191 lines
6.6 KiB
Python
Executable File
191 lines
6.6 KiB
Python
Executable File
#!/bin/python
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# -*- coding: utf-8 -*-
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"""Standard initializations and functions shared by all games."""
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import configparser
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import os
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from os import listdir
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from os.path import isfile, join
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from inspect import isfunction
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from xdg import BaseDirectory
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import pygame
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import pyperclip
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import random
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import requests
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import speechd
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import subprocess
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import time
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localConfig = configparser.ConfigParser()
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globalConfig = configparser.ConfigParser()
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spd = speechd.Client()
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def write_config(writeGlobal = False):
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if writeGlobal == False:
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with open(gamePath, 'w') as configfile:
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localConfig.write(configfile)
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else:
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with open(globalPath, 'w') as configfile:
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globalConfig.write(configfile)
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def read_config(section, value, readGlobal = False):
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if readGlobal == False:
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with open(gamePath, 'r') as configfile:
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return localConfig.read(section, value)
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else:
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return globalConfig.read(section, value)
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def speak(text, interupt = True):
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if interupt == True: spd.cancel()
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spd.say(text)
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def exit_game():
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spd.close()
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pygame.mixer.music.stop()
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pygame.quit()
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exit()
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def initialize_gui(gameTitle):
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# Check for, and possibly create, storm-games path
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global globalPath
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global gamePath
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globalPath = BaseDirectory.xdg_config_home + "/storm-games"
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gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-") + "config")
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globalPath = globalPath + "/config"
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if not os.path.exists(gamePath): os.makedirs(gamePath)
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# Seed the random generator to the clock
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random.seed()
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# Set game's name
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global gameName
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gameName = gameTitle
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# start pygame
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pygame.init()
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# start the display (required by the event loop)
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pygame.display.set_mode((320, 200))
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pygame.display.set_caption(gameTitle)
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# Load sounds from the sound directory and creates a list like that {'bottle': 'bottle.ogg'}
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soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
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#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
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soundData = {}
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for f in soundFiles:
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soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
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soundData['game-intro'].play()
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time.sleep(soundData['game-intro'].get_length())
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return soundData
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def instructions():
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# Read in the instructions file
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try:
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with open('files/instructions.txt', 'r') as f:
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info = f.readlines()
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except:
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info = ["Instructions file is missing."]
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display_text(info)
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def credits():
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info = [
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gameName + ": brought to you by Storm Dragon",\
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"Billy Wolfe, designer and coder.",\
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"https://social.wolfe.casa/storm"]
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display_text(info)
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def display_text(text):
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i = 0
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text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.")
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text.append("End of text.")
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speak(text[i])
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while True:
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
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if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1
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if event.key == pygame.K_UP and i > 0: i = i - 1
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if event.key == pygame.K_SPACE:
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speak(''.join(text[1:]))
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else:
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speak(text[i])
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if event.key == pygame.K_c:
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try:
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pyperclip.copy(text[i])
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speak("Copied " + text[i] + " to the clipboard.")
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except:
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speak("Failed to copy the text to the clipboard.")
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if event.key == pygame.K_t:
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try:
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pyperclip.copy(''.join(text[1:-1]))
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speak("Copied entire message to the clipboard.")
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except:
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speak("Failed to copy the text to the clipboard.")
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event = pygame.event.clear()
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time.sleep(0.001)
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def learn_sounds(sounds):
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loop = True
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pygame.mixer.music.pause()
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i = 0
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soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"])]
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# j keeps track of last spoken index so it isn't voiced on key up.
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j = -1
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while loop == True:
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if i != j:
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speak(soundFiles[i][:-4])
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j = i
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE: return "menu"
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if event.key == pygame.K_DOWN and i < len(soundFiles) - 1:
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i = i + 1
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if event.key == pygame.K_UP and i > 0:
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i = i - 1
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if event.key == pygame.K_RETURN:
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try:
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soundName = soundFiles[i][:-4]
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sounds[soundName].play()
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continue
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except:
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j = -1
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speak("Could not play sound.")
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continue
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event = pygame.event.clear()
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time.sleep(0.001)
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def game_menu(*options):
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loop = True
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if pygame.mixer.music.get_busy():
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pygame.mixer.music.unpause()
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else:
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pygame.mixer.music.load("sounds/music_menu.ogg")
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pygame.mixer.music.set_volume(0.75)
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pygame.mixer.music.play(-1)
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i = 0
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# j keeps track of last spoken index so it isn't voiced on key up.
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j = -1
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while loop == True:
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if i != j:
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speak(options[i])
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j = i
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event = pygame.event.wait()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE: exit_game()
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if event.key == pygame.K_DOWN and i < len(options) - 1:
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i = i + 1
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if options[i] != "donate": pygame.mixer.music.unpause()
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if event.key == pygame.K_UP and i > 0:
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i = i - 1
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if options[i] != "donate": pygame.mixer.music.unpause()
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if event.key == pygame.K_RETURN:
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try:
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j = -1
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eval(options[i] + "()")
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continue
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except:
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j = -1
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return options[i]
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continue
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event = pygame.event.clear()
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time.sleep(0.001)
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def donate():
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pygame.mixer.music.pause()
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subprocess.call(["xdg-open", "https://liberapay.com/stormdragon2976/donate"])
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