239 lines
8.1 KiB
Python
Executable File
239 lines
8.1 KiB
Python
Executable File
#!/bin/python
|
|
# -*- coding: utf-8 -*-
|
|
"""Standard initializations and functions shared by all games."""
|
|
|
|
import configparser
|
|
import os
|
|
from os import listdir
|
|
from os.path import isfile, join
|
|
from inspect import isfunction
|
|
from xdg import BaseDirectory
|
|
import pygame
|
|
import pyperclip
|
|
import random
|
|
import re
|
|
import requests
|
|
# Global variable for speech provider
|
|
try:
|
|
import speechd
|
|
spd = speechd.Client()
|
|
speechProvider = "speechd"
|
|
except ImportError:
|
|
import accessible_output2.outputs.auto
|
|
s = accessible_output2.outputs.auto.Auto()
|
|
speechProvider = "accessible_output2"
|
|
except ImportError:
|
|
print("No other speech providers found.")
|
|
exit()
|
|
|
|
import subprocess
|
|
import time
|
|
|
|
localConfig = configparser.ConfigParser()
|
|
globalConfig = configparser.ConfigParser()
|
|
|
|
def write_config(writeGlobal = False):
|
|
if writeGlobal == False:
|
|
with open(gamePath, 'w') as configfile:
|
|
localConfig.write(configfile)
|
|
else:
|
|
with open(globalPath, 'w') as configfile:
|
|
globalConfig.write(configfile)
|
|
|
|
def read_config(section, value, readGlobal = False):
|
|
if readGlobal == False:
|
|
with open(gamePath, 'r') as configfile:
|
|
return localConfig.read(section, value)
|
|
else:
|
|
return globalConfig.read(section, value)
|
|
|
|
def speak(text, interupt = True):
|
|
if speechProvider == "speechd":
|
|
if interupt == True: spd.cancel()
|
|
spd.say(text)
|
|
else:
|
|
if speechProvider == "accessible_output2":
|
|
s.speak(text, interrupt=True)
|
|
|
|
|
|
def exit_game():
|
|
if speechProvider == "speechd": spd.close()
|
|
pygame.mixer.music.stop()
|
|
pygame.quit()
|
|
exit()
|
|
|
|
def initialize_gui(gameTitle):
|
|
# Check for, and possibly create, storm-games path
|
|
global globalPath
|
|
global gamePath
|
|
globalPath = BaseDirectory.xdg_config_home + "/storm-games"
|
|
gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-") + "config")
|
|
globalPath = globalPath + "/config"
|
|
if not os.path.exists(gamePath): os.makedirs(gamePath)
|
|
# Seed the random generator to the clock
|
|
random.seed()
|
|
# Set game's name
|
|
global gameName
|
|
gameName = gameTitle
|
|
# start pygame
|
|
pygame.init()
|
|
# start the display (required by the event loop)
|
|
pygame.display.set_mode((320, 200))
|
|
pygame.display.set_caption(gameTitle)
|
|
# Set 32 channels for sound by default
|
|
pygame.mixer.init()
|
|
pygame.mixer.set_num_channels(32)
|
|
# Reserve the cut scene channel
|
|
pygame.mixer.set_reserved(0)
|
|
# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
|
|
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
|
|
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
|
|
soundData = {}
|
|
for f in soundFiles:
|
|
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
|
|
soundData['game-intro'].play()
|
|
time.sleep(soundData['game-intro'].get_length())
|
|
return soundData
|
|
|
|
def cut_scene(sounds, soundName):
|
|
pygame.event.clear()
|
|
pygame.mixer.stop()
|
|
c = pygame.mixer.Channel(0)
|
|
c.play(sounds[soundName])
|
|
while pygame.mixer.get_busy():
|
|
event = pygame.event.poll()
|
|
if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]:
|
|
pygame.mixer.stop()
|
|
pygame.event.pump()
|
|
|
|
def play_random(sounds, soundName, pause = False, interrupt = False):
|
|
key = []
|
|
for i in sounds.keys():
|
|
if re.match("^" + soundName + ".*", i):
|
|
key.append(i)
|
|
randomKey = random.choice(key)
|
|
if interrupt == False:
|
|
sounds[randomKey].play()
|
|
else:
|
|
cut_scene(sounds, randomKey)
|
|
# Cut scenes override the pause option
|
|
return
|
|
if pause == True:
|
|
time.sleep(sounds[randomKey].get_length())
|
|
|
|
def instructions():
|
|
# Read in the instructions file
|
|
try:
|
|
with open('files/instructions.txt', 'r') as f:
|
|
info = f.readlines()
|
|
except:
|
|
info = ["Instructions file is missing."]
