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1 Commits
Author | SHA1 | Date | |
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9f03de15b8 |
522
__init__.py
Normal file → Executable file
522
__init__.py
Normal file → Executable file
@ -1,4 +1,524 @@
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#!/bin/python
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#!/bin/python
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# -*- coding: utf-8 -*-
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# -*- coding: utf-8 -*-
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"""Standard initializations and functions shared by all games."""
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from .libstormgames import *
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from sys import exit
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import configparser
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import os
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from os import listdir
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from os.path import isfile, join
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from inspect import isfunction
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from xdg import BaseDirectory
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from setproctitle import setproctitle
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import pygame
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import pyperclip
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import random
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import re
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import requests
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import textwrap
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import webbrowser
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# Global variable for speech provider
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try:
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import speechd
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spd = speechd.Client()
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speechProvider = "speechd"
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except ImportError:
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import accessible_output2.outputs.auto
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s = accessible_output2.outputs.auto.Auto()
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speechProvider = "accessible_output2"
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except ImportError:
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print("No other speech providers found.")
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exit()
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import math
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import numpy as np
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import time
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import wx
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localConfig = configparser.ConfigParser()
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globalConfig = configparser.ConfigParser()
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class scoreboard():
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'Handles scores and top 10'
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def __init__(self, startingScore = 0):
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read_config()
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try:
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localConfig.add_section("scoreboard")
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except:
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pass
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self.score = startingScore
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self.oldScores = []
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for i in range(1, 11):
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try:
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self.oldScores.insert(i - 1, localConfig.getint("scoreboard", str(i)))
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except:
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pass
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self.oldScores.insert(i - 1, 0)
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for i in range(1, 11):
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if self.oldScores[i - 1] == None:
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self.oldScores[i - 1] = 0
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def __del__(self):
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self.Update_Scores()
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try:
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write_config()
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except:
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pass
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def Decrease_Score(self, points = 1):
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self.score -= points
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def Get_High_Score(self, position = 1):
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return self.oldScores[position - 1]
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def Get_Score(self):
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return self.score
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def Increase_Score(self, points = 1):
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self.score += points
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def New_High_Score(self):
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for i, j in enumerate(self.oldScores):
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if self.score > j: return i + 1
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return None
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def Update_Scores(self):
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# Update the scores
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for i, j in enumerate(self.oldScores):
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if self.score > j:
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self.oldScores.insert(i, self.score)
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break
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# Only keep the top 10 scores.
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self.oldScores = self.oldScores[:10]
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# Update the scoreboard section of the games config file.
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for i, j in enumerate(self.oldScores):
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localConfig.set("scoreboard", str(i + 1), str(j))
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def write_config(writeGlobal = False):
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if writeGlobal == False:
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with open(gamePath + "/config.ini", 'w') as configfile:
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localConfig.write(configfile)
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else:
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with open(globalPath + "/config.ini", 'w') as configfile:
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globalConfig.write(configfile)
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def read_config(readGlobal = False):
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if readGlobal == False:
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try:
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with open(gamePath + "/config.ini", 'r') as configfile:
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localConfig.read_file(configfile)
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except:
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pass
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else:
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try:
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with open(globalPath + "/config.ini", 'r') as configfile:
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globalConfig.read_file(configfile)
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except:
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pass
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def get_input(prompt = "Enter text:", text = ""):
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app = wx.App(False)
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dialog = wx.TextEntryDialog(None, prompt, "Input", text)
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dialog.SetValue(text)
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if dialog.ShowModal() == wx.ID_OK:
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userInput = dialog.GetValue()
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else:
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userInput = None
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dialog.Destroy()
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return userInput
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def speak(text, interupt=True):
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if speechProvider == "speechd":
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if interupt: spd.cancel()
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spd.say(text)
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else:
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if speechProvider == "accessible_output2":
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s.speak(text, interrupt=True)
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# Display the text on screen
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screen = pygame.display.get_surface()
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font = pygame.font.Font(None, 36)
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# Wrap the text
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maxWidth = screen.get_width() - 40 # Leave a 20-pixel margin on each side
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wrappedText = textwrap.wrap(text, width=maxWidth // font.size('A')[0])
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# Render each line
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textSurfaces = [font.render(line, True, (255, 255, 255)) for line in wrappedText]
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screen.fill((0, 0, 0)) # Clear screen with black
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# Calculate total height of text block
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totalHeight = sum(surface.get_height() for surface in textSurfaces)
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# Start y-position (centered vertically)
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currentY = (screen.get_height() - totalHeight) // 2
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# Blit each line of text
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for surface in textSurfaces:
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textRect = surface.get_rect(center=(screen.get_width() // 2, currentY + surface.get_height() // 2))
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screen.blit(surface, textRect)
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currentY += surface.get_height()
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pygame.display.flip()
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def check_for_exit():
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
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return True
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return False
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pygame.event.pump()
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def exit_game():
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if speechProvider == "speechd": spd.close()
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pygame.mixer.music.stop()
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pygame.quit()
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exit()
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def initialize_gui(gameTitle):
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# Check for, and possibly create, storm-games path
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global globalPath
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global gamePath
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globalPath = BaseDirectory.xdg_config_home + "/storm-games"
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gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-"))
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if not os.path.exists(gamePath): os.makedirs(gamePath)
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# Seed the random generator to the clock
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random.seed()
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# Set game's name
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global gameName
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gameName = gameTitle
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setproctitle(str.lower(str.replace(gameTitle, " ", "")))
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# start pygame
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pygame.init()
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# start the display (required by the event loop)
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pygame.display.set_mode((800, 600))
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pygame.display.set_caption(gameTitle)
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# Set 32 channels for sound by default
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pygame.mixer.pre_init(44100, -16, 2, 1024)
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pygame.mixer.init()
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pygame.mixer.set_num_channels(32)
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# Reserve the cut scene channel
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pygame.mixer.set_reserved(0)
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# Load sounds from the sound directory and creates a list like {'bottle': 'bottle.ogg'}
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try:
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soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
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except Exception as e:
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print("No sounds found.")
