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			testing
		
	
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								libstormgames.py
									
									
									
									
									
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|  | #!/bin/python | ||||||
|  | # -*- coding: utf-8 -*- | ||||||
|  | """Standard initializations and functions shared by all games.""" | ||||||
|  |  | ||||||
|  | from sys import exit | ||||||
|  | import configparser | ||||||
|  | import os | ||||||
|  | from os import listdir | ||||||
|  | from os.path import isfile, join | ||||||
|  | from inspect import isfunction | ||||||
|  | from xdg import BaseDirectory | ||||||
|  | from setproctitle import setproctitle | ||||||
|  | import pygame | ||||||
|  | import pyperclip | ||||||
|  | import random | ||||||
|  | import re | ||||||
|  | import requests | ||||||
|  | import textwrap | ||||||
|  | import webbrowser | ||||||
|  | # Global variable for speech provider | ||||||
|  | try: | ||||||
|  |     import speechd | ||||||
|  |     spd = speechd.Client() | ||||||
|  |     speechProvider = "speechd" | ||||||
|  | except ImportError: | ||||||
|  |     import accessible_output2.outputs.auto | ||||||
|  |     s = accessible_output2.outputs.auto.Auto() | ||||||
|  |     speechProvider = "accessible_output2" | ||||||
|  | except ImportError: | ||||||
|  |     print("No other speech providers found.") | ||||||
|  |     exit() | ||||||
|  | import math | ||||||
|  | import numpy as np | ||||||
|  | import time | ||||||
|  |  | ||||||
|  | localConfig = configparser.ConfigParser() | ||||||
|  | globalConfig = configparser.ConfigParser() | ||||||
|  |  | ||||||
|  | class scoreboard(): | ||||||
|  |     'Handles scores and top 10' | ||||||
|  |  | ||||||
|  |     def __init__(self, startingScore = 0): | ||||||
|  |         read_config() | ||||||
|  |         try: | ||||||
|  |             localConfig.add_section("scoreboard") | ||||||
|  |         except: | ||||||
|  |             pass | ||||||
|  |         self.score = startingScore | ||||||
|  |         self.oldScores = [] | ||||||
|  |         for i in range(1, 11): | ||||||
|  |             try: | ||||||
|  |                 self.oldScores.insert(i - 1, localConfig.getint("scoreboard", str(i))) | ||||||
|  |             except: | ||||||
|  |                 pass | ||||||
|  |                 self.oldScores.insert(i - 1, 0) | ||||||
|  |         for i in range(1, 11): | ||||||
|  |             if self.oldScores[i - 1] == None: | ||||||
|  |                 self.oldScores[i - 1] = 0 | ||||||
|  |  | ||||||
|  |     def __del__(self): | ||||||
|  |         self.Update_Scores() | ||||||
|  |         try: | ||||||
|  |             write_config() | ||||||
|  |         except: | ||||||
|  |             pass | ||||||
|  |  | ||||||
|  |     def Decrease_Score(self, points = 1): | ||||||
|  |         self.score -= points | ||||||
|  |  | ||||||
|  |     def Get_High_Score(self, position = 1): | ||||||
|  |         return self.oldScores[position - 1] | ||||||
|  |  | ||||||
|  |     def Get_Score(self): | ||||||
|  |         return self.score | ||||||
|  |  | ||||||
|  |     def Increase_Score(self, points = 1): | ||||||
|  |         self.score += points | ||||||
|  |  | ||||||
|  |     def New_High_Score(self): | ||||||
|  |         for i, j in enumerate(self.oldScores): | ||||||
|  |             if self.score > j: return i + 1 | ||||||
|  |         return None | ||||||
|  |  | ||||||
|  |     def Update_Scores(self): | ||||||
|  |         # Update the scores | ||||||
|  |         for i, j in enumerate(self.oldScores): | ||||||
|  |             if self.score > j: | ||||||
