Compare commits
2 Commits
58ab5aa854
...
0c73e98876
Author | SHA1 | Date | |
---|---|---|---|
|
0c73e98876 | ||
|
0ef11785ec |
72
__init__.py
72
__init__.py
@ -173,42 +173,48 @@ def cut_scene(sounds, soundName):
|
||||
pygame.mixer.stop()
|
||||
pygame.event.pump()
|
||||
|
||||
def obj_play(sounds, sound_name, player_pos, obj_pos):
|
||||
distance = player_pos - obj_pos
|
||||
if abs(distance) > 9:
|
||||
# The item is out of range, so play it at 0
|
||||
left = 0
|
||||
right = 0
|
||||
|
||||
def calculate_volume_and_pan(player_pos, obj_pos):
|
||||
distance = abs(player_pos - obj_pos)
|
||||
max_distance = 12 # Maximum audible distance
|
||||
if distance > max_distance:
|
||||
return 0, 0, 0 # No sound if out of range
|
||||
# Calculate volume (non-linear scaling for more noticeable changes)
|
||||
volume = ((max_distance - distance) / max_distance) ** 1.5
|
||||
# Determine left/right based on relative position
|
||||
if player_pos < obj_pos:
|
||||
# Object is to the right
|
||||
left = max(0, 1 - (obj_pos - player_pos) / max_distance)
|
||||
right = 1
|
||||
elif player_pos > obj_pos:
|
||||
# Object is to the left
|
||||
left = 1
|
||||
right = max(0, 1 - (player_pos - obj_pos) / max_distance)
|
||||
else:
|
||||
# Calculate the panning based on the distance
|
||||
left = max(0, 1 - (distance / 9))
|
||||
right = max(0, 1 + (distance / 9))
|
||||
left = min(1, left)
|
||||
right = min(1, right)
|
||||
# Player is on the object
|
||||
left = right = 1
|
||||
return volume, left, right
|
||||
|
||||
def obj_play(sounds, soundName, player_pos, obj_pos):
|
||||
volume, left, right = calculate_volume_and_pan(player_pos, obj_pos)
|
||||
if volume == 0:
|
||||
return None # Don't play if out of range
|
||||
# Play the sound on a new channel
|
||||
channel = sounds[sound_name].play(-1)
|
||||
# Apply the position information to the channel
|
||||
channel.set_volume(left, right)
|
||||
# Return the channel so that it can be used in the update and stop functions.
|
||||
return channel
|
||||
x = sounds[soundName].play(-1)
|
||||
# Apply the volume and pan
|
||||
x.set_volume(volume * left, volume * right)
|
||||
return x
|
||||
def obj_update(x, player_pos, obj_pos):
|
||||
if x is None:
|
||||
return None
|
||||
volume, left, right = calculate_volume_and_pan(player_pos, obj_pos)
|
||||
if volume == 0:
|
||||
x.stop()
|
||||
return None
|
||||
# Apply the volume and pan
|
||||
x.set_volume(volume * left, volume * right)
|
||||
return x
|
||||
|
||||
def obj_update(channel, player_pos, obj_pos):
|
||||
distance = player_pos - obj_pos
|
||||
if abs(distance) > 9:
|
||||
left = 0
|
||||
right = 0
|
||||
else:
|
||||
# Calculate the panning based on the distance
|
||||
left = max(0, 1 - (distance / 9))
|
||||
right = max(0, 1 + (distance / 9))
|
||||
left = min(1, left)
|
||||
right = min(1, right)
|
||||
# Apply the position information to the channel
|
||||
channel.set_volume(left, right)
|
||||
# Return the channel
|
||||
return channel
|
||||
|
||||
soundData
|
||||
def obj_stop(x):
|
||||
# Tries to stop a playing object channel
|
||||
try:
|
||||
|
Loading…
Reference in New Issue
Block a user