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speak("No sounds found.", False)
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#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
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soundData = {}
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for f in soundFiles:
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soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
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soundData['game-intro'].play()
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time.sleep(soundData['game-intro'].get_length())
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return soundData
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def generate_tone(frequency, duration=0.1, sample_rate=44100, volume = 0.2):
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t = np.linspace(0, duration, int(sample_rate * duration), False)
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tone = np.sin(2 * np.pi * frequency * t)
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stereo_tone = np.vstack((tone, tone)).T # Create a 2D array for stereo
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stereo_tone = (stereo_tone * 32767).astype(np.int16)
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stereo_tone = (stereo_tone * 32767 * volume).astype(np.int16) # Apply volume
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stereo_tone = np.ascontiguousarray(stereo_tone) # Ensure C-contiguous array
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return pygame.sndarray.make_sound(stereo_tone)
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def x_powerbar():
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clock = pygame.time.Clock()
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screen = pygame.display.get_surface()
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position = -50 # Start from the leftmost position
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direction = 1 # Move right initially
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barHeight = 20
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while True:
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frequency = 440 # A4 note
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leftVolume = (50 - position) / 100
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rightVolume = (position + 50) / 100
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tone = generate_tone(frequency)
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channel = tone.play()
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channel.set_volume(leftVolume, rightVolume)
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# Visual representation
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screen.fill((0, 0, 0))
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barWidth = screen.get_width() - 40 # Leave 20px margin on each side
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pygame.draw.rect(screen, (100, 100, 100), (20, screen.get_height() // 2 - barHeight // 2, barWidth, barHeight))
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markerPos = int(20 + (position + 50) / 100 * barWidth)
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pygame.draw.rect(screen, (255, 0, 0), (markerPos - 5, screen.get_height() // 2 - barHeight, 10, barHeight * 2))
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pygame.display.flip()
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for event in pygame.event.get():
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check_for_exit()
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if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
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channel.stop()
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return position # This will return a value between -50 and 50
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position += direction
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if position > 50:
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position = 50
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direction = -1
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elif position < -50:
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position = -50
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direction = 1
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clock.tick(40) # Speed of bar
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def y_powerbar():
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clock = pygame.time.Clock()
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screen = pygame.display.get_surface()
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power = 0
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direction = 1 # 1 for increasing, -1 for decreasing
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barWidth = 20
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while True:
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frequency = 220 + (power * 5) # Adjust these values to change the pitch range
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tone = generate_tone(frequency)
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channel = tone.play()
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# Visual representation
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screen.fill((0, 0, 0))
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barHeight = screen.get_height() - 40 # Leave 20px margin on top and bottom
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pygame.draw.rect(screen, (100, 100, 100), (screen.get_width() // 2 - barWidth // 2, 20, barWidth, barHeight))
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markerPos = int(20 + (100 - power) / 100 * barHeight)
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pygame.draw.rect(screen, (255, 0, 0), (screen.get_width() // 2 - barWidth, markerPos - 5, barWidth * 2, 10))
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pygame.display.flip()
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for event in pygame.event.get():
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check_for_exit()
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if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
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channel.stop()
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return power
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power += direction
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if power >= 100 or power <= 0:
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direction *= -1 # Reverse direction at limits
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clock.tick(40)
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def cut_scene(sounds, soundName):
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pygame.event.clear()
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pygame.mixer.stop()
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c = pygame.mixer.Channel(0)
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c.play(sounds[soundName])
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while pygame.mixer.get_busy():
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event = pygame.event.poll()
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if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]:
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pygame.mixer.stop()
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pygame.event.pump()
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def calculate_volume_and_pan(player_pos, obj_pos):
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distance = abs(player_pos - obj_pos)
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max_distance = 12 # Maximum audible distance
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if distance > max_distance:
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return 0, 0, 0 # No sound if out of range
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# Calculate volume (non-linear scaling for more noticeable changes)
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volume = ((max_distance - distance) / max_distance) ** 1.5
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# Determine left/right based on relative position
