Fixed a bug in update_gamepad

This commit is contained in:
Storm Dragon 2025-02-07 01:14:19 -05:00
parent ab2a5f58f5
commit 89a4bf2452

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@ -280,8 +280,8 @@ def update_gamepad():
global gamepadL1, gamepadR1, gamepadL2, gamepadR2 global gamepadL1, gamepadR1, gamepadL2, gamepadR2
global gamepadShare, gamepadOptions, gamepadPlaystation, gamepad global gamepadShare, gamepadOptions, gamepadPlaystation, gamepad
try: if gamepad:
if gamepad: try:
# Get D-pad state # Get D-pad state
hat = gamepad.get_hat(0) hat = gamepad.get_hat(0)
gamepadLeft = hat[0] < 0 gamepadLeft = hat[0] < 0
@ -308,8 +308,8 @@ def update_gamepad():
gamepadShare = gamepad.get_button(8) gamepadShare = gamepad.get_button(8)
gamepadOptions = gamepad.get_button(9) gamepadOptions = gamepad.get_button(9)
gamepadPlaystation = gamepad.get_button(10) gamepadPlaystation = gamepad.get_button(10)
except: except:
pass pass
def adjust_master_volume(change): def adjust_master_volume(change):
"""Adjust the master volume for all sounds. """Adjust the master volume for all sounds.