Compare commits
	
		
			28 Commits
		
	
	
		
			testing
			...
			8bfe968b4b
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
|  | 8bfe968b4b | ||
|  | e2c69e3af7 | ||
|  | da17b71c28 | ||
|  | 1cb57391d8 | ||
|  | 7f62e6ccca | ||
|  | 943e2acf53 | ||
|  | c242fc6832 | ||
|  | 6d2c6e04d8 | ||
|  | 97431c0c74 | ||
|  | 4a15f951f0 | ||
|  | 5a791510ea | ||
|  | 7cbbc64d27 | ||
|  | b479811a98 | ||
|  | d5d737d0c0 | ||
|  | dd246db5be | ||
|  | 21216f361a | ||
|  | 68e72f5d81 | ||
|  | 80fe2caff3 | ||
|  | 2df86c9c76 | ||
|  | 5fa90f9e84 | ||
|  | 658709ebce | ||
|  | d5c79c0770 | ||
|  | 24f9a126d4 | ||
|  | c316d4e570 | ||
|  | e66655d75f | ||
|  | c5406d5089 | ||
|  | b5b472eebe | ||
|  | 9f03de15b8 | 
							
								
								
									
										1017
									
								
								__init__.py
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						
									
										1017
									
								
								__init__.py
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										511
									
								
								libstormgames.py
									
									
									
									
									
								
							
							
						
						
									
										511
									
								
								libstormgames.py
									
									
									
									
									