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if player_pos < obj_pos:
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# Object is to the right
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left = max(0, 1 - (obj_pos - player_pos) / max_distance)
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right = 1
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elif player_pos > obj_pos:
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# Object is to the left
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left = 1
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right = max(0, 1 - (player_pos - obj_pos) / max_distance)
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else:
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# Player is on the object
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left = right = 1
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return volume, left, right
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def obj_play(sounds, soundName, player_pos, obj_pos):
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volume, left, right = calculate_volume_and_pan(player_pos, obj_pos)
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if volume == 0:
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return None # Don't play if out of range
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# Play the sound on a new channel
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x = sounds[soundName].play(-1)
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# Apply the volume and pan
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x.set_volume(volume * left, volume * right)
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|
return x
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|
def obj_update(x, player_pos, obj_pos):
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|
if x is None:
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|
return None
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||||||
|
volume, left, right = calculate_volume_and_pan(player_pos, obj_pos)
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|
if volume == 0:
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x.stop()
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|
return None
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# Apply the volume and pan
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x.set_volume(volume * left, volume * right)
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return x
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|
def obj_stop(x):
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|
# Tries to stop a playing object channel
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|
try:
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|
x.stop()
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|
return None
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||||||
|
except:
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|
return x
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|
|
||||||
|
def play_ambiance(sounds, soundNames, probability, randomLocation = False):
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# Check if any of the sounds in the list is already playing
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|
for soundName in soundNames:
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|
if pygame.mixer.find_channel(True) and pygame.mixer.find_channel(True).get_busy():
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|
return
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|
if random.randint(1, 100) > probability:
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|
return
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# Choose a random sound from the list
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|
ambianceSound = random.choice(soundNames)
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|
channel = sounds[ambianceSound].play()
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|
if randomLocation and channel:
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|
left_volume = random.random()
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right_volume = random.random()
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channel.set_volume(left_volume, right_volume)
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|
return channel # Return the channel object for potential further manipulation
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||||||
|
|
||||||
|
def play_random(sounds, soundName, pause = False, interrupt = False):
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|
key = []
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||||||
|
for i in sounds.keys():
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|
if re.match("^" + soundName + ".*", i):
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|
key.append(i)
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|
randomKey = random.choice(key)
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|
if interrupt == False:
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|
sounds[randomKey].play()
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|
else:
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||||||
|
cut_scene(sounds, randomKey)
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||||||
|
# Cut scenes override the pause option
|
||||||
|
return
|
||||||
|
if pause == True:
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||||||
|
time.sleep(sounds[randomKey].get_length())
|
||||||
|
|
||||||
|
def instructions():
|
||||||
|
# Read in the instructions file
|
||||||
|
try:
|
||||||
|
with open('files/instructions.txt', 'r') as f:
|
||||||
|
info = f.readlines()
|
||||||
|
except:
|
||||||
|
info = ["Instructions file is missing."]
|
||||||
|
display_text(info)
|
||||||
|
|
||||||
|
def credits():
|
||||||
|
# Read in the credits file.
|
||||||
|
try:
|
||||||
|
with open('files/credits.txt', 'r') as f:
|
||||||
|
info = f.readlines()
|
||||||
|
# Add the header
|
||||||
|
info.insert(0, gameName + ": brought to you by Storm Dragon")
|
||||||
|
except:
|
||||||
|
info = ["Credits file is missing."]
|
||||||
|
display_text(info)
|
||||||
|
|
||||||
|
def display_text(text):
|
||||||
|
i = 0
|
||||||
|
text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.")
|
||||||
|
text.append("End of text.")
|
||||||
|
speak(text[i])
|
||||||
|
while True:
|
||||||
|
event = pygame.event.wait()
|
||||||
|
if event.type == pygame.KEYDOWN:
|
||||||
|
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
|
||||||
|
if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1
|
||||||
|
if event.key == pygame.K_UP and i > 0: i = i - 1
|
||||||
|
if event.key == pygame.K_SPACE:
|
||||||
|
speak(' '.join(text[1:]))
|
||||||
|
else:
|
||||||
|
speak(text[i])
|
||||||
|
if event.key == pygame.K_c:
|
||||||
|
try:
|
||||||
|
pyperclip.copy(text[i])
|
||||||
|
speak("Copied " + text[i] + " to the clipboard.")
|
||||||
|
except:
|
||||||
|
speak("Failed to copy the text to the clipboard.")
|
||||||
|
if event.key == pygame.K_t:
|
||||||
|
try:
|
||||||
|
pyperclip.copy(' '.join(text[1:-1]))
|
||||||
|
speak("Copied entire message to the clipboard.")
|
||||||
|
except:
|
||||||
|
speak("Failed to copy the text to the clipboard.")
|
||||||
|
event = pygame.event.clear()
|
||||||
|
time.sleep(0.001)
|
||||||
|
|
||||||
|
def learn_sounds(sounds):
|
||||||
|
loop = True
|
||||||
|
pygame.mixer.music.pause()
|
||||||
|
i = 0
|
||||||
|
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"]) and (not f.lower().startswith("_"))]
|
||||||
|
# j keeps track of last spoken index so it isn't voiced on key up.
|
||||||
|
j = -1
|
||||||
|
while loop == True:
|
||||||
|
if i != j:
|
||||||
|
speak(soundFiles[i][:-4])
|
||||||
|
j = i
|
||||||
|
event = pygame.event.wait()
|
||||||
|
if event.type == pygame.KEYDOWN:
|
||||||
|
if event.key == pygame.K_ESCAPE: return "menu"
|
||||||
|
if event.key == pygame.K_DOWN and i < len(soundFiles) - 1:
|
||||||
|
pygame.mixer.stop()
|
||||||
|
i = i + 1
|
||||||
|
if event.key == pygame.K_UP and i > 0:
|
||||||
|
pygame.mixer.stop()
|
||||||
|
i = i - 1
|
||||||
|
if event.key == pygame.K_RETURN:
|
||||||
|
try:
|
||||||
|
soundName = soundFiles[i][:-4]
|
||||||
|
pygame.mixer.stop()
|
||||||
|
sounds[soundName].play()
|
||||||
|
continue
|
||||||
|
except:
|
||||||
|
j = -1
|
||||||
|
speak("Could not play sound.")
