
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.scripts/TobyCustom/Project_Brutality_Toby_Deluxe.sh
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#!/usr/bin/env bash
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# Add all the TobyDoom stuff we need, exclude things we do not.
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mapfile -t addons < <(find "${doomPath}/Addons/" -type f -iname "TobyV${tobyVersion%%-*}_*" \
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-not -iname "TobyV${tobyVersion%%-*}_Decorations.pk3" \
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)
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# Set up the pk3 and wad files
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gameOption=(
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"$(find /usr/share/games/ -name 'Project_Brutality-master.pk3')"
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"${doomPath}/TobyAccMod_V${tobyVersion}.pk3"
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${addons[@]}
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"${doomPath}/TobyDoomLevels.wad"
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)
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# Check for and include if present a wad. Some people may not have it.
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if [[ -e "${doomPath}/DoomMetalVol6.wad" ]]; then
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gameOption+=("${doomPath}/DoomMetalVol6.wad")
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fi
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# Extend the search for new messages to be read.
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grepStrings+=('-e' 'New PDA Entry:')
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# Launch the game and pipe things to be spoken through speech-dispatcher.
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# This also leaves the console output intact for people who may want to read it.
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exec stdbuf -oL ${gzdoom} ${gameOption[@]} | while IFS= read -r l ; do echo "$l" | { grep "${grepStrings[@]}" | grep "${antiGrepStrings[@]}" | sed "${sedStrings[@]}" | spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} -- > /dev/null 2>&1; }; echo "$l";done
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.scripts/TobyCustom/Project_Brutality_Toby_Demo.sh
Executable file
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.scripts/TobyCustom/Project_Brutality_Toby_Demo.sh
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#!/usr/bin/env bash
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# Add all the TobyDoom stuff we need, exclude things we do not.
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mapfile -t addons < <(find "${doomPath}/Addons/" -type f -iname "TobyV${tobyVersion%%-*}_*" \
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-not -iname "TobyV${tobyVersion%%-*}_Decorations.pk3" \
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)
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# Set up the pk3 and wad files
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gameOption=(
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"$(find /usr/share/games/ -name 'Project_Brutality-master.pk3')"
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"${doomPath}/TobyAccMod_V${tobyVersion}.pk3"
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${addons[@]}
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"${doomPath}/Toby-Demo-Level.wad"
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)
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# Check for and include if present a wad. Some people may not have it.
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if [[ -e "${doomPath}/DoomMetalVol6.wad" ]]; then
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gameOption+=("${doomPath}/DoomMetalVol6.wad")
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fi
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# Extend the search for new messages to be read.
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grepStrings+=('-e' 'New PDA Entry:')
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# Launch the game and pipe things to be spoken through speech-dispatcher.
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# This also leaves the console output intact for people who may want to read it.
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exec stdbuf -oL ${gzdoom} ${gameOption[@]} | while IFS= read -r l ; do echo "$l" | { grep "${grepStrings[@]}" | grep "${antiGrepStrings[@]}" | sed "${sedStrings[@]}" | spd-say -e ${spd_module} ${spd_pitch} ${spd_rate} ${spd_voice} ${spd_volume} -- > /dev/null 2>&1; }; echo "$l";done
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