|
|
display_text(info)
|
|
|
|
def credits():
|
|
info = [
|
|
gameName + ": brought to you by Storm Dragon",\
|
|
"Billy Wolfe, designer and coder.",\
|
|
"https://social.wolfe.casa/storm"]
|
|
display_text(info)
|
|
|
|
def display_text(text):
|
|
i = 0
|
|
text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.")
|
|
text.append("End of text.")
|
|
speak(text[i])
|
|
while True:
|
|
event = pygame.event.wait()
|
|
if event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
|
|
if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1
|
|
if event.key == pygame.K_UP and i > 0: i = i - 1
|
|
if event.key == pygame.K_SPACE:
|
|
speak(' '.join(text[1:]))
|
|
else:
|
|
speak(text[i])
|
|
if event.key == pygame.K_c:
|
|
try:
|
|
pyperclip.copy(text[i])
|
|
speak("Copied " + text[i] + " to the clipboard.")
|
|
except:
|
|
speak("Failed to copy the text to the clipboard.")
|
|
if event.key == pygame.K_t:
|
|
try:
|
|
pyperclip.copy(''.join(text[1:-1]))
|
|
speak("Copied entire message to the clipboard.")
|
|
except:
|
|
speak("Failed to copy the text to the clipboard.")
|
|
event = pygame.event.clear()
|
|
time.sleep(0.001)
|
|
|
|
def learn_sounds(sounds):
|
|
loop = True
|
|
pygame.mixer.music.pause()
|
|
i = 0
|
|
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"])]
|
|
# j keeps track of last spoken index so it isn't voiced on key up.
|
|
j = -1
|
|
while loop == True:
|
|
if i != j:
|
|
speak(soundFiles[i][:-4])
|
|
j = i
|
|
event = pygame.event.wait()
|
|
if event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_ESCAPE: return "menu"
|
|
if event.key == pygame.K_DOWN and i < len(soundFiles) - 1:
|
|
i = i + 1
|
|
if event.key == pygame.K_UP and i > 0:
|
|
i = i - 1
|
|
if event.key == pygame.K_RETURN:
|
|
try:
|
|
soundName = soundFiles[i][:-4]
|
|
sounds[soundName].play()
|
|
continue
|
|
except:
|
|
j = -1
|
|
speak("Could not play sound.")
|
|
continue
|
|
event = pygame.event.clear()
|
|
time.sleep(0.001)
|
|
|
|
def game_menu(*options):
|
|
loop = True
|
|
if pygame.mixer.music.get_busy():
|
|
pygame.mixer.music.unpause()
|
|
else:
|
|
pygame.mixer.music.load("sounds/music_menu.ogg")
|
|
pygame.mixer.music.set_volume(0.75)
|
|
pygame.mixer.music.play(-1)
|
|
i = 0
|
|
# j keeps track of last spoken index so it isn't voiced on key up.
|
|
j = -1
|
|
while loop == True:
|
|
if i != j:
|
|
speak(options[i])
|
|
j = i
|
|
event = pygame.event.wait()
|
|
if event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_ESCAPE: exit_game()
|
|
if event.key == pygame.K_DOWN and i < len(options) - 1:
|
|
i = i + 1
|
|
if options[i] != "donate": pygame.mixer.music.unpause()
|
|
if event.key == pygame.K_UP and i > 0:
|
|
i = i - 1
|
|
if options[i] != "donate": pygame.mixer.music.unpause()
|
|
if event.key == pygame.K_RETURN:
|
|
try:
|
|
j = -1
|
|
eval(options[i] + "()")
|
|
continue
|
|
except:
|
|
j = -1
|
|
return options[i]
|
|
continue
|
|
event = pygame.event.clear()
|
|
time.sleep(0.001)
|
|
|
|
def donate():
|
|
pygame.mixer.music.pause()
|
|
subprocess.call(["xdg-open", "https://liberapay.com/stormdragon2976/donate"])
|