|
||||||
|
continue
|
||||||
|
event = pygame.event.clear()
|
||||||
|
time.sleep(0.001)
|
||||||
|
|
||||||
|
def game_menu(sounds, *options):
|
||||||
|
loop = True
|
||||||
|
pygame.mixer.stop()
|
||||||
|
if pygame.mixer.music.get_busy():
|
||||||
|
pygame.mixer.music.unpause()
|
||||||
|
else:
|
||||||
|
try:
|
||||||
|
pygame.mixer.music.load("sounds/music_menu.ogg")
|
||||||
|
pygame.mixer.music.set_volume(0.75)
|
||||||
|
pygame.mixer.music.play(-1)
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
i = 0
|
||||||
|
# j keeps track of last spoken index so it isn't voiced on key up.
|
||||||
|
j = -1
|
||||||
|
while loop == True:
|
||||||
|
if i != j:
|
||||||
|
speak(options[i])
|
||||||
|
j = i
|
||||||
|
event = pygame.event.wait()
|
||||||
|
if event.type == pygame.KEYDOWN:
|
||||||
|
if event.key == pygame.K_ESCAPE: exit_game()
|
||||||
|
if event.key == pygame.K_DOWN and i < len(options) - 1:
|
||||||
|
i = i + 1
|
||||||
|
try:
|
||||||
|
sounds['menu-move'].play()
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
if options[i] != "donate": pygame.mixer.music.unpause()
|
||||||
|
if event.key == pygame.K_UP and i > 0:
|
||||||
|
i = i - 1
|
||||||
|
try:
|
||||||
|
sounds['menu-move'].play()
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
if options[i] != "donate": pygame.mixer.music.unpause()
|
||||||
|
if event.key == pygame.K_HOME and i != 0:
|
||||||
|
i = 0
|
||||||
|
try:
|
||||||
|
sounds['menu-move'].play()
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
if options[i] != "donate": pygame.mixer.music.unpause()
|
||||||
|
if event.key == pygame.K_END and i != len(options) - 1:
|
||||||
|
i = len(options) -1
|
||||||
|
try:
|
||||||
|
sounds['menu-move'].play()
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
if options[i] != "donate": pygame.mixer.music.unpause()
|
||||||
|
if event.key == pygame.K_RETURN:
|
||||||
|
try:
|
||||||
|
j = -1
|
||||||
|
try:
|
||||||
|
sounds['menu-select'].play()
|
||||||
|
time.sleep(sounds['menu-select'].get_length())
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
eval(options[i] + "()")
|
||||||
|
continue
|
||||||
|
except:
|
||||||
|
j = -1
|
||||||
|
return options[i]
|
||||||
|
continue
|
||||||
|
event = pygame.event.clear()
|
||||||
|
time.sleep(0.001)
|
||||||
|
|
||||||
|
def donate():
|
||||||
|
pygame.mixer.music.pause()
|
||||||
|
webbrowser.open('https://ko-fi.com/stormux')
|
||||||
|
511
libstormgames.py
511
libstormgames.py
@ -1,511 +0,0 @@
|
|||||||
#!/bin/python
|
|
||||||
# -*- coding: utf-8 -*-
|
|
||||||
"""Standard initializations and functions shared by all games."""
|
|
||||||
|
|
||||||
from sys import exit
|
|
||||||
import configparser
|
|
||||||
import os
|
|
||||||
from os import listdir
|
|
||||||
from os.path import isfile, join
|
|
||||||
from inspect import isfunction
|
|
||||||
from xdg import BaseDirectory
|
|
||||||
from setproctitle import setproctitle
|
|
||||||
import pygame
|
|
||||||
import pyperclip
|
|
||||||
import random
|
|
||||||
import re
|
|
||||||
import requests
|
|
||||||
import textwrap
|
|
||||||
import webbrowser
|
|
||||||
# Global variable for speech provider
|
|
||||||
try:
|
|
||||||
import speechd
|
|
||||||
spd = speechd.Client()
|
|
||||||
speechProvider = "speechd"
|
|
||||||
except ImportError:
|
|
||||||
import accessible_output2.outputs.auto
|
|
||||||
s = accessible_output2.outputs.auto.Auto()
|
|
||||||
speechProvider = "accessible_output2"
|
|
||||||
except ImportError:
|
|
||||||
print("No other speech providers found.")
|
|
||||||
exit()
|
|
||||||
import math
|
|
||||||
import numpy as np
|
|
||||||
import time
|
|
||||||
|
|
||||||
localConfig = configparser.ConfigParser()
|
|
||||||
globalConfig = configparser.ConfigParser()
|
|
||||||
|
|
||||||
class scoreboard():
|
|
||||||
'Handles scores and top 10'
|
|
||||||
|
|
||||||
def __init__(self, startingScore = 0):
|
|
||||||
read_config()
|
|
||||||
try:
|
|
||||||
localConfig.add_section("scoreboard")
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
self.score = startingScore
|
|
||||||
self.oldScores = []
|
|
||||||
for i in range(1, 11):
|
|
||||||
try:
|
|
||||||
self.oldScores.insert(i - 1, localConfig.getint("scoreboard", str(i)))
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
self.oldScores.insert(i - 1, 0)
|
|
||||||
for i in range(1, 11):
|
|
||||||
if self.oldScores[i - 1] == None:
|
|
||||||
self.oldScores[i - 1] = 0
|
|
||||||
|
|
||||||
def __del__(self):
|
|
||||||
self.Update_Scores()
|
|
||||||
try:
|
|
||||||
write_config()
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
|
|
||||||
def Decrease_Score(self, points = 1):
|
|
||||||
self.score -= points
|
|
||||||
|
|
||||||
def Get_High_Score(self, position = 1):
|
|
||||||
return self.oldScores[position - 1]
|
|
||||||
|
|
||||||
def Get_Score(self):
|
|
||||||
return self.score
|
|
||||||
|
|
||||||
def Increase_Score(self, points = 1):
|
|
||||||
self.score += points
|
|
||||||
|
|
||||||
def New_High_Score(self):
|
|
||||||
for i, j in enumerate(self.oldScores):
|
|
||||||
if self.score > j: return i + 1
|
|
||||||
return None
|
|
||||||
|
|
||||||
def Update_Scores(self):
|
|
||||||
# Update the scores
|
|
||||||
for i, j in enumerate(self.oldScores):
|
|
||||||
if self.score > j:
|
|
||||||
self.oldScores.insert(i, self.score)