								
							| @@ -1,511 +0,0 @@ | |||||||
| #!/bin/python |  | ||||||
| # -*- coding: utf-8 -*- |  | ||||||
| """Standard initializations and functions shared by all games.""" |  | ||||||
|  |  | ||||||
| from sys import exit |  | ||||||
| import configparser |  | ||||||
| import os |  | ||||||
| from os import listdir |  | ||||||
| from os.path import isfile, join |  | ||||||
| from inspect import isfunction |  | ||||||
| from xdg import BaseDirectory |  | ||||||
| from setproctitle import setproctitle |  | ||||||
| import pygame |  | ||||||
| import pyperclip |  | ||||||
| import random |  | ||||||
| import re |  | ||||||
| import requests |  | ||||||
| import textwrap |  | ||||||
| import webbrowser |  | ||||||
| # Global variable for speech provider |  | ||||||
| try: |  | ||||||
|     import speechd |  | ||||||
|     spd = speechd.Client() |  | ||||||
|     speechProvider = "speechd" |  | ||||||
| except ImportError: |  | ||||||
|     import accessible_output2.outputs.auto |  | ||||||
|     s = accessible_output2.outputs.auto.Auto() |  | ||||||
|     speechProvider = "accessible_output2" |  | ||||||
| except ImportError: |  | ||||||
|     print("No other speech providers found.") |  | ||||||
|     exit() |  | ||||||
| import math |  | ||||||
| import numpy as np |  | ||||||
| import time |  | ||||||
|  |  | ||||||
| localConfig = configparser.ConfigParser() |  | ||||||
| globalConfig = configparser.ConfigParser() |  | ||||||
|  |  | ||||||
| class scoreboard(): |  | ||||||
|     'Handles scores and top 10' |  | ||||||
|  |  | ||||||
|     def __init__(self, startingScore = 0): |  | ||||||
|         read_config() |  | ||||||
|         try: |  | ||||||
|             localConfig.add_section("scoreboard") |  | ||||||
|         except: |  | ||||||
|             pass |  | ||||||
|         self.score = startingScore |  | ||||||
|         self.oldScores = [] |  | ||||||
|         for i in range(1, 11): |  | ||||||
|             try: |  | ||||||
|                 self.oldScores.insert(i - 1, localConfig.getint("scoreboard", str(i))) |  | ||||||
|             except: |  | ||||||
|                 pass |  | ||||||
|                 self.oldScores.insert(i - 1, 0) |  | ||||||
|         for i in range(1, 11): |  | ||||||
|             if self.oldScores[i - 1] == None: |  | ||||||
|                 self.oldScores[i - 1] = 0 |  | ||||||
|  |  | ||||||
|     def __del__(self): |  | ||||||
|         self.Update_Scores() |  | ||||||
|         try: |  | ||||||
|             write_config() |  | ||||||
|         except: |  | ||||||
|             pass |  | ||||||
|  |  | ||||||
|     def Decrease_Score(self, points = 1): |  | ||||||
|         self.score -= points |  | ||||||
|  |  | ||||||
|     def Get_High_Score(self, position = 1): |  | ||||||
|         return self.oldScores[position - 1] |  | ||||||
|  |  | ||||||
|     def Get_Score(self): |  | ||||||
|         return self.score |  | ||||||
|  |  | ||||||
|     def Increase_Score(self, points = 1): |  | ||||||
|         self.score += points |  | ||||||
|  |  | ||||||
|     def New_High_Score(self): |  | ||||||
|         for i, j in enumerate(self.oldScores): |  | ||||||
|             if self.score > j: return i + 1 |  | ||||||
|         return None |  | ||||||
|  |  | ||||||
|     def Update_Scores(self): |  | ||||||
|         # Update the scores |  | ||||||
|         for i, j in enumerate(self.oldScores): |  | ||||||
|             if self.score > j: |  | ||||||
|                 self.oldScores.insert(i, self.score) |  | ||||||
|                 break |  | ||||||
|         # Only keep the top 10 scores. |  | ||||||
|         self.oldScores = self.oldScores[:10] |  | ||||||
|         # Update the scoreboard section of the games config file. |  | ||||||
|         for i, j in enumerate(self.oldScores): |  | ||||||
|                 localConfig.set("scoreboard", str(i + 1), str(j)) |  | ||||||
|  |  | ||||||
|  |  | ||||||
| def write_config(writeGlobal = False): |  | ||||||
|     if writeGlobal == False: |  | ||||||
|         with open(gamePath + "/config.ini", 'w') as configfile: |  | ||||||
|             localConfig.write(configfile) |  | ||||||
|     else: |  | ||||||