|  |                 self.oldScores.insert(i, self.score) | ||||||
|  |                 break | ||||||
|  |         # Only keep the top 10 scores. | ||||||
|  |         self.oldScores = self.oldScores[:10] | ||||||
|  |         # Update the scoreboard section of the games config file. | ||||||
|  |         for i, j in enumerate(self.oldScores): | ||||||
|  |                 localConfig.set("scoreboard", str(i + 1), str(j)) | ||||||
|  |  | ||||||
|  |  | ||||||
|  | def write_config(writeGlobal = False): | ||||||
|  |     if writeGlobal == False: | ||||||
|  |         with open(gamePath + "/config.ini", 'w') as configfile: | ||||||
|  |             localConfig.write(configfile) | ||||||
|  |     else: | ||||||
|  |         with open(globalPath + "/config.ini", 'w') as configfile: | ||||||
|  |             globalConfig.write(configfile) | ||||||
|  |  | ||||||
|  | def read_config(readGlobal = False): | ||||||
|  |     if readGlobal == False: | ||||||
|  |         try: | ||||||
|  |             with open(gamePath + "/config.ini", 'r') as configfile: | ||||||
|  |                 localConfig.read_file(configfile) | ||||||
|  |         except: | ||||||
|  |             pass | ||||||
|  |     else: | ||||||
|  |         try: | ||||||
|  |             with open(globalPath + "/config.ini", 'r') as configfile: | ||||||
|  |                 globalConfig.read_file(configfile) | ||||||
|  |         except: | ||||||
|  |             pass | ||||||
|  |  | ||||||
|  | def speak(text, interupt=True): | ||||||
|  |     if speechProvider == "speechd": | ||||||
|  |         if interupt: spd.cancel() | ||||||
|  |         spd.say(text) | ||||||
|  |     else: | ||||||
|  |         if speechProvider == "accessible_output2": | ||||||
|  |             s.speak(text, interrupt=True) | ||||||
|  |     # Display the text on screen | ||||||
|  |     screen = pygame.display.get_surface() | ||||||
|  |     font = pygame.font.Font(None, 36) | ||||||
|  |     # Wrap the text | ||||||
|  |     maxWidth = screen.get_width() - 40  # Leave a 20-pixel margin on each side | ||||||
|  |     wrappedText = textwrap.wrap(text, width=maxWidth // font.size('A')[0]) | ||||||
|  |     # Render each line | ||||||
|  |     textSurfaces = [font.render(line, True, (255, 255, 255)) for line in wrappedText] | ||||||
|  |     screen.fill((0, 0, 0))  # Clear screen with black | ||||||
|  |     # Calculate total height of text block | ||||||
|  |     totalHeight = sum(surface.get_height() for surface in textSurfaces) | ||||||
|  |     # Start y-position (centered vertically) | ||||||
|  |     currentY = (screen.get_height() - totalHeight) // 2 | ||||||
|  |     # Blit each line of text | ||||||
|  |     for surface in textSurfaces: | ||||||
|  |         textRect = surface.get_rect(center=(screen.get_width() // 2, currentY + surface.get_height() // 2)) | ||||||
|  |         screen.blit(surface, textRect) | ||||||
|  |         currentY += surface.get_height() | ||||||
|  |     pygame.display.flip() | ||||||
|  |  | ||||||
|  | def check_for_exit(): | ||||||
|  |     for event in pygame.event.get(): | ||||||
|  |         if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: | ||||||
|  |             return True | ||||||
|  |         return False | ||||||
|  |     pygame.event.pump() | ||||||
|  |  | ||||||
|  | def exit_game(): | ||||||
|  |     if speechProvider == "speechd": spd.close() | ||||||
|  |     pygame.mixer.music.stop() | ||||||
|  |     pygame.quit() | ||||||
|  |     exit() | ||||||
|  |  | ||||||
|  | def initialize_gui(gameTitle): | ||||||
|  |     # Check for, and possibly create, storm-games path     | ||||||
|  |     global globalPath | ||||||