|
|
||||||
break
|
|
||||||
# Only keep the top 10 scores.
|
|
||||||
self.oldScores = self.oldScores[:10]
|
|
||||||
# Update the scoreboard section of the games config file.
|
|
||||||
for i, j in enumerate(self.oldScores):
|
|
||||||
localConfig.set("scoreboard", str(i + 1), str(j))
|
|
||||||
|
|
||||||
|
|
||||||
def write_config(writeGlobal = False):
|
|
||||||
if writeGlobal == False:
|
|
||||||
with open(gamePath + "/config.ini", 'w') as configfile:
|
|
||||||
localConfig.write(configfile)
|
|
||||||
else:
|
|
||||||
with open(globalPath + "/config.ini", 'w') as configfile:
|
|
||||||
globalConfig.write(configfile)
|
|
||||||
|
|
||||||
def read_config(readGlobal = False):
|
|
||||||
if readGlobal == False:
|
|
||||||
try:
|
|
||||||
with open(gamePath + "/config.ini", 'r') as configfile:
|
|
||||||
localConfig.read_file(configfile)
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
else:
|
|
||||||
try:
|
|
||||||
with open(globalPath + "/config.ini", 'r') as configfile:
|
|
||||||
globalConfig.read_file(configfile)
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
|
|
||||||
def speak(text, interupt=True):
|
|
||||||
if speechProvider == "speechd":
|
|
||||||
if interupt: spd.cancel()
|
|
||||||
spd.say(text)
|
|
||||||
else:
|
|
||||||
if speechProvider == "accessible_output2":
|
|
||||||
s.speak(text, interrupt=True)
|
|
||||||
# Display the text on screen
|
|
||||||
screen = pygame.display.get_surface()
|
|
||||||
font = pygame.font.Font(None, 36)
|
|
||||||
# Wrap the text
|
|
||||||
maxWidth = screen.get_width() - 40 # Leave a 20-pixel margin on each side
|
|
||||||
wrappedText = textwrap.wrap(text, width=maxWidth // font.size('A')[0])
|
|
||||||
# Render each line
|
|
||||||
textSurfaces = [font.render(line, True, (255, 255, 255)) for line in wrappedText]
|
|
||||||
screen.fill((0, 0, 0)) # Clear screen with black
|
|
||||||
# Calculate total height of text block
|
|
||||||
totalHeight = sum(surface.get_height() for surface in textSurfaces)
|
|
||||||
# Start y-position (centered vertically)
|
|
||||||
currentY = (screen.get_height() - totalHeight) // 2
|
|
||||||
# Blit each line of text
|
|
||||||
for surface in textSurfaces:
|
|
||||||
textRect = surface.get_rect(center=(screen.get_width() // 2, currentY + surface.get_height() // 2))
|
|
||||||
screen.blit(surface, textRect)
|
|
||||||
currentY += surface.get_height()
|
|
||||||
pygame.display.flip()
|
|
||||||
|
|
||||||
def check_for_exit():
|
|
||||||
for event in pygame.event.get():
|
|
||||||
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
|
|
||||||
return True
|
|
||||||
return False
|
|
||||||
pygame.event.pump()
|
|
||||||
|
|
||||||
def exit_game():
|
|
||||||
if speechProvider == "speechd": spd.close()
|
|
||||||
pygame.mixer.music.stop()
|
|
||||||
pygame.quit()
|
|
||||||
exit()
|
|
||||||
|
|
||||||
def initialize_gui(gameTitle):
|
|
||||||
# Check for, and possibly create, storm-games path
|
|
||||||
global globalPath
|
|
||||||
global gamePath
|
|
||||||
globalPath = BaseDirectory.xdg_config_home + "/storm-games"
|
|
||||||
gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-"))
|
|
||||||
if not os.path.exists(gamePath): os.makedirs(gamePath)
|
|
||||||
# Seed the random generator to the clock
|
|
||||||
random.seed()
|
|
||||||
# Set game's name
|
|
||||||
global gameName
|
|
||||||
gameName = gameTitle
|
|
||||||
setproctitle(str.lower(str.replace(gameTitle, " ", "")))
|
|
||||||
# start pygame
|
|
||||||
pygame.init()
|
|
||||||
# start the display (required by the event loop)
|
|
||||||
pygame.display.set_mode((800, 600))
|
|
||||||
pygame.display.set_caption(gameTitle)
|
|
||||||
# Set 32 channels for sound by default
|
|
||||||
pygame.mixer.pre_init(44100, -16, 2, 1024)
|
|
||||||
pygame.mixer.init()
|
|
||||||
pygame.mixer.set_num_channels(32)
|
|
||||||
# Reserve the cut scene channel
|
|
||||||
pygame.mixer.set_reserved(0)
|
|
||||||
# Load sounds from the sound directory and creates a list like {'bottle': 'bottle.ogg'}
|
|
||||||
try:
|
|
||||||
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])]
|
|
||||||
except Exception as e:
|
|
||||||
print("No sounds found.")
