Adjust volume a bit for directional play.
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@ -663,10 +663,10 @@ def play_directional_sound(sounds, soundName, playerPos, objPos, centerDistance=
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channel.set_volume(finalVolume, finalVolume)
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elif playerPos > objPos:
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# Object is to the left of player
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channel.set_volume(finalVolume, 0)
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channel.set_volume(finalVolume, (finalVolume + 0.01) / 2)
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else:
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# Object is to the right of player
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channel.set_volume(0, finalVolume)
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channel.set_volume((finalVolume + 0.01) / 2, finalVolume)
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return channel
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def cut_scene(sounds, soundName):
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