|         with open(globalPath + "/config.ini", 'w') as configfile: |  | ||||||
|             globalConfig.write(configfile) |  | ||||||
|  |  | ||||||
| def read_config(readGlobal = False): |  | ||||||
|     if readGlobal == False: |  | ||||||
|         try: |  | ||||||
|             with open(gamePath + "/config.ini", 'r') as configfile: |  | ||||||
|                 localConfig.read_file(configfile) |  | ||||||
|         except: |  | ||||||
|             pass |  | ||||||
|     else: |  | ||||||
|         try: |  | ||||||
|             with open(globalPath + "/config.ini", 'r') as configfile: |  | ||||||
|                 globalConfig.read_file(configfile) |  | ||||||
|         except: |  | ||||||
|             pass |  | ||||||
|  |  | ||||||
| def speak(text, interupt=True): |  | ||||||
|     if speechProvider == "speechd": |  | ||||||
|         if interupt: spd.cancel() |  | ||||||
|         spd.say(text) |  | ||||||
|     else: |  | ||||||
|         if speechProvider == "accessible_output2": |  | ||||||
|             s.speak(text, interrupt=True) |  | ||||||
|     # Display the text on screen |  | ||||||
|     screen = pygame.display.get_surface() |  | ||||||
|     font = pygame.font.Font(None, 36) |  | ||||||
|     # Wrap the text |  | ||||||
|     maxWidth = screen.get_width() - 40  # Leave a 20-pixel margin on each side |  | ||||||
|     wrappedText = textwrap.wrap(text, width=maxWidth // font.size('A')[0]) |  | ||||||
|     # Render each line |  | ||||||
|     textSurfaces = [font.render(line, True, (255, 255, 255)) for line in wrappedText] |  | ||||||
|     screen.fill((0, 0, 0))  # Clear screen with black |  | ||||||
|     # Calculate total height of text block |  | ||||||
|     totalHeight = sum(surface.get_height() for surface in textSurfaces) |  | ||||||
|     # Start y-position (centered vertically) |  | ||||||
|     currentY = (screen.get_height() - totalHeight) // 2 |  | ||||||
|     # Blit each line of text |  | ||||||
|     for surface in textSurfaces: |  | ||||||
|         textRect = surface.get_rect(center=(screen.get_width() // 2, currentY + surface.get_height() // 2)) |  | ||||||
|         screen.blit(surface, textRect) |  | ||||||
|         currentY += surface.get_height() |  | ||||||
|     pygame.display.flip() |  | ||||||
|  |  | ||||||
| def check_for_exit(): |  | ||||||
|     for event in pygame.event.get(): |  | ||||||
|         if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: |  | ||||||
|             return True |  | ||||||
|         return False |  | ||||||
|     pygame.event.pump() |  | ||||||
|  |  | ||||||
| def exit_game(): |  | ||||||
|     if speechProvider == "speechd": spd.close() |  | ||||||
|     pygame.mixer.music.stop() |  | ||||||
|     pygame.quit() |  | ||||||
|     exit() |  | ||||||
|  |  | ||||||
| def initialize_gui(gameTitle): |  | ||||||
|     # Check for, and possibly create, storm-games path     |  | ||||||
|     global globalPath |  | ||||||
|     global gamePath |  | ||||||
|     globalPath = BaseDirectory.xdg_config_home + "/storm-games" |  | ||||||
|     gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-")) |  | ||||||
|     if not os.path.exists(gamePath): os.makedirs(gamePath) |  | ||||||
|     # Seed the random generator to the clock |  | ||||||
|     random.seed() |  | ||||||
|     # Set game's name |  | ||||||
|     global gameName |  | ||||||
|     gameName = gameTitle |  | ||||||
|     setproctitle(str.lower(str.replace(gameTitle, " ", ""))) |  | ||||||
|     # start pygame |  | ||||||
|     pygame.init() |  | ||||||
|     # start the display (required by the event loop) |  | ||||||
|     pygame.display.set_mode((800, 600)) |  | ||||||
|     pygame.display.set_caption(gameTitle) |  | ||||||
|     # Set 32 channels for sound by default |  | ||||||
|     pygame.mixer.pre_init(44100, -16, 2, 1024) |  | ||||||
|     pygame.mixer.init() |  | ||||||
|     pygame.mixer.set_num_channels(32) |  | ||||||
|     # Reserve the cut scene channel |  | ||||||
|     pygame.mixer.set_reserved(0) |  | ||||||
|     # Load sounds from the sound directory and creates a list like {'bottle': 'bottle.ogg'} |  | ||||||
|     try: |  | ||||||
|         soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])] |  | ||||||