|
|
||||||
speak("No sounds found.", False)
|
|
||||||
#lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>}
|
|
||||||
soundData = {}
|
|
||||||
for f in soundFiles:
|
|
||||||
soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f)
|
|
||||||
soundData['game-intro'].play()
|
|
||||||
time.sleep(soundData['game-intro'].get_length())
|
|
||||||
return soundData
|
|
||||||
|
|
||||||
def generate_tone(frequency, duration=0.1, sample_rate=44100, volume = 0.2):
|
|
||||||
t = np.linspace(0, duration, int(sample_rate * duration), False)
|
|
||||||
tone = np.sin(2 * np.pi * frequency * t)
|
|
||||||
stereo_tone = np.vstack((tone, tone)).T # Create a 2D array for stereo
|
|
||||||
stereo_tone = (stereo_tone * 32767).astype(np.int16)
|
|
||||||
stereo_tone = (stereo_tone * 32767 * volume).astype(np.int16) # Apply volume
|
|
||||||
stereo_tone = np.ascontiguousarray(stereo_tone) # Ensure C-contiguous array
|
|
||||||
return pygame.sndarray.make_sound(stereo_tone)
|
|
||||||
|
|
||||||
def x_powerbar():
|
|
||||||
clock = pygame.time.Clock()
|
|
||||||
screen = pygame.display.get_surface()
|
|
||||||
position = -50 # Start from the leftmost position
|
|
||||||
direction = 1 # Move right initially
|
|
||||||
barHeight = 20
|
|
||||||
while True:
|
|
||||||
frequency = 440 # A4 note
|
|
||||||
leftVolume = (50 - position) / 100
|
|
||||||
rightVolume = (position + 50) / 100
|
|
||||||
tone = generate_tone(frequency)
|
|
||||||
channel = tone.play()
|
|
||||||
channel.set_volume(leftVolume, rightVolume)
|
|
||||||
# Visual representation
|
|
||||||
screen.fill((0, 0, 0))
|
|
||||||
barWidth = screen.get_width() - 40 # Leave 20px margin on each side
|
|
||||||
pygame.draw.rect(screen, (100, 100, 100), (20, screen.get_height() // 2 - barHeight // 2, barWidth, barHeight))
|
|
||||||
markerPos = int(20 + (position + 50) / 100 * barWidth)
|
|
||||||
pygame.draw.rect(screen, (255, 0, 0), (markerPos - 5, screen.get_height() // 2 - barHeight, 10, barHeight * 2))
|
|
||||||
pygame.display.flip()
|
|
||||||
for event in pygame.event.get():
|
|
||||||
check_for_exit()
|
|
||||||
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
|
|
||||||
channel.stop()
|
|
||||||
return position # This will return a value between -50 and 50
|
|
||||||
position += direction
|
|
||||||
if position > 50:
|
|
||||||
position = 50
|
|
||||||
direction = -1
|
|
||||||
elif position < -50:
|
|
||||||
position = -50
|
|
||||||
direction = 1
|
|
||||||
clock.tick(40) # Speed of bar
|
|
||||||
|
|
||||||
def y_powerbar():
|
|
||||||
clock = pygame.time.Clock()
|
|
||||||
screen = pygame.display.get_surface()
|
|
||||||
power = 0
|
|
||||||
direction = 1 # 1 for increasing, -1 for decreasing
|
|
||||||
barWidth = 20
|
|
||||||
while True:
|
|
||||||
frequency = 220 + (power * 5) # Adjust these values to change the pitch range
|
|
||||||
tone = generate_tone(frequency)
|
|
||||||
channel = tone.play()
|
|
||||||
# Visual representation
|
|
||||||
screen.fill((0, 0, 0))
|
|
||||||
barHeight = screen.get_height() - 40 # Leave 20px margin on top and bottom
|
|
||||||
pygame.draw.rect(screen, (100, 100, 100), (screen.get_width() // 2 - barWidth // 2, 20, barWidth, barHeight))
|
|
||||||
markerPos = int(20 + (100 - power) / 100 * barHeight)
|
|
||||||
pygame.draw.rect(screen, (255, 0, 0), (screen.get_width() // 2 - barWidth, markerPos - 5, barWidth * 2, 10))
|
|
||||||
pygame.display.flip()
|
|
||||||
for event in pygame.event.get():
|
|
||||||
check_for_exit()
|
|
||||||
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
|
|
||||||
channel.stop()
|
|
||||||
return power
|
|
||||||
power += direction
|
|
||||||
if power >= 100 or power <= 0:
|
|
||||||
direction *= -1 # Reverse direction at limits
|
|
||||||
clock.tick(40)
|
|
||||||
|
|
||||||
def cut_scene(sounds, soundName):
|
|
||||||
pygame.event.clear()
|
|
||||||
pygame.mixer.stop()
|
|
||||||
c = pygame.mixer.Channel(0)
|
|
||||||
c.play(sounds[soundName])
|
|
||||||
while pygame.mixer.get_busy():
|
|
||||||
event = pygame.event.poll()
|
|
||||||
if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]:
|
|
||||||
pygame.mixer.stop()
|
|
||||||