|  |     global gamePath | ||||||
|  |     globalPath = BaseDirectory.xdg_config_home + "/storm-games" | ||||||
|  |     gamePath = globalPath + "/" + str.lower(str.replace(gameTitle, " ", "-")) | ||||||
|  |     if not os.path.exists(gamePath): os.makedirs(gamePath) | ||||||
|  |     # Seed the random generator to the clock | ||||||
|  |     random.seed() | ||||||
|  |     # Set game's name | ||||||
|  |     global gameName | ||||||
|  |     gameName = gameTitle | ||||||
|  |     setproctitle(str.lower(str.replace(gameTitle, " ", ""))) | ||||||
|  |     # start pygame | ||||||
|  |     pygame.init() | ||||||
|  |     # start the display (required by the event loop) | ||||||
|  |     pygame.display.set_mode((800, 600)) | ||||||
|  |     pygame.display.set_caption(gameTitle) | ||||||
|  |     # Set 32 channels for sound by default | ||||||
|  |     pygame.mixer.pre_init(44100, -16, 2, 1024) | ||||||
|  |     pygame.mixer.init() | ||||||
|  |     pygame.mixer.set_num_channels(32) | ||||||
|  |     # Reserve the cut scene channel | ||||||
|  |     pygame.mixer.set_reserved(0) | ||||||
|  |     # Load sounds from the sound directory and creates a list like {'bottle': 'bottle.ogg'} | ||||||
|  |     try: | ||||||
|  |         soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"])] | ||||||
|  |     except Exception as e: | ||||||
|  |         print("No sounds found.") | ||||||
|  |         speak("No sounds found.", False) | ||||||
|  |     #lets make a dict with pygame.mixer.Sound() objects {'bottle':<soundobject>} | ||||||
|  |     soundData = {} | ||||||
|  |     for f in soundFiles: | ||||||
|  |         soundData[f.split('.')[0]] = pygame.mixer.Sound("sounds/" + f) | ||||||
|  |     soundData['game-intro'].play() | ||||||
|  |     time.sleep(soundData['game-intro'].get_length()) | ||||||
|  |     return soundData | ||||||
|  |  | ||||||
|  | def generate_tone(frequency, duration=0.1, sample_rate=44100, volume = 0.2): | ||||||
|  |     t = np.linspace(0, duration, int(sample_rate * duration), False) | ||||||
|  |     tone = np.sin(2 * np.pi * frequency * t) | ||||||
|  |     stereo_tone = np.vstack((tone, tone)).T  # Create a 2D array for stereo | ||||||
|  |     stereo_tone = (stereo_tone * 32767).astype(np.int16) | ||||||
|  |     stereo_tone = (stereo_tone * 32767 * volume).astype(np.int16)  # Apply volume | ||||||
|  |     stereo_tone = np.ascontiguousarray(stereo_tone)  # Ensure C-contiguous array | ||||||
|  |     return pygame.sndarray.make_sound(stereo_tone) | ||||||
|  |  | ||||||
|  | def x_powerbar(): | ||||||
|  |     clock = pygame.time.Clock() | ||||||
|  |     screen = pygame.display.get_surface() | ||||||
|  |     position = -50  # Start from the leftmost position | ||||||
|  |     direction = 1   # Move right initially | ||||||
|  |     barHeight = 20 | ||||||
|  |     while True: | ||||||
|  |         frequency = 440  # A4 note | ||||||
|  |         leftVolume = (50 - position) / 100 | ||||||
|  |         rightVolume = (position + 50) / 100 | ||||||
|  |         tone = generate_tone(frequency) | ||||||
|  |         channel = tone.play() | ||||||
|  |         channel.set_volume(leftVolume, rightVolume) | ||||||
|  |         # Visual representation | ||||||
|  |         screen.fill((0, 0, 0)) | ||||||
|  |         barWidth = screen.get_width() - 40  # Leave 20px margin on each side | ||||||
|  |         pygame.draw.rect(screen, (100, 100, 100), (20, screen.get_height() // 2 - barHeight // 2, barWidth, barHeight)) | ||||||
|  |         markerPos = int(20 + (position + 50) / 100 * barWidth) | ||||||
|  |         pygame.draw.rect(screen, (255, 0, 0), (markerPos - 5, screen.get_height() // 2 - barHeight, 10, barHeight * 2)) | ||||||