|     except Exception as e: |  | ||||||
|         print("No sounds found.") |  | ||||||
|         speak("No sounds found.", False) |  | ||||||
|     #lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>} |  | ||||||
|     soundData = {} |  | ||||||
|     for f in soundFiles: |  | ||||||
|         soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f) |  | ||||||
|     soundData['game-intro'].play() |  | ||||||
|     time.sleep(soundData['game-intro'].get_length()) |  | ||||||
|     return soundData |  | ||||||
|  |  | ||||||
| def generate_tone(frequency, duration=0.1, sample_rate=44100, volume = 0.2): |  | ||||||
|     t = np.linspace(0, duration, int(sample_rate * duration), False) |  | ||||||
|     tone = np.sin(2 * np.pi * frequency * t) |  | ||||||
|     stereo_tone = np.vstack((tone, tone)).T  # Create a 2D array for stereo |  | ||||||
|     stereo_tone = (stereo_tone * 32767).astype(np.int16) |  | ||||||
|     stereo_tone = (stereo_tone * 32767 * volume).astype(np.int16)  # Apply volume |  | ||||||
|     stereo_tone = np.ascontiguousarray(stereo_tone)  # Ensure C-contiguous array |  | ||||||
|     return pygame.sndarray.make_sound(stereo_tone) |  | ||||||
|  |  | ||||||
| def x_powerbar(): |  | ||||||
|     clock = pygame.time.Clock() |  | ||||||
|     screen = pygame.display.get_surface() |  | ||||||
|     position = -50  # Start from the leftmost position |  | ||||||
|     direction = 1   # Move right initially |  | ||||||
|     barHeight = 20 |  | ||||||
|     while True: |  | ||||||
|         frequency = 440  # A4 note |  | ||||||
|         leftVolume = (50 - position) / 100 |  | ||||||
|         rightVolume = (position + 50) / 100 |  | ||||||
|         tone = generate_tone(frequency) |  | ||||||
|         channel = tone.play() |  | ||||||
|         channel.set_volume(leftVolume, rightVolume) |  | ||||||
|         # Visual representation |  | ||||||
|         screen.fill((0, 0, 0)) |  | ||||||
|         barWidth = screen.get_width() - 40  # Leave 20px margin on each side |  | ||||||
|         pygame.draw.rect(screen, (100, 100, 100), (20, screen.get_height() // 2 - barHeight // 2, barWidth, barHeight)) |  | ||||||
|         markerPos = int(20 + (position + 50) / 100 * barWidth) |  | ||||||
|         pygame.draw.rect(screen, (255, 0, 0), (markerPos - 5, screen.get_height() // 2 - barHeight, 10, barHeight * 2)) |  | ||||||
|         pygame.display.flip() |  | ||||||
|         for event in pygame.event.get(): |  | ||||||
|             check_for_exit() |  | ||||||
|             if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE: |  | ||||||
|                 channel.stop() |  | ||||||
|                 return position  # This will return a value between -50 and 50 |  | ||||||
|         position += direction |  | ||||||
|         if position > 50: |  | ||||||
|             position = 50 |  | ||||||
|             direction = -1 |  | ||||||
|         elif position < -50: |  | ||||||
|             position = -50 |  | ||||||
|             direction = 1 |  | ||||||
|         clock.tick(40) # Speed of bar |  | ||||||
|  |  | ||||||
| def y_powerbar(): |  | ||||||
|     clock = pygame.time.Clock() |  | ||||||
|     screen = pygame.display.get_surface() |  | ||||||
|     power = 0 |  | ||||||
|     direction = 1  # 1 for increasing, -1 for decreasing |  | ||||||
|     barWidth = 20 |  | ||||||
|     while True: |  | ||||||
|         frequency = 220 + (power * 5)  # Adjust these values to change the pitch range |  | ||||||
|         tone = generate_tone(frequency) |  | ||||||
|         channel = tone.play() |  | ||||||
|         # Visual representation |  | ||||||
|         screen.fill((0, 0, 0)) |  | ||||||
|         barHeight = screen.get_height() - 40  # Leave 20px margin on top and bottom |  | ||||||
|         pygame.draw.rect(screen, (100, 100, 100), (screen.get_width() // 2 - barWidth // 2, 20, barWidth, barHeight)) |  | ||||||
|         markerPos = int(20 + (100 - power) / 100 * barHeight) |  | ||||||
|         pygame.draw.rect(screen, (255, 0, 0), (screen.get_width() // 2 - barWidth, markerPos - 5, barWidth * 2, 10)) |  | ||||||
|         pygame.display.flip() |  | ||||||
|         for event in pygame.event.get(): |  | ||||||