pygame.event.pump()
|
|
||||||
|
|
||||||
|
|
||||||
def calculate_volume_and_pan(player_pos, obj_pos):
|
|
||||||
distance = abs(player_pos - obj_pos)
|
|
||||||
max_distance = 12 # Maximum audible distance
|
|
||||||
if distance > max_distance:
|
|
||||||
return 0, 0, 0 # No sound if out of range
|
|
||||||
# Calculate volume (non-linear scaling for more noticeable changes)
|
|
||||||
volume = ((max_distance - distance) / max_distance) ** 1.5
|
|
||||||
# Determine left/right based on relative position
|
|
||||||
if player_pos < obj_pos:
|
|
||||||
# Object is to the right
|
|
||||||
left = max(0, 1 - (obj_pos - player_pos) / max_distance)
|
|
||||||
right = 1
|
|
||||||
elif player_pos > obj_pos:
|
|
||||||
# Object is to the left
|
|
||||||
left = 1
|
|
||||||
right = max(0, 1 - (player_pos - obj_pos) / max_distance)
|
|
||||||
else:
|
|
||||||
# Player is on the object
|
|
||||||
left = right = 1
|
|
||||||
return volume, left, right
|
|
||||||
|
|
||||||
def obj_play(sounds, soundName, player_pos, obj_pos):
|
|
||||||
volume, left, right = calculate_volume_and_pan(player_pos, obj_pos)
|
|
||||||
if volume == 0:
|
|
||||||
return None # Don't play if out of range
|
|
||||||
# Play the sound on a new channel
|
|
||||||
x = sounds[soundName].play(-1)
|
|
||||||
# Apply the volume and pan
|
|
||||||
x.set_volume(volume * left, volume * right)
|
|
||||||
return x
|
|
||||||
def obj_update(x, player_pos, obj_pos):
|
|
||||||
if x is None:
|
|
||||||
return None
|
|
||||||
volume, left, right = calculate_volume_and_pan(player_pos, obj_pos)
|
|
||||||
if volume == 0:
|
|
||||||
x.stop()
|
|
||||||
return None
|
|
||||||
# Apply the volume and pan
|
|
||||||
x.set_volume(volume * left, volume * right)
|
|
||||||
return x
|
|
||||||
|
|
||||||
def obj_stop(x):
|
|
||||||
# Tries to stop a playing object channel
|
|
||||||
try:
|
|
||||||
x.stop()
|
|
||||||
return None
|
|
||||||
except:
|
|
||||||
return x
|
|
||||||
|
|
||||||
def play_ambiance(sounds, soundNames, probability, randomLocation = False):
|
|
||||||
# Check if any of the sounds in the list is already playing
|
|
||||||
for soundName in soundNames:
|
|
||||||
if pygame.mixer.find_channel(True) and pygame.mixer.find_channel(True).get_busy():
|
|
||||||
return
|
|
||||||
if random.randint(1, 100) > probability:
|
|
||||||
return
|
|
||||||
# Choose a random sound from the list
|
|
||||||
ambianceSound = random.choice(soundNames)
|
|
||||||
channel = sounds[ambianceSound].play()
|
|
||||||
if randomLocation and channel:
|
|
||||||
left_volume = random.random()
|
|
||||||
right_volume = random.random()
|
|
||||||
channel.set_volume(left_volume, right_volume)
|
|
||||||
return channel # Return the channel object for potential further manipulation
|
|
||||||
|
|
||||||
def play_random(sounds, soundName, pause = False, interrupt = False):
|
|
||||||
key = []
|
|
||||||
for i in sounds.keys():
|
|
||||||
if re.match("^" + soundName + ".*", i):
|
|
||||||
key.append(i)
|
|
||||||
randomKey = random.choice(key)
|
|
||||||
if interrupt == False:
|
|
||||||
sounds[randomKey].play()
|
|
||||||
else:
|
|
||||||
cut_scene(sounds, randomKey)
|
|
||||||
# Cut scenes override the pause option
|
|
||||||
return
|
|
||||||
if pause == True:
|
|
||||||
time.sleep(sounds[randomKey].get_length())
|
|
||||||
|
|
||||||
def instructions():
|
|
||||||
# Read in the instructions file
|
|
||||||
try:
|
|
||||||
with open('files/instructions.txt', 'r') as f:
|
|
||||||
info = f.readlines()
|
|
||||||
except:
|
|
||||||
info = ["Instructions file is missing."]
|
|
||||||
display_text(info)
|
|
||||||
|
|
||||||
def credits():
|
|
||||||
# Read in the credits file.
|
|
||||||
try:
|
|
||||||
with open('files/credits.txt', 'r') as f:
|
|
||||||
info = f.readlines()
|
|
||||||
# Add the header
|
|
||||||
info.insert(0, gameName + ": brought to you by Storm Dragon")
|
|
||||||
except:
|
|
||||||
info = ["Credits file is missing."]
|
|
||||||
display_text(info)
|
|
||||||
|
|
||||||
def display_text(text):
|
|
||||||
i = 0
|
|
||||||
text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.")
|
|
||||||
text.append("End of text.")