|  |         pygame.display.flip() | ||||||
|  |         for event in pygame.event.get(): | ||||||
|  |             check_for_exit() | ||||||
|  |             if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE: | ||||||
|  |                 channel.stop() | ||||||
|  |                 return position  # This will return a value between -50 and 50 | ||||||
|  |         position += direction | ||||||
|  |         if position > 50: | ||||||
|  |             position = 50 | ||||||
|  |             direction = -1 | ||||||
|  |         elif position < -50: | ||||||
|  |             position = -50 | ||||||
|  |             direction = 1 | ||||||
|  |         clock.tick(40) # Speed of bar | ||||||
|  |  | ||||||
|  | def y_powerbar(): | ||||||
|  |     clock = pygame.time.Clock() | ||||||
|  |     screen = pygame.display.get_surface() | ||||||
|  |     power = 0 | ||||||
|  |     direction = 1  # 1 for increasing, -1 for decreasing | ||||||
|  |     barWidth = 20 | ||||||
|  |     while True: | ||||||
|  |         frequency = 220 + (power * 5)  # Adjust these values to change the pitch range | ||||||
|  |         tone = generate_tone(frequency) | ||||||
|  |         channel = tone.play() | ||||||
|  |         # Visual representation | ||||||
|  |         screen.fill((0, 0, 0)) | ||||||
|  |         barHeight = screen.get_height() - 40  # Leave 20px margin on top and bottom | ||||||
|  |         pygame.draw.rect(screen, (100, 100, 100), (screen.get_width() // 2 - barWidth // 2, 20, barWidth, barHeight)) | ||||||
|  |         markerPos = int(20 + (100 - power) / 100 * barHeight) | ||||||
|  |         pygame.draw.rect(screen, (255, 0, 0), (screen.get_width() // 2 - barWidth, markerPos - 5, barWidth * 2, 10)) | ||||||
|  |         pygame.display.flip() | ||||||
|  |         for event in pygame.event.get(): | ||||||
|  |             check_for_exit() | ||||||
|  |             if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE: | ||||||
|  |                 channel.stop() | ||||||
|  |                 return power | ||||||
|  |         power += direction | ||||||
|  |         if power >= 100 or power <= 0: | ||||||
|  |             direction *= -1  # Reverse direction at limits | ||||||
|  |         clock.tick(40) | ||||||
|  |  | ||||||
|  | def cut_scene(sounds, soundName): | ||||||
|  |     pygame.event.clear() | ||||||
|  |     pygame.mixer.stop() | ||||||
|  |     c = pygame.mixer.Channel(0) | ||||||
|  |     c.play(sounds[soundName]) | ||||||
|  |     while pygame.mixer.get_busy(): | ||||||
|  |         event = pygame.event.poll() | ||||||
|  |         if event.type == pygame.KEYDOWN and event.key in [pygame.K_ESCAPE, pygame.K_RETURN, pygame.K_SPACE]: | ||||||
|  |             pygame.mixer.stop() | ||||||
|  |         pygame.event.pump() | ||||||
|  |  | ||||||
|  |  | ||||||
|  | def calculate_volume_and_pan(player_pos, obj_pos): | ||||||
|  |     distance = abs(player_pos - obj_pos) | ||||||
|  |     max_distance = 12  # Maximum audible distance | ||||||
|  |     if distance > max_distance: | ||||||
|  |         return 0, 0, 0  # No sound if out of range | ||||||
|  |     # Calculate volume (non-linear scaling for more noticeable changes) | ||||||
|  |     volume = ((max_distance - distance) / max_distance) ** 1.5 | ||||||
|  |     # Determine left/right based on relative position | ||||||
|  |     if player_pos < obj_pos: | ||||||
|  |         # Object is to the right | ||||||
|  |         left = max(0, 1 - (obj_pos - player_pos) / max_distance) | ||||||
|  |         right = 1 | ||||||
|  |     elif player_pos > obj_pos: | ||||||