|             check_for_exit() |  | ||||||
|             if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE: |  | ||||||
|                 channel.stop() |  | ||||||
|                 return power |  | ||||||
|         power += direction |  | ||||||
|         if power >= 100 or power <= 0: |  | ||||||
|             direction *= -1  # Reverse direction at limits |  | ||||||
|         clock.tick(40) |  | ||||||
|  |  | ||||||
| def cut_scene(sounds, soundName): |  | ||||||
|     pygame.event.clear() |  | ||||||
|     pygame.mixer.stop() |  | ||||||
|     c = pygame.mixer.Channel(0) |  | ||||||
|     c.play(sounds[soundName]) |  | ||||||
|     while pygame.mixer.get_busy(): |  | ||||||
|         event = pygame.event.poll() |  | ||||||
|         if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]: |  | ||||||
|             pygame.mixer.stop() |  | ||||||
|         pygame.event.pump() |  | ||||||
|  |  | ||||||
|  |  | ||||||
| def calculate_volume_and_pan(player_pos, obj_pos): |  | ||||||
|     distance = abs(player_pos - obj_pos) |  | ||||||
|     max_distance = 12  # Maximum audible distance |  | ||||||
|     if distance > max_distance: |  | ||||||
|         return 0, 0, 0  # No sound if out of range |  | ||||||
|     # Calculate volume (non-linear scaling for more noticeable changes) |  | ||||||
|     volume = ((max_distance - distance) / max_distance) ** 1.5 |  | ||||||
|     # Determine left/right based on relative position |  | ||||||
|     if player_pos < obj_pos: |  | ||||||
|         # Object is to the right |  | ||||||
|         left = max(0, 1 - (obj_pos - player_pos) / max_distance) |  | ||||||
|         right = 1 |  | ||||||
|     elif player_pos > obj_pos: |  | ||||||
|         # Object is to the left |  | ||||||
|         left = 1 |  | ||||||
|         right = max(0, 1 - (player_pos - obj_pos) / max_distance) |  | ||||||
|     else: |  | ||||||
|         # Player is on the object |  | ||||||
|         left = right = 1 |  | ||||||
|     return volume, left, right |  | ||||||
|  |  | ||||||
| def obj_play(sounds, soundName, player_pos, obj_pos): |  | ||||||
|     volume, left, right = calculate_volume_and_pan(player_pos, obj_pos) |  | ||||||
|     if volume == 0: |  | ||||||
|         return None  # Don't play if out of range |  | ||||||
|     # Play the sound on a new channel |  | ||||||
|     x = sounds[soundName].play(-1) |  | ||||||
|     # Apply the volume and pan |  | ||||||
|     x.set_volume(volume * left, volume * right) |  | ||||||
|     return x |  | ||||||
| def obj_update(x, player_pos, obj_pos): |  | ||||||
|     if x is None: |  | ||||||
|         return None |  | ||||||
|     volume, left, right = calculate_volume_and_pan(player_pos, obj_pos) |  | ||||||
|     if volume == 0: |  | ||||||
|         x.stop() |  | ||||||
|         return None |  | ||||||
|     # Apply the volume and pan |  | ||||||
|     x.set_volume(volume * left, volume * right) |  | ||||||
|     return x |  | ||||||
|      |  | ||||||
| def obj_stop(x): |  | ||||||
|     # Tries to stop a playing object channel |  | ||||||
|     try: |  | ||||||
|         x.stop() |  | ||||||
|         return None |  | ||||||
|     except: |  | ||||||
|         return x |  | ||||||
|  |  | ||||||
| def play_ambiance(sounds, soundNames, probability, randomLocation = False): |  | ||||||
|     # Check if any of the sounds in the list is already playing |  | ||||||
|     for soundName in soundNames: |  | ||||||
|         if pygame.mixer.find_channel(True) and pygame.mixer.find_channel(True).get_busy(): |  | ||||||
|             return |  | ||||||
|     if random.randint(1, 100) > probability: |  | ||||||
|         return |  | ||||||
|     # Choose a random sound from the list |  | ||||||
|     ambianceSound = random.choice(soundNames) |  | ||||||
|     channel = sounds[ambianceSound].play() |  | ||||||
|     if randomLocation and channel: |  | ||||||
|         left_volume = random.random() |  | ||||||
|         right_volume = random.random() |  | ||||||
|         channel.set_volume(left_volume, right_volume) |  | ||||||
|     return channel  # Return the channel object for potential further manipulation |  | ||||||
|  |  | ||||||