|
|
||||||
speak(text[i])
|
|
||||||
while True:
|
|
||||||
event = pygame.event.wait()
|
|
||||||
if event.type == pygame.KEYDOWN:
|
|
||||||
if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return
|
|
||||||
if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1
|
|
||||||
if event.key == pygame.K_UP and i > 0: i = i - 1
|
|
||||||
if event.key == pygame.K_SPACE:
|
|
||||||
speak(' '.join(text[1:]))
|
|
||||||
else:
|
|
||||||
speak(text[i])
|
|
||||||
if event.key == pygame.K_c:
|
|
||||||
try:
|
|
||||||
pyperclip.copy(text[i])
|
|
||||||
speak("Copied " + text[i] + " to the clipboard.")
|
|
||||||
except:
|
|
||||||
speak("Failed to copy the text to the clipboard.")
|
|
||||||
if event.key == pygame.K_t:
|
|
||||||
try:
|
|
||||||
pyperclip.copy(' '.join(text[1:-1]))
|
|
||||||
speak("Copied entire message to the clipboard.")
|
|
||||||
except:
|
|
||||||
speak("Failed to copy the text to the clipboard.")
|
|
||||||
event = pygame.event.clear()
|
|
||||||
time.sleep(0.001)
|
|
||||||
|
|
||||||
def learn_sounds(sounds):
|
|
||||||
loop = True
|
|
||||||
pygame.mixer.music.pause()
|
|
||||||
i = 0
|
|
||||||
soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"]) and (not f.lower().startswith("_"))]
|
|
||||||
# j keeps track of last spoken index so it isn't voiced on key up.
|
|
||||||
j = -1
|
|
||||||
while loop == True:
|
|
||||||
if i != j:
|
|
||||||
speak(soundFiles[i][:-4])
|
|
||||||
j = i
|
|
||||||
event = pygame.event.wait()
|
|
||||||
if event.type == pygame.KEYDOWN:
|
|
||||||
if event.key == pygame.K_ESCAPE: return "menu"
|
|
||||||
if event.key == pygame.K_DOWN and i < len(soundFiles) - 1:
|
|
||||||
pygame.mixer.stop()
|
|
||||||
i = i + 1
|
|
||||||
if event.key == pygame.K_UP and i > 0:
|
|
||||||
pygame.mixer.stop()
|
|
||||||
i = i - 1
|
|
||||||
if event.key == pygame.K_RETURN:
|
|
||||||
try:
|
|
||||||
soundName = soundFiles[i][:-4]
|
|
||||||
pygame.mixer.stop()
|
|
||||||
sounds[soundName].play()
|
|
||||||
continue
|
|
||||||
except:
|
|
||||||
j = -1
|
|
||||||
speak("Could not play sound.")
|
|
||||||
continue
|
|
||||||
event = pygame.event.clear()
|
|
||||||
time.sleep(0.001)
|
|
||||||
|
|
||||||
def game_menu(sounds, *options):
|
|
||||||
loop = True
|
|
||||||
pygame.mixer.stop()
|
|
||||||
if pygame.mixer.music.get_busy():
|
|
||||||
pygame.mixer.music.unpause()
|
|
||||||
else:
|
|
||||||
try:
|
|
||||||
pygame.mixer.music.load("sounds/music_menu.ogg")
|
|
||||||
pygame.mixer.music.set_volume(0.75)
|
|
||||||
pygame.mixer.music.play(-1)
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
i = 0
|
|
||||||
# j keeps track of last spoken index so it isn't voiced on key up.
|
|
||||||
j = -1
|
|
||||||
while loop == True:
|
|
||||||
if i != j:
|
|
||||||
speak(options[i])
|
|
||||||
j = i
|
|
||||||
event = pygame.event.wait()
|
|
||||||
if event.type == pygame.KEYDOWN:
|
|
||||||
if event.key == pygame.K_ESCAPE: exit_game()
|
|
||||||
if event.key == pygame.K_DOWN and i < len(options) - 1:
|
|
||||||
i = i + 1
|
|
||||||
try:
|
|
||||||
sounds['menu-move'].play()
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
|
||||||
if event.key == pygame.K_UP and i > 0:
|
|
||||||
i = i - 1
|
|
||||||
try:
|
|
||||||
sounds['menu-move'].play()
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
|
||||||
if event.key == pygame.K_HOME and i != 0:
|
|
||||||
i = 0
|
|
||||||
try:
|
|
||||||
sounds['menu-move'].play()
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
|
||||||
if event.key == pygame.K_END and i != len(options) - 1:
|
|
||||||
i = len(options) -1
|
|
||||||
try:
|
|
||||||
sounds['menu-move'].play()
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
if options[i] != "donate": pygame.mixer.music.unpause()
|
|
||||||
if event.key == pygame.K_RETURN:
|
|
||||||
try:
|
|
||||||
j = -1
|
|
||||||
try:
|
|
||||||
sounds['menu-select'].play()
|
|
||||||
time.sleep(sounds['menu-select'].get_length())
|
|
||||||
except:
|
|
||||||
pass
|
|
||||||
eval(options[i] + "()")
|
|
||||||
continue
|
|
||||||
except:
|
|
||||||
j = -1
|
|
||||||
return options[i]
|
|
||||||
continue
|
|
||||||
event = pygame.event.clear()
|
|
||||||
time.sleep(0.001)
|
|
||||||
|
|
||||||
def donate():
|
|
||||||
pygame.mixer.music.pause()
|
|
||||||
webbrowser.open('https://ko-fi.com/stormux')
|
|
Loading…
Reference in New Issue
Block a user