|  |         # Object is to the left | ||||||
|  |         left = 1 | ||||||
|  |         right = max(0, 1 - (player_pos - obj_pos) / max_distance) | ||||||
|  |     else: | ||||||
|  |         # Player is on the object | ||||||
|  |         left = right = 1 | ||||||
|  |     return volume, left, right | ||||||
|  |  | ||||||
|  | def obj_play(sounds, soundName, player_pos, obj_pos): | ||||||
|  |     volume, left, right = calculate_volume_and_pan(player_pos, obj_pos) | ||||||
|  |     if volume == 0: | ||||||
|  |         return None  # Don't play if out of range | ||||||
|  |     # Play the sound on a new channel | ||||||
|  |     x = sounds[soundName].play(-1) | ||||||
|  |     # Apply the volume and pan | ||||||
|  |     x.set_volume(volume * left, volume * right) | ||||||
|  |     return x | ||||||
|  | def obj_update(x, player_pos, obj_pos): | ||||||
|  |     if x is None: | ||||||
|  |         return None | ||||||
|  |     volume, left, right = calculate_volume_and_pan(player_pos, obj_pos) | ||||||
|  |     if volume == 0: | ||||||
|  |         x.stop() | ||||||
|  |         return None | ||||||
|  |     # Apply the volume and pan | ||||||
|  |     x.set_volume(volume * left, volume * right) | ||||||
|  |     return x | ||||||
|  |      | ||||||
|  | def obj_stop(x): | ||||||
|  |     # Tries to stop a playing object channel | ||||||
|  |     try: | ||||||
|  |         x.stop() | ||||||
|  |         return None | ||||||
|  |     except: | ||||||
|  |         return x | ||||||
|  |  | ||||||
|  | def play_ambiance(sounds, soundNames, probability, randomLocation = False): | ||||||
|  |     # Check if any of the sounds in the list is already playing | ||||||
|  |     for soundName in soundNames: | ||||||
|  |         if pygame.mixer.find_channel(True) and pygame.mixer.find_channel(True).get_busy(): | ||||||
|  |             return | ||||||
|  |     if random.randint(1, 100) > probability: | ||||||
|  |         return | ||||||
|  |     # Choose a random sound from the list | ||||||
|  |     ambianceSound = random.choice(soundNames) | ||||||
|  |     channel = sounds[ambianceSound].play() | ||||||
|  |     if randomLocation and channel: | ||||||
|  |         left_volume = random.random() | ||||||
|  |         right_volume = random.random() | ||||||
|  |         channel.set_volume(left_volume, right_volume) | ||||||
|  |     return channel  # Return the channel object for potential further manipulation | ||||||
|  |  | ||||||
|  | def play_random(sounds, soundName, pause = False, interrupt = False): | ||||||
|  |     key = [] | ||||||
|  |     for i in sounds.keys(): | ||||||
|  |         if re.match("^" + soundName + ".*", i): | ||||||
|  |             key.append(i) | ||||||
|  |     randomKey = random.choice(key) | ||||||
|  |     if interrupt == False: | ||||||
|  |         sounds[randomKey].play() | ||||||
|  |     else: | ||||||
|  |         cut_scene(sounds, randomKey) | ||||||
|  |         # Cut scenes override the pause option | ||||||
|  |         return | ||||||
|  |     if pause == True: | ||||||
|  |         time.sleep(sounds[randomKey].get_length()) | ||||||
|  |      | ||||||
|  | def instructions(): | ||||||
|  |     # Read in the instructions file | ||||||
|  |     try: | ||||||
|  |         with open('files/instructions.txt', 'r') as f: | ||||||
|  |             info = f.readlines() | ||||||
|  |     except: | ||||||
|  |         info = ["Instructions file is missing."] | ||||||
|  |     display_text(info) | ||||||
|  |  | ||||||
|  | def credits(): | ||||||
|  |     # Read in the credits file. | ||||||
|  |     try: | ||||||
|  |         with open('files/credits.txt', 'r') as f: | ||||||