| def play_random(sounds, soundName, pause = False, interrupt = False): |  | ||||||
|     key = [] |  | ||||||
|     for i in sounds.keys(): |  | ||||||
|         if re.match("^" + soundName + ".*", i): |  | ||||||
|             key.append(i) |  | ||||||
|     randomKey = random.choice(key) |  | ||||||
|     if interrupt == False: |  | ||||||
|         sounds[randomKey].play() |  | ||||||
|     else: |  | ||||||
|         cut_scene(sounds, randomKey) |  | ||||||
|         # Cut scenes override the pause option |  | ||||||
|         return |  | ||||||
|     if pause == True: |  | ||||||
|         time.sleep(sounds[randomKey].get_length()) |  | ||||||
|      |  | ||||||
| def instructions(): |  | ||||||
|     # Read in the instructions file |  | ||||||
|     try: |  | ||||||
|         with open('files/instructions.txt', 'r') as f: |  | ||||||
|             info = f.readlines() |  | ||||||
|     except: |  | ||||||
|         info = ["Instructions file is missing."] |  | ||||||
|     display_text(info) |  | ||||||
|  |  | ||||||
| def credits(): |  | ||||||
|     # Read in the credits file. |  | ||||||
|     try: |  | ||||||
|         with open('files/credits.txt', 'r') as f: |  | ||||||
|             info = f.readlines() |  | ||||||
|         # Add the header |  | ||||||
|         info.insert(0, gameName + ": brought to you by Storm Dragon") |  | ||||||
|     except: |  | ||||||
|         info = ["Credits file is missing."] |  | ||||||
|     display_text(info) |  | ||||||
|  |  | ||||||
| def display_text(text): |  | ||||||
|     i = 0 |  | ||||||
|     text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.") |  | ||||||
|     text.append("End of text.") |  | ||||||
|     speak(text[i]) |  | ||||||
|     while True: |  | ||||||
|         event = pygame.event.wait() |  | ||||||
|         if event.type == pygame.KEYDOWN: |  | ||||||
|             if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return |  | ||||||
|             if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1 |  | ||||||
|             if event.key == pygame.K_UP and i > 0: i = i - 1 |  | ||||||
|             if event.key == pygame.K_SPACE: |  | ||||||
|                 speak(' '.join(text[1:])) |  | ||||||
|             else: |  | ||||||
|                 speak(text[i]) |  | ||||||
|             if event.key == pygame.K_c: |  | ||||||
|                 try: |  | ||||||
|                     pyperclip.copy(text[i]) |  | ||||||
|                     speak("Copied " + text[i] + " to the clipboard.") |  | ||||||
|                 except: |  | ||||||
|                     speak("Failed to copy the text to the clipboard.") |  | ||||||
|             if event.key == pygame.K_t: |  | ||||||
|                 try: |  | ||||||
|                     pyperclip.copy(' '.join(text[1:-1])) |  | ||||||
|                     speak("Copied entire message to the clipboard.") |  | ||||||
|                 except: |  | ||||||
|                     speak("Failed to copy the text to the clipboard.") |  | ||||||
|         event = pygame.event.clear() |  | ||||||
|         time.sleep(0.001) |  | ||||||
|  |  | ||||||
| def learn_sounds(sounds): |  | ||||||
|     loop = True |  | ||||||
|     pygame.mixer.music.pause() |  | ||||||
|     i = 0 |  | ||||||
|     soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"]) and (not f.lower().startswith("_"))] |  | ||||||
|     # j keeps track of last spoken index so it isn't voiced on key up. |  | ||||||
|     j = -1 |  | ||||||
|     while loop == True: |  | ||||||
|         if i != j: |  | ||||||
|             speak(soundFiles[i][:-4]) |  | ||||||
|             j = i |  | ||||||
|         event = pygame.event.wait() |  | ||||||
|         if event.type == pygame.KEYDOWN: |  | ||||||
|             if event.key == pygame.K_ESCAPE: return "menu" |  | ||||||
|             if event.key == pygame.K_DOWN and i < len(soundFiles) - 1: |  | ||||||
|                 pygame.mixer.stop() |  | ||||||
|                 i = i + 1 |  | ||||||
|             if event.key == pygame.K_UP and i > 0: |  | ||||||
|                 pygame.mixer.stop() |  | ||||||
|                 i = i - 1 |  | ||||||
|             if event.key == pygame.K_RETURN: |  | ||||||
|                 try: |  | ||||||
|                     soundName = soundFiles[i][:-4] |  | ||||||
|                     pygame.mixer.stop() |  | ||||||
|                     sounds[soundName].play() |  | ||||||
|                     continue |  | ||||||
|                 except: |  | ||||||
|                     j = -1 |  | ||||||
|                     speak("Could not play sound.") |  | ||||||
|                     continue |  | ||||||
|         event = pygame.event.clear() |  | ||||||
|         time.sleep(0.001) |  | ||||||
|  |  | ||||||
| def game_menu(sounds, *options): |  | ||||||
|     loop = True |  | ||||||
|     pygame.mixer.stop() |  | ||||||
|     if pygame.mixer.music.get_busy(): |  | ||||||
|         pygame.mixer.music.unpause() |  | ||||||
|     else: |  | ||||||
|         try: |  | ||||||
|             pygame.mixer.music.load("sounds/music_menu.ogg") |  | ||||||
|             pygame.mixer.music.set_volume(0.75) |  | ||||||
|             pygame.mixer.music.play(-1) |  | ||||||
|         except: |  | ||||||
|             pass |  | ||||||
|     i = 0 |  | ||||||
|     # j keeps track of last spoken index so it isn't voiced on key up. |  | ||||||
|     j = -1 |  | ||||||
|     while loop == True: |  | ||||||
|         if i != j: |  | ||||||
|             speak(options[i]) |  | ||||||
|             j = i |  | ||||||
|         event = pygame.event.wait() |  | ||||||
|         if event.type == pygame.KEYDOWN: |  | ||||||
|             if event.key == pygame.K_ESCAPE: exit_game() |  | ||||||
|             if event.key == pygame.K_DOWN and i < len(options) - 1: |  | ||||||
|                 i = i + 1 |  | ||||||
|                 try: |  | ||||||
|                     sounds['menu-move'].play() |  | ||||||
|                 except: |  | ||||||
|                     pass |  | ||||||
|                 if options[i] != "donate": pygame.mixer.music.unpause() |  | ||||||
|             if event.key == pygame.K_UP and i > 0: |  | ||||||
|                 i = i - 1 |  | ||||||
|                 try: |  | ||||||
|                     sounds['menu-move'].play() |  | ||||||
|                 except: |  | ||||||
|                     pass |  | ||||||
|                 if options[i] != "donate": pygame.mixer.music.unpause() |  | ||||||
|             if event.key == pygame.K_HOME and i != 0: |  | ||||||
|                 i = 0 |  | ||||||
|                 try: |  | ||||||
|                     sounds['menu-move'].play() |  | ||||||
|                 except: |  | ||||||
|                     pass |  | ||||||
|                 if options[i] != "donate": pygame.mixer.music.unpause() |  | ||||||
|             if event.key == pygame.K_END and i != len(options) - 1: |  | ||||||
|                 i = len(options) -1 |  | ||||||
|                 try: |  | ||||||
|                     sounds['menu-move'].play() |  | ||||||
|                 except: |  | ||||||
|                     pass |  | ||||||
|                 if options[i] != "donate": pygame.mixer.music.unpause() |  | ||||||
|             if event.key == pygame.K_RETURN: |  | ||||||
|                 try: |  | ||||||
|                     j = -1 |  | ||||||
|                     try: |  | ||||||
|                         sounds['menu-select'].play() |  | ||||||
|                         time.sleep(sounds['menu-select'].get_length()) |  | ||||||
|                     except: |  | ||||||
|                         pass |  | ||||||
|                     eval(options[i] + "()") |  | ||||||
|                     continue |  | ||||||
|                 except: |  | ||||||
|                     j = -1 |  | ||||||
|                     return options[i] |  | ||||||
|                     continue |  | ||||||
|         event = pygame.event.clear() |  | ||||||
|         time.sleep(0.001) |  | ||||||
|  |  | ||||||
| def donate(): |  | ||||||
|     pygame.mixer.music.pause() |  | ||||||
|     webbrowser.open('https://ko-fi.com/stormux') |  | ||||||
| @@ -5,3 +5,4 @@ pyxdg>=0.27 | |||||||
| setproctitle>=1.2.0 | setproctitle>=1.2.0 | ||||||
| numpy>=1.19.0 | numpy>=1.19.0 | ||||||
| accessible-output2>=0.14 | accessible-output2>=0.14 | ||||||
|  | wxpython | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user