Bug fixes. Improvements to play_randiom
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		@@ -74,12 +74,15 @@ def initialize_gui(gameTitle):
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    time.sleep(soundData['game-intro'].get_length())
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					    time.sleep(soundData['game-intro'].get_length())
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    return soundData
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					    return soundData
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def play_random(soundName):
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					def play_random(sounds, soundName, pause = False):
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key = []
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					    key = []
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for i in sounds.keys():
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					    for i in sounds.keys():
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        if re.match("^" + soundName + ".*", i):
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					        if re.match("^" + soundName + ".*", i):
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            key.append(i)
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					            key.append(i)
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psounds[random.choice(key)].play()
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					    randomKey = random.choice(key)
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					    sounds[randomKey].play()
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					    if pause == True:
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					        time.sleep(sounds[randomKey].get_length())
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def instructions():
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					def instructions():
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    # Read in the instructions file
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					    # Read in the instructions file
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