|  |             info = f.readlines() | ||||||
|  |         # Add the header | ||||||
|  |         info.insert(0, gameName + ": brought to you by Storm Dragon") | ||||||
|  |     except: | ||||||
|  |         info = ["Credits file is missing."] | ||||||
|  |     display_text(info) | ||||||
|  |  | ||||||
|  | def display_text(text): | ||||||
|  |     i = 0 | ||||||
|  |     text.insert(0, "Press space to read the whole text. Use up and down arrows to navigate the text line by line. Press c to copy the current line to the clipboard or t to copy the entire text. Press enter or escape when you are done reading.") | ||||||
|  |     text.append("End of text.") | ||||||
|  |     speak(text[i]) | ||||||
|  |     while True: | ||||||
|  |         event = pygame.event.wait() | ||||||
|  |         if event.type == pygame.KEYDOWN: | ||||||
|  |             if event.key == pygame.K_ESCAPE or event.key == pygame.K_RETURN: return | ||||||
|  |             if event.key == pygame.K_DOWN and i < len(text) - 1: i = i + 1 | ||||||
|  |             if event.key == pygame.K_UP and i > 0: i = i - 1 | ||||||
|  |             if event.key == pygame.K_SPACE: | ||||||
|  |                 speak(' '.join(text[1:])) | ||||||
|  |             else: | ||||||
|  |                 speak(text[i]) | ||||||
|  |             if event.key == pygame.K_c: | ||||||
|  |                 try: | ||||||
|  |                     pyperclip.copy(text[i]) | ||||||
|  |                     speak("Copied " + text[i] + " to the clipboard.") | ||||||
|  |                 except: | ||||||
|  |                     speak("Failed to copy the text to the clipboard.") | ||||||
|  |             if event.key == pygame.K_t: | ||||||
|  |                 try: | ||||||
|  |                     pyperclip.copy(' '.join(text[1:-1])) | ||||||
|  |                     speak("Copied entire message to the clipboard.") | ||||||
|  |                 except: | ||||||
|  |                     speak("Failed to copy the text to the clipboard.") | ||||||
|  |         event = pygame.event.clear() | ||||||
|  |         time.sleep(0.001) | ||||||
|  |  | ||||||
|  | def learn_sounds(sounds): | ||||||
|  |     loop = True | ||||||
|  |     pygame.mixer.music.pause() | ||||||
|  |     i = 0 | ||||||
|  |     soundFiles = [f for f in listdir("sounds/") if isfile(join("sounds/", f)) and (f.split('.')[1].lower() in ["ogg","wav"]) and (f.split('.')[0].lower() not in ["game-intro", "music_menu"]) and (not f.lower().startswith("_"))] | ||||||
|  |     # j keeps track of last spoken index so it isn't voiced on key up. | ||||||
|  |     j = -1 | ||||||
|  |     while loop == True: | ||||||
|  |         if i != j: | ||||||
|  |             speak(soundFiles[i][:-4]) | ||||||
|  |             j = i | ||||||
|  |         event = pygame.event.wait() | ||||||
|  |         if event.type == pygame.KEYDOWN: | ||||||
|  |             if event.key == pygame.K_ESCAPE: return "menu" | ||||||
|  |             if event.key == pygame.K_DOWN and i < len(soundFiles) - 1: | ||||||
|  |                 pygame.mixer.stop() | ||||||
|  |                 i = i + 1 | ||||||
|  |             if event.key == pygame.K_UP and i > 0: | ||||||
|  |                 pygame.mixer.stop() | ||||||
|  |                 i = i - 1 | ||||||
|  |             if event.key == pygame.K_RETURN: | ||||||
|  |                 try: | ||||||
|  |                     soundName = soundFiles[i][:-4] | ||||||
|  |                     pygame.mixer.stop() | ||||||
|  |                     sounds[soundName].play() | ||||||
|  |                     continue | ||||||
|  |                 except: | ||||||
|  |                     j = -1 | ||||||
|  |                     speak("Could not play sound.") | ||||||
|  |                     continue | ||||||
|  |         event = pygame.event.clear() | ||||||
|  |         time.sleep(0.001) | ||||||
|  |  | ||||||
|  | def game_menu(sounds, *options): | ||||||
|  |     loop = True | ||||||
|  |     pygame.mixer.stop() | ||||||
|  |     if pygame.mixer.music.get_busy(): | ||||||
|  |         pygame.mixer.music.unpause() | ||||||
|  |     else: | ||||||
|  |         try: | ||||||
|  |             pygame.mixer.music.load("sounds/music_menu.ogg") | ||||||
|  |             pygame.mixer.music.set_volume(0.75) | ||||||
|  |             pygame.mixer.music.play(-1) | ||||||
|  |         except: | ||||||
|  |             pass | ||||||
|  |     i = 0 | ||||||
|  |     # j keeps track of last spoken index so it isn't voiced on key up. | ||||||
|  |     j = -1 | ||||||
|  |     while loop == True: | ||||||
|  |         if i != j: | ||||||
|  |             speak(options[i]) | ||||||
|  |             j = i | ||||||
|  |         event = pygame.event.wait() | ||||||
|  |         if event.type == pygame.KEYDOWN: | ||||||
|  |             if event.key == pygame.K_ESCAPE: exit_game() | ||||||
|  |             if event.key == pygame.K_DOWN and i < len(options) - 1: | ||||||
|  |                 i = i + 1 | ||||||
|  |                 try: | ||||||
|  |                     sounds['menu-move'].play() | ||||||
|  |                 except: | ||||||
|  |                     pass | ||||||
|  |                 if options[i] != "donate": pygame.mixer.music.unpause() | ||||||
|  |             if event.key == pygame.K_UP and i > 0: | ||||||
|  |                 i = i - 1 | ||||||
|  |                 try: | ||||||
|  |                     sounds['menu-move'].play() | ||||||
|  |                 except: | ||||||
|  |                     pass | ||||||
|  |                 if options[i] != "donate": pygame.mixer.music.unpause() | ||||||
|  |             if event.key == pygame.K_HOME and i != 0: | ||||||
|  |                 i = 0 | ||||||
|  |                 try: | ||||||
|  |                     sounds['menu-move'].play() | ||||||
|  |                 except: | ||||||
|  |                     pass | ||||||
|  |                 if options[i] != "donate": pygame.mixer.music.unpause() | ||||||
|  |             if event.key == pygame.K_END and i != len(options) - 1: | ||||||
|  |                 i = len(options) -1 | ||||||
|  |                 try: | ||||||
|  |                     sounds['menu-move'].play() | ||||||
|  |                 except: | ||||||
|  |                     pass | ||||||
|  |                 if options[i] != "donate": pygame.mixer.music.unpause() | ||||||
|  |             if event.key == pygame.K_RETURN: | ||||||
|  |                 try: | ||||||
|  |                     j = -1 | ||||||
|  |                     try: | ||||||
|  |                         sounds['menu-select'].play() | ||||||
|  |                         time.sleep(sounds['menu-select'].get_length()) | ||||||
|  |                     except: | ||||||
|  |                         pass | ||||||
|  |                     eval(options[i] + "()") | ||||||
|  |                     continue | ||||||
|  |                 except: | ||||||
|  |                     j = -1 | ||||||
|  |                     return options[i] | ||||||
|  |                     continue | ||||||
|  |         event = pygame.event.clear() | ||||||
|  |         time.sleep(0.001) | ||||||
|  |  | ||||||
|  | def donate(): | ||||||
|  |     pygame.mixer.music.pause() | ||||||
|  |     webbrowser.open('https://ko-fi.com/stormux') | ||||||
		Reference in New Issue
	